minimize  sp_maps


  about


I've been creating a single player project for a while, and these levels will be much vaster than my DM maps. Creating a SP map takes about 4x more time, coz it's very huge, and much more things have to be set (e.g. DM settings, monsters, etc). The whole story and the game is built up in my mind, I only have to put it on screen, which takes ages. Still I'll give you a taste of the maps that are done.


  story

You wake up in your room, walk into the bathroom and find zombies there, having bath in slime, etc. You go outside in the garden, open the cesspit, the check what's up. Suddenly it starts sucking you down, and puts you into a strange world. You're mission is now to get back home.

unit 1

Your way is leading to the base through 3 slimy, messy maps. At the end you'll find yourself beneath the base.

unit 2

The first map at the base is the mine entrance. Inside the mine there's no power supply, so you have to avtivate everithing at the main-base. The problem is that you don't have any accees there. Well, what do you know, luckily :-) some crates are travelling into the warehouse, which you can join. From the warehouse you have free access to the operation central, and then finally to the mines. The unit only ends after the mine stuff.

unit 3

2 rune style maps, and an unusually ugly map :-9 leads you the the boss level. At the boss level a main vore is sending you many other weaker vores. After you have killed all vores and stuff, a teleport opens, which puts you back home. Happy end.

  maps

START   [lfstart.zip]   195 k
last update: 02–26–2003

::  Nightmare skill is under the slime at the hall of normal skill.


THE NOWHERE   [lfsp1.zip]   533 k
last update: 04–30–2003

SECRETS OF LFSP1:

::  After you've leaved the cave, there's an open place, with pentagram, grenade laucnher, some ogres, etc. To get there go to the corner of the hills (over the water) and keep climbing.
::  The room with two yellow armors: After picking up the armor, leap onto the banister. You get ammo.
::  Ogres on 2 platforms, jump on the platform. You get 100 health.
::  There's an elevator that takes you up&down. Get on the top of it from the upper floor, then you get health & nails.
::  Jump onto the barrier around th gold key using the ramp to jump higher, then try to land on the iron barrier. You get a quad.


SNEER OF SHIT   [lfsp2.zip]   806 k
last update: 06–09–2003

::  In the chamber with lots of zombies on the floor you have to push 4 buttons. Look for small buttons on the columns.
::  There's a room with 4 sucking pipes. Use them in the following order:



SECRETS OF LFSP2:

::  At start a pipe drops you into the map. Try get out of the path of the wind (e.g. by moving backward) and land near the top of the pipe. Then you get a red armor and some ammo.
::  get on the huge iron dish, while it's squishing the bears in the big chamber. You'll see what. near the top of the pipe. Then you get red armor and some ammo.
::  There's a cage with one bar missing. It takes you to a hall. In that hall shoot 2 special bricks, then the cage goes back to the basement, and you can grab the secret quad damage.
::  In the yellow rooms there is a lighting buf on the wall. Shoot it and you get a megahealth.


TOXIC PARADISE   [lfsp3.zip]   663 k
last update: 06–22–2003

::  In the cave there's in other biosuit in the slime, under the iron bridge stuff.
::  In the first castle-style room there is a gold key, you should not pick it up, unless you have the ring. Shoot the tall explobox in the middle, it digs a hole into the floor.
::  Don't mess with the bears inside the half-sphere (behind the wooden door). Wait until the bars are open.
::  In the room after the half-sphere there are some columns, you find a supernailgun there.
::  Be careful in the checkered-floored room. Each dark block hurts.
::  At the end of the map there is/are the boss(es) of unit 1: hell_knight(s) with 2500 health (each). 1 monster in eazy, 2 in normal, and 3 in hard.

SECRETS OF LFSP3:

::  In the room after the half-sphere the texture of the wall behind the staircase is stratched. Shoot it, then you get lots of ammo and a megahealth.
::  Special: On the bridge, when you turn right there is an endless path. As you start walking you fall through the floor at a point. If you can find this point, and jump over the illusionaty instead of falling, you can walk further on the path, and then fall through later. You will find there a special 200 health entity, and a gold key. The gold door is in the start-slime, looking at the house on your right, behind the shells. If you push the button inside, you will gain access to the secret level LFDM4 : ) and get the rocket launcher there. (The next rocketlaucher will be only in LFSP5.)
::  In the checkered-floor room a sexy red armor is teasing isolated away with slime. Search for bulging-out peace on the wall near the switch you see.
::  There's a pretty round room with slime and stuff. Leaving this room you will find ugly lighting effects. Shoot into the darkness, and and then you'll see a secret portal there. Walk in and fill your stomach.
::  In the same hall there's an iron torch stuff, but the flame is singularly far away. Toss the dish with your head and a secret door opens. Inside there's a ring.

