NEW! Abyss of Pandemonium for PocketPC!

The PocketPC version of Abyss of Pandemonium is coming in 2004...!

There's not much time for work on this, but for the sake of nostalgia I know you all want to play Abyss of Pandemonium on your Pocket PC right this second!

I'm trying to preserve all the features of the original commercial release. You won't find a 3D shooter made for Pocket PC that comes remotely close to the quality of the original classic Quake games... not yet, anyways.

The PocketPC version requires the use of Pocket Quake and includes -4 maps- that have been recompiled and tweaked from the original single player episodes of Abyss of Pandemonium for PC.

Soon you can experience Classic Quake game play at it's peak on your PocketPC

 

UPDATE APRIL 12th 2004: I've been getting a lot of mail lately about a new FPS called Painkiller that has just come out. Evidently they have some "extremely cool" weapons, here's a few snippets from emails I got recently:

"...still very much into old school Quake DM and when I played the demo I was taken right back to the old days of playing Abyss... the weapons are *really* similar"

"...DM gameplay reminded me so much of Abyss of Pandemonium I had to find your page if it was still around and email you..."

"...including a stake gun that impales enemies to the wall, and then I knew I had played this before..."

Not having played the game I'll just say that, although we were the first to do original weapons like that in a FPS, I knew from the start we would not be the last! I just didn't think it would take 5 years for technology and other developers to catch on to the idea of a more visceral gameplay dynamic and break away from what has become the norm in terms of weapons in first person shooters.

I'm going to grab a copy of Painkiller in the next few days and give a shout out to the devs myself if it rocks as hard as AoP fans say it does :)

 

UPDATE: April 14th - I just read that exoSyphen Studios has dropped their beta version of spvQuake, playable on smart phones - targeted for and developed on the SPV e100.

It would seem that John Carmack got wind of the project and posted in the forums at exoSyphen Studios... evidently they did not follow the GNU General Public License and now have given up the mod for legal reasons.

That means we won't be releasing an SPV version of Abyss :(

 

Download Abyss of Pandemonium for PocketPC

Please note, it is not available quite yet and there will only be -4 maps- included with this version - however you can play the original Quake maps with it.

You'll have to have a pretty fast Pocket PC to run Pocket Quake at decent speeds, and we suggest you copy the original and Abyss PAK files to a 256MB SD card uncompressed for faster load times and a better gaming experience. :)

The Retail version of id Software's Quake is required to use the PocketPC version of Abyss of Pandemonium... and after all you should own it - it's a classic!

 

 

Abyss of Pandemonium Deathmatch v2.00

The DM version of Abyss of Pandemonium for PC *is now freeware* and sports all the features of our original 1998 commercial release, with various enhanced sound effects, and features support for the enhanced versions of GLQuake that have been available since the release of the GLQuake source code!

Now you can experience Classic Quake DM gameplay at the peak of it's evolution!

Download Abyss of Pandemonium v2.00 now!

Please note, there are -no maps- included with this version! 

The Retail version of id Software's Quake is required to use this expansion pack. Abyss of Pandemonium is not for use with WinQuake or QuakeWorld. 

 

Features added or fixed for 2.00!

- In single AND multi player mode, the Abyss server will selectively spawn our special Abyss weapons in place of standard Quake weapons. This will work with any standard Quake map you choose, user created or otherwise.

- Weapon damage and effects tweaked once again for more visceral gameplay.

- In single AND multi player mode, the Abyss Server will selectively spawn a Juggernaut where Shambler spawn points are located. During a DM match they are VERY hard to put down. These bad boys will put a dent in your frag count, and keep you (and your opponents) on your toes and in top shape.

- An extremely nasty surprise or two will be found where Shalrath spawn points are located. During a DM match this ravenous beast will steal your frags, your glory... and your LIFE!

 

 

Abyss of Pandemonium CD Update v1.10

*NO LONGER AVAILABLE*

The v1.10 upgrade patch featured various requested bug fixes, enhanced sound effects, and support for the newer more advanced versions of GLQuake that have been popping up since id Software's release of the GLQuake source code!

Now you can experience Classic Quake at the peak of it's evolution!


This update patch was only for use with the retail version of Abyss of Pandemonium - however you can grab 2.00 above anytime you like.

For nostalgia's sake, you can snag the old multiplayer demo as well: PC or MAC.

Download Abyss of Pandemonium v1.10 Update!

*NO LONGER AVAILABLE*

Now that Abyss is no longer under contract, we don't support the CD version. Go ahead and grab version 2.00 above.

