The concept
of Capture and Hold
Capture and
Hold is a new modification of Quake 3. As known from
other team-modifications, like team-deathmatch or capture
the flag, there are two teams fighting against each
other. Read this passage to find out more about the
special gameplay of Capture and Hold.
The main idea
of Capture and Hold is to occupy certain rooms and to
keep these rooms, which means, defending rooms against
the enemy team. Captureable rooms are marked with flags
or banners. These rooms have to be captured by running
over a capture-point. The concept of holding a
room should be clear, kick your enemies in their asses,
so they won't be able to infiltrate your base. You will
see the status of the rooms in your extended HUD. An
uncaptured room (all room at the beginning of the game)
will have white flags. Once a room is occupied by a
team, the flag color will become the respective teams
color.
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