| I'm into a retromapping craze which has me rediscovering Doom2 allover. After all the
complexity that is Quake, trying to make the most out of a bunch of sectors & lines is somehow appealing.
If you are into doom editing you should check out my own doom editor / programming language hereDon't know which other Doom2 SP maps to play? Allow me to recommend you some.
Back to all the goodness that
is Aardappel's Maps.
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in progress SP map (jan 2001)
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| SP map(s) I am working on.
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CD megawad map (dec 2000)
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| Map part of the Crucified Dreams DM megawad, as of yet unreleased. Features excessive curves both on the xy plane as well as arches.
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10 sector entry (oct 2000)
(3404k) |
| My entry to doomworld's 10 sector competition. Randomly generated hexagonal map, that managed to end up among the
top 32 maps in the competition. Highly recommended.
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Qboard Doom2 SP (nov '99) 
(372k) |
| Single player wad containing 3 SP maps by the Biff Debris, Lunaran & me (Aardappel).
A retro wad organized by people on the Quake mapping messageboard Qboard, hence the name. Was originally
planned to have way more maps, but here it is anyway. Some excellent work by Biff & Lunaran and a
slightly mediocre contribution from me :)
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b 0 o (sept '99) 
(18k) |
| Doom2 DM map meant specifically for duels. It's very
compact & vertical, has some sound cues to track /
mislead your opponent, diversity in attacks and
ambushes, balanced item placement. Makes for tactical
but still very intense combat. Atrium style architecture dressed up in
q2 textures, with moody lighting.
b0o is map of the month at the Doom DM Resource.
A well known mapper said "best Doom2 dm map ever" and others have been raving about it as well. Opulent reckons its worthy of his
Great Deathmatch Wads page. |
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D M 4 - i s h (aug '99) 
(18k) |
| Quake DM4 for Doom2. Removes all the room-above-room
situations of the original while maintaining the exact connectivity.
Item placement is pretty faithful as well but adapted a bit to suit Doom
"old deathmatch" mode. Tested vs bots & humans, plays well and navigates
smoothly. No custom textures, so only a 18k download! Gets a good review
at the Doom DM Resource.
A funny demo (114k) of 2 people I know duking it out (note: recorded using zdoom 1.21). |
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| an SP map :) (jul '99) |
| Something I'm working on... if it ever materializes. |
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