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3:59 pm -- New screen
shots have been posted showing off the "new direction" that I've been
talking about.. these shots come to you with zero info. So you'll
keep calm and wait until some official info is released (which should be ready in a week
or so), so until then post your thoughts and comments on the message board.
These shots are from an extreme alpha version and do not represent what
the game will look like a day/week/<whatever> from now. But they do
a damn good job of showing you where Assim2 is headed... you're gonna love
it.. think RPG + FPS =)
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3:27 pm -- 1.04 is here! All known bugs are
fixed and two huge new features, as well as some other nifty stuff,
have been added:
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Damage based scoring
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When enabled, person who does the most damage
gets the frag. So if player A and player B are fighting and player A gets
player B down to 5 health and along comes player C who proceeds to finish
off player B with his machine gun, player A will get the point, not player
C. This is a much better system than pure damage scoring since it actually
requires you to work harder for you kills since with pure damage scoring
you don't ever need to get any "real" frags to keep your score rising
(pure damage scoring sucks).
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Health Indicator added to Player ID
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Shows you how healthy the other players are.
Until 1.05 comes out this feature is always on when player ID is enabled.
1.05 will allow servers to disable this feature, but for now I want people
to try it out -- it is really very useful, and since players don't get
bloodied up from damage a health indicator is a perfectly believable way
to gauge your opponent(s) health.
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Removed the confusing scoring system in DM
and Team DM modes. Now one frag = one point. Period.
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The "Frags" column on the score board now
shows your total kills. Suicides, same team kills, etc. subtract from your
score, not your kills.
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Removed CTF related bonus scores (they don't
fit the game play anymore)
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11:27 am -- MOTW!! Hmm.. MOTW... I guess I'll
be releasing 1.04 sooner than I thought! Another bit of news that I'm sure
you'll all like to hear is that Assim2 is not going to die! While
talking with a friend we realized that the new game play actually goes
very
well with the name "Assimilation". I'm warning you though: things are going
to be changing in a major way very soon and you're going to love
it. Its midterms week at my college.. *sigh*... so I'm not going to be
able to put 1.04 out until Friday. So here's a list of things that I know
are broken in 1.03 (if you find anything else let me know asap):
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Grapple can screw up platforms and other objects
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Starting armor is disabled
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The announcer shouldn't say "You're tied",
"You're in the lead", etc. between rounds (it just makes him sound like
a moron)
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The "Add Bot" menu lets you pick any team
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The Start Skirmish/Server menus will sometimes
pick the same bot twice
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1:35 pm -- 1.04 is going to be delayed a bit...
the next release of Assim2 will be a full download (not a patch) and will
likely be the last version of Assim2 released for some time. Why? Because
I've decided to take the project in a new direction and it has basically
become a project of its own and should not bear the "Assimilation" moniker.
Don't let that get your hopes down though because the next release of Assim2
is going to be ground breaking. You will be amazed.
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3:31 pm -- A new version (1.04) will be out
either later today, or tomorrow afternoon. This versions re-enables support
for starting armor (which was accidentally disabled in 1.03) as well as
properly sorting the two playing players in tournament games. After this
release, I'm going to see if I can get more servers up and running! Also,
be on the lookout for that oh-so-elusive read me in the next release...
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11:00 pm -- 1.03 is out! This version contains
several new enhancements to the rounds system. Along with the patch is
an updated Server Guide, and an updated
Player's
Guide.
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3:28 pm -- The Server
Guide has just been updated with some useful info! The server guide
is a must read for anyone who is planning on running an Assim2 server and
is also very helpful for setting up Skirmishes against the bots. An example
server config has been added to the Downloads page.
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2:02 pm -- ok, the 1.02 patch
is out! Go grab it quick and hop on my server:
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1:50 pm -- after having a helluva time getting
the server running properly (my first attempt at running a Q3 server, let
alone an Assim2 server) I discovered a huge bug which didn't show up during
my LAN play testing. Anytime you press the score board key in net play,
you were nearly instantly lagged out of the game. Suffice it to say this
will be fixed soon!
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1:12 am -- I set up a server here at home
running on my AMD K7 550 mhz, 128 megs, Cable system. I set the max players
to 12 and I think my system will be able to handle that just fine. The
server will rotate between all of Assim2's game modes (except ctf) and
each map will have its own twist on the game play. I can leave this
running tonight and most of tomorrow... but I'm going to finish the server
guide tomorrow so expect to see more servers soon.
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8:52 pm -- The patch is out! Get
it here! I'll probably release another (final?) patch at the end of
the week that will complete the Preview Edition. After that, it'll be time
to get back to work on the final version. Included in the download is a
changes.txt file that documents all of the important changes I've made.
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3:10 pm -- oh yeah! I set up a message board
for you to commune with your fellow Assimers : )
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3:04 pm -- almost done! I'm playing a LOT
of Assim ironing and smoothing where I see fit. Here's an updated list
of changes:
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added weapon kick back -- servers can turn
this off
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players are invinsible for 1.5 seconds after
they spawn to prevent spawn camping
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grapple no long keep "pulling" to people have
they've died
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grenade launcher works MUCH better now here's
what I changed:
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damage radius increased from 100 to 250
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firing rate has been decreased by roughly
20%
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explosion sprite its bigger
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size of smoke trail decreased by roughly 60%
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and lots of little things I can't remember
right now ; )
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1:16 am -- I'm still plugging away at the
code, adding and fixing things. I'm trying my best to not pull a "it'll
be done when its done"... but I keep finding cool ways to improve the game
play. Here's an off the top of my head list of things that have been fixed
so far:
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no more spawn telefrags, ever (a telefrag
due to a portal can still occur though)
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winning a round in Assim now gives your team
the proper 3 point bonus (was giving 5)
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improved the "common sense" of a few things
to keep the score board and score indicators giving you the most appropriate
numbers -- will display flag captures in CTF when round scoring is disabled,
displays frags (not points) when a frag limit is set and a score limit
is not, etc.
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UI Controls->Weapons menu has been fixed
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Skirmish/Create Server menus can't randomly
pick the same bot more than once anymore
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fixed the "0th rank with 0" message
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removed the "out of ammo" message when a server
is running gauntlets only
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specators will now print the "following so-and-so"
message again between rounds, but only after the "prepare to fight!" warning.
The reason the message isn't displayed before that is that it makes the
team/player scores very hard to read
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7:48 pm -- about 80% of the player's guide
is up! I'll try to have the rest up tonight or sometime tomorrow afternoon.
I'm gonna test out the new version for a while and release it later tonight.
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10:01 am -- just posted a VERY brief server
guide which contains info on most of the important cvars that Assim2 uses.
I'm going to work on the player guide next and try to get some of the basic
info posted around 1:00 pm.
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2:07 am -- found and fixed several issues/bugs
that popped up with some changes that I made within hours of the release.
These include issues with the score board, team play overlay, the weapon
controls menu, and a bug where players were spawning inside (and getting
stuck inside) each other. All of these will be fixed in a patch this afternoon
(along with the much saught after readme).
Oh, and for the record, the voices in the
Preview Edition are my own (highly tweaked, but still me) and not those
of Bob Holiday. You'll get to hear from him in the full release.
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5:59 pm -- I'm going to go get some dinner.
If anyone feels adventurous and feels like setting up a server before the
server guide even comes out, feel free to send me the ip addy.
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5:56 pm -- Please send your comments to me!
I'm going to get a message board set up sometime tomorrow, so watch for
that link to become active.
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5:49 pm -- The Preview Edition is out! Why
are you still here?!
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5:07 pm -- working on the site still! Assim's
coming soon, I promise!
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