MINE ENTRANCE  part 1  [lfspme.zip]   339 k
last update: 06–21–2003

::  Now here's that mine supply thing I was talking about. At you're left there are those crates to travel with.

SECRETS OF LFSPME, PART 1:

::  Over the crates in the main room there's a bad triange-texture on the wall. Shoot it, then you get yellow armor.

WAREHOUSE   [lfsp4.zip]   670 k
last update: 02–26–2003

::  There's a crate the travels in the air. Under yourself can see lava. You have to jump off the crate before it goes into the wall and you fall down into the lava.
::  You fall into a tunnel and the message says 'Fasten your seatbelts'. Then a big box behind you start pushing you forward. Your task is to leap over the obstacles till the ened of the tunnel.

SECRETS OF LFSP4:

::  Travelling with this flying crate behind you over the laser there's a hole in the wall. Jump in it, then you get a quad.
::  There's a room close to where you start, with yellow armor, crates, etc. Jump on the barrier, then onto the top of the crates. You will find a secret 100 health.
::  After crossing the bridge, you'll see a biosuit. Pick it up, and use the oblique leg of the banister to jump through it into the slime. You'll find a lotta ammo and a yellow armor there.
::  By the end of the map, there is a box-shaped elevator. Under the box there's pentagram.


OPERATION CENTRAL   [lfsp5.zip]   752 k
last update: 02–26–2003

::  There are lot of crates in a room. Now in that room there's a switch in the corner, that toggles a door, so you can choose whether you go for the rocket launcher or proceed.
::  You push a floorswitch which says that "Main laser deactivated." That laser is where the two stupid enforcers were gibbing in the crates' room.
::  After you pushed the foor buttons on the control panel head back to that door, where the shambler leaped outta the water.

SECRETS OF LFSP5:

::  In the room with full of crates there's a crack on one of the crates which has a big rocketbox inside.
::  Diving into the water you'll find a hall on your left. Swim through, then you'll get to the place behind the bars at the starting chamber. Note that the red armor is also accessable when the laser things are gone.
::  By the control panel with the 4 buttons there's a fifth button on the ceiling. Climb up the slopy barrier and push it. It is a slow process but a red armor worth it.
::  In the room with a big laser stuff, shooters round the wall, stuff, there's a yellow lamp on the ceiling that brings a quad.
::  At the end of the map, when you get the rune, one of the hexagons on the wall-texturing is white. Enter it by shooting, and then you get rockets and +100.

MINE ENTRANCE  part 2 
last update: 06–21–2003

::  At the start of the second part of the Mine Entrance there is a gate moving down slowly and if you wanna get through under it and also have the gold key, you have to speed yourself up with two rocketjumps. The easiest way is to move backward while you're going through the cross-corridor, and then shoot the floor in front of you and jump. With the gold key you can take a quad damage to kill the 5000 healthed shambler : ).

SECRETS OF LFSPME, PART 2:

::  Over the crates in the main room there's a bad triange-texture on the wall. Shoot it, then you get yellow armor.
::  Manage to jump on one of the lamps in the room of the shambler. Caper onto each of the lamps and you access a red armor.

THE PURGATORY   [lfspplus.zip]   830 k
last update: 02–26–2003

::  To access this level you have to get out of the elevator which leads to lfsp6, as soon as it has started. It's not easy, you have to be quick. Then fall on the top of the elevator and there's a runic room which leads you to lfspplus.

SECRETS OF LFSPPLUS:

::  In the main hall there are some bars in a metallic frame. Get on the frame and jump towards the 100 health you see, a door beneath you will automatically open.
::  Over the main hall there's a texture bug at the end of the corridor. Shootable.
::  Not too far away there is a curve at the end of the other corridor. There's a red armor hidden there, you'll have to jump skillfully.
::  In the room, where you get the goldkey there are five arches. On the right there are undiscernible stair placed on the wall. Move on the top and jog over the arches to press the button with a cells-image at the end.


HUNTDOWN   [lfsp7.zip]   918 k
last update: 01–04–2004

This map is about standing some trials.
::  At the start of the level the way you must go is down the tube, where spikes are shot upward. Then if you've survived, you have about 10 health.
:: To get through the 24-ogre-room :-) try hopping around from one end to the other and never stop. :: In the center room, which contains some metallic boxes and bars and hell knights and stuff, there is there is a / sing on the boxes to shoot. :: In the same room above the stairs there is another button the shoot, so you can get the lightning gun.

SECRETS OF LFSP7:  none yet :-/




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