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Recent Interviews:
The Real Thing December 10th,
1999
by PlanetQuake
Graeme Devine talks about piracy protection and Quake III: Arena.
Cheaters Beware! December 9th,
1999
by Dekard
Dekard chats with the guys who make the servers safe from cheaters.
Bring
in Da Noise December 3rd, 1999
by Hellchick
Hellchick interviews the guys behind the Q3:A Soundtrack.
A
Model of a Crew December 3rd, 1999
by Hellchick
Hellchick interviews the modeling crew formerly of Q2PMP.
Wrath
and MrRogers November 5th, 1999
by Hellchick
Hellchick interviews the creators of the Darth Maul model!
Hellchick,
Baby! November 2nd, 1999
by Lowtax
Lowtax interviews Hellchick, the newest addition to the PQ staff!
Painberry
and Capt. Torso Fall Apart Over Leper-Q2! October 29th,
1999
by Pappