... Player's Guide: Custom Weapon Order ...
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First a little history...
Quake2 had a locked weapon order, but back in the days of the original
Quake each player could choose their own order. So in Quake2 the BFG was
the "best" gun, then the rail gun, then hyperblaster, then rocket launcher,
etc. But in Quake you could choose your any order you wanted.
So what cool weapon switching features did Quake3 bring us? None; sadly. In Quake3 you have two options: auto switch, and manual switch. Autoswitch means that any time you pick up a weapon you will automatically use it. Even if you've got the BFG in hands and you pick up a Shot Gun you'll be forced to draw the Shot Gun. Talk about lame... and manual switch is even worse! In manual mode it never forces you to draw a gun. So you have to manually switch to the guns as you pick them up. Neither of the methods in Quake3 is acceptable to the hard core gamer. So I did something about it : ) Each user now has a cvar "cg_weaponOrder" that controls their weapon preferences. If you're not big on using the Q3A console, then you're either going to have to work past that, or not bother with changing the order until the full release of Assim2 comes out (the weapon order stuff will be customizable via an easy to use menu). Bring down the console in Q3 with the ~ (tilde) key and type \cg_weaponOrder and hit enter. It should (assuming you've played the game at least once) print out "1/2/3/4/5/6/7/8/9". If it doesn't you can manually set it to the default weapon order by typing \seta cg_weaponOrder "1/2/3/4/5/6/7/8/9" and hit enter. So.... what does that mean? Each weapon is assigned a number corresponding to the key on the keyboard that draws that weapon:
When you pick up a new weapon in the game, it does a simple check to see if the new weapon is higher up in your weapon order than the weapon you're currently holding. If it is, you will automatically switch to the new weapon since you have defined that weapon to be "better" than the one you're currently using. Cool huh? Like I mentioned earlier, the full release
of Assim2 will contain a simple menu system for quickly setting your weapon
order.
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Assimilation 2 is Copyright © 2000 Mark "WarZone"
Smeltzer.
Quake3 is Copyright © 1999, 2000 id Software.