IKQ - Copyright Iikka Keränen 1996-1999





QUAKE MODIFICATIONS - Last updated 4/13/1999

Latest updates:
4/13/1999 - New design.
8/26/1998 - Added DEMON TAG deathmatch mod for Quake.
10/27/1997 - Added TURRET patch for Quake.
MAIN
AIRQUAKE
LEVELS
MODS
LINKS
UTILS
ART
EMAIL

INTRODUCTION

On this page you can download my (small) QuakeC modifications.

IKGUNS - Two new weapons for Quake.
DEMON TAG - A deathmatch modification for Quake.
TURRET - Easy to modify sentry turret for Quake mods.
ULTIMATE MISSILE PATCH - or maybe not so ultimate...
HOW TO USE QUAKEC MODS

QUAKE MODS

IKGUNS - Two new weapons for Quake SP, COOP, DM

While this looks like just another weapon patch, there was one big innovation behind it; I basically rewrote most of the weapon/item handling code to make it "expandable". What this means is, you could add up to 30 weapons each with their own pickup item entities with relative ease.

Of course, I never made more than two (Doom-style plasma gun, and an antimatter cannon)... And the world just wasn't ready for stuff like this, because people didn't want to or simply couldn't make levels that use special entities. Anyway, at least you can try them out in my IKSPQ levels.

Download: ikguns11.zip (390k)
Text file: ikguns11.txt
Demo of the test level: amcandem.zip (65k)

PLASMA GUN


DEMON TAG - Quake deathmatch mod

When I got hired and started working at ION Storm I heard about "Demon Quake", a little mod Brian "Squirrel" Eiserloh, one of the programmers had started (but never quite polished it up). This inspired me to create Demon Tag...

The concept: one of the players is a huge demon armed with.. umm, arms. Ones that end to big claws of course. The demon can only attack people on melee range, but it's quite a bit faster and tougher than the regular players. If/when someone kills the demon, he receives 10 frags and gets transformed into a demon.

Download: demontag.zip (320k)
Text file: demontag.txt
Source code: demonsrc.zip (115k)

DEMON TAG in GLQUAKE


TURRET - A modifiable turret for Quake mods

This is basically the turret model from AirQuake, with new hyper-efficient target leading code and easy to combine QC files. In most cases, adding this turret into a mod will be very little work. (Only needs one .QC file, and none of the original code has to be modified)

My turret got already picked up by TeamFortress (or so I have heard)... Too bad they apparently "forgot" to mention it's mine. :-p

Download: ikturret.zip (200k)
Text file: ikturret.txt

TURRET in GLQUAKE


ULTIMATE MISSILE PATCH - A Quake mod with 4 different missile types.

About my first Quake mod... Once you have got the rocket launcher, you can switch between different missiles by pressing impulse 7 again. They vary from regular rockets through lock-and-launch homing missiles and hovering trap missiles to the autonomously navigating "seeker" that finds targets from anywhere in the map (with some luck).

Download: ultmsl.zip (140k)
Text file: ultmsl.txt

SEEKER missile stuck in a room


HOW TO USE QUAKEC PATCHES

These instructions don't necessarily apply to all mods for Quake (other than mine). Always read the text files that come with add-ons and look for possible special installation procedures.

1. Create a subdirectory for the mod in "quake" directory. (e.g. c:/quake/ikguns/ )
2. Unzip the .ZIP files you have downloaded into this directory.
3. Start Quake with command line parameter -game [mod directory] , e.g. winquake -game ikguns
4. If the mod has special maps, see how to use add-on levels parts 4-5.