Little addition for PART I of RIP v0.11 Guess what? I figured out the disappearing weapons bug thingy. I knew that older versions of QuakeC had the disappearing weapons bug but it turns out this wasn't the cause for the weapons disappearing while playing with the reaper. I assumed that the merging of the reaperbot with v1.06 of QuakeC will cure it but it didn't. Obviously, my assumption was incorrect. The cause was those dang waypoints it spawns. Specifically, the one called "BotPath". BotPath waypoints can have the FL_CLIENT flag. So these waypoints can pick up weapons!!!! I haven't checked the one called "BotTarget" but I assume these waypoints does the same thing. So in weapon_touch function in items.qc, simply do this: if (other.classname == "BotPath" || other.classname == "BotTarget") return; In case you are wondering, I have a reaperbot that has: a) merged with v1.06 of QuakeC b) can attack monsters and be attacked by monsters c) coop support obviously. NO SINGLE PLAYER support. d) shows up on rankings (including teams) e) uses norse_movetogoal f) thud sounds reduced g) splashing sounds reduced (when in water, etc) but when spawning it still makes occasional splash sounds just like the original h) can be bounced around like real players (ie. momentum hits from weapons are now a factor) Stay tune for next week's Reaperbot lesson.