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about |
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| story |
You wake up in your room, walk into the bathroom and find zombies there, having bath in slime, etc. You go outside in the garden, open the cesspit, the check what's up. Suddenly it starts sucking you down, and puts you into a strange world. You're mission is now to get back home. unit 1Your way is leading to the base through 3 slimy, messy maps. At the end you'll find yourself beneath the base. unit 2The first map at the base is the mine entrance. Inside the mine there's no power supply, so you have to avtivate everithing at the main-base. The problem is that you don't have any accees there. Well, what do you know, luckily :-) some crates are travelling into the warehouse, which you can join. From the warehouse you have free access to the operation central, and then finally to the mines. The unit only ends after the mine stuff. unit 3
2 rune style maps, and an unusually ugly map :-9 leads you the the boss level. At the boss level
a main vore is sending you many other weaker vores.
After you have killed all vores and stuff, a teleport opens, which puts you back home. Happy end.
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maps |
START
[lfstart.zip] 195 k
last update: 02–26–2003 :: Nightmare skill is under the slime at the hall of normal skill. |
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THE NOWHERE
[lfsp1.zip] 533 k
last update: 04–30–2003
SECRETS OF LFSP1: |
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SNEER OF SHIT
[lfsp2.zip] 806 k
last update: 06–09–2003
:: In the chamber with lots of zombies on the floor you have to push 4 buttons.
Look for small buttons on the columns.
![]() SECRETS OF LFSP2: :: At start a pipe drops you into the map. Try get out of the path of the wind (e.g. by moving backward) and land near the top of the pipe. Then you get a red armor and some ammo. :: get on the huge iron dish, while it's squishing the bears in the big chamber. You'll see what. near the top of the pipe. Then you get red armor and some ammo. :: There's a cage with one bar missing. It takes you to a hall. In that hall shoot 2 special bricks, then the cage goes back to the basement, and you can grab the secret quad damage. :: In the yellow rooms there is a lighting buf on the wall. Shoot it and you get a megahealth. |
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TOXIC PARADISE
[lfsp3.zip] 663 k
last update: 06–22–2003
:: In the cave there's in other biosuit in the slime, under the iron bridge stuff.
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MINE ENTRANCE part 1
[lfspme.zip] 339 k
last update: 06–21–2003
:: Now here's that mine supply thing I was talking about. At you're left there are those crates to travel with.
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WAREHOUSE
[lfsp4.zip] 670 k
last update: 02–26–2003
:: There's a crate the travels in the air. Under yourself can see lava.
You have to jump off the crate before it goes into the wall and you fall down into the lava.
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OPERATION CENTRAL
[lfsp5.zip] 752 k
last update: 02–26–2003
:: There are lot of crates in a room. Now in that room there's a switch in the corner,
that toggles a door, so you can choose whether you go for the rocket launcher or proceed.
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MINE ENTRANCE
part 2
last update: 06–21–2003
:: At the start of the second part of the Mine Entrance there is a gate moving
down slowly and if you wanna get through under it and also have the gold key, you have to speed yourself up with
two rocketjumps. The easiest way is to move backward while you're going through the cross-corridor,
and then shoot the floor in front of you and jump. With the gold key you can take a quad damage to kill the 5000 healthed shambler : ).
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THE PURGATORY
[lfspplus.zip] 830 k
last update: 02–26–2003
:: To access this level you have to get out of the elevator which leads to lfsp6, as soon
as it has started. It's not easy, you have to be quick. Then fall on the top of the elevator
and there's a runic room which leads you to lfspplus.
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HUNTDOWN
[lfsp7.zip] 918 k
last update: 01–04–2004
This map is about standing some trials. |
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