UNAVAILABLE ARCHIVED VERSIONS: 

Download Abyss of Pandemonium Retail CD Update Patch v1.09
Download Abyss of Pandemonium Retail CD Update Patch v1.07

The retail version of id Software's Quake is required to use this expansion pack. The retail version of Abyss of Pandemonium is required to use these CD updates. Abyss of Pandemonium is not for use with WinQuake or QuakeWorld. 

 

Features added or fixed for 1.10!

- In single AND multi player mode, the Abyss server will selectively spawn our special Abyss weapons in place of standard Quake weapons. This will work with any standard Quake map you choose, user created or otherwise.

- Weapon damage and effects tweaked once again for more visceral gameplay.

- All of the significant, and several of the smaller bugs reported by registered users since the release of v1.09 have been taken care of. Enjoy!

 

 

2 New DM Maps - Juha "Psychodad" Koiste

Last year, longstanding Impel member Juha "Psychodad" Koiste took some time out from his projects to crank out 2 new Abyss of Pandemonium DM levels, designed with the unique mix of Abyss deathmatch weapon play in mind. 

These levels are highly optimized for dialup netplay and are a total blast! Definately worth downloading, tweaked for speed and playability!

Download Psychodad's DM levels now!

 

 

FREE Abyss Transparent Liquids BSP Files:

Transparent water, lava, toxic sludge, and teleporters for use with the maps that came with the retail version of Abyss of Pandemonium.  These are great downloads if you take your Classic Quake deathmatch seriously.

The retail version of Abyss of Pandemonium is *NO LONGER* required! Downloading these files basically gives you the full game... enjoy.

*COMPLETE SET AVAILABLE for 2004*

Download Transparent Liquids BSP Files SP now!

Download Transparent Liquids BSP Files DM now!

 

 

Abyss Gamespy3D Filter Tabs

These GameSpy filter tabs for v1.00, v1.07, and v1.09 of Abyss will get you playing DM online in true Abyss style in no time. Not for use with v1.10 or v2.00.

Download the Gamespy3D filter tabs now!

 

 

Moments after news of Quake's demise...

 

Her profanities cut through the misty air of the teleport chamber like icy blades. 

"FIFTY THOUSAND STRONG! HOW is it, Demon... that ONE miserable human WORM so readily overcame your armies?!"

 The eyes of the Demon widened, reflecting the fear that was now growing uncontrollably within it's twisted husk of a mind. "The human.. it.. had weapons of great power. We stood powerless against them!"

"You are a weakling.. and a fool", Legond whispered. 

"Their weapons are of no concern to me... nor to the denizens of the Dark Horde!"

As she spoke, the Demon fell with an echoing thump to the cobblestones, gasping for breath and writhing in a pool of it's own foul blood. "You have desecrated your order for the last time with this failure, Demon."

"Your services will no longer be required."

"ENFORCER! Activate the Juggernauts and assemble the guard! Release the Horde into the Abyss! Let it be known: the one who brings me the head of the upstart human scum will serve at my right hand!"

As the remains of Quake's once great army assembled alongside the Dark Horde... within the bowels of the Abyss...

Her merciless laughter could still be heard.

 

 

Abyss of Pandemonium v2.00 Screenshots

Feel FREE to download it and send us an URL to the zip with your screenshots. :)

 

 

RIP: Impel Development Team Circa 1998

Alex "Cybermind" Redman
Biz, Game Core Design, Programmer, Audio

Aj "Crazed Fan" Greenlee
Game Core Design, Concept Originator

Ryan "Gribe" Mallen
Game Core Design, Lead Programmer, QA

Jamie "Sylvan Elf" Wood
Programmer, Game Core Design

Cayenne "X" Mandua
Lead Modeller, Creature Development

Jeramy "Agent" Cooke
Modeller, Texture Design

Hannu "Falconna" Hurme
Level Design

Juha "PsychoDad" Koiste
Gameflow, Level Design


Impel's special guest developers

Darren "Tremor" Nuckolls
Original Musical Soundtrack

Marcus "Mexx" Dromowicz
Gameflow, Level Design

Jim Hendrickson
Gameflow, Level Design

Kaspar Loit
Texture Design


Voice Talent

Peter "Gwai" Frain
Dark Knight SFX and Voices, Grenling SFX and Voices

Lina "Wren" Valenti
Sexy Female Voice for Field Generator and Laser System

 

Nacho's SPICY HOT PICK way back.

"To sum it up, if you still love Quake and consider yourself a master player
- then you just HAVE to get this addon pack." 

- Nacho, Gameplex Reviewer (1998)

 

Reviews (still online after 6 years!):

Gamesdomain - Quake Keeps on Quaking

Archived Reviews (screencaps from 1996-1998):

(coming soon - need time to sift thru very old HD archives)

 

 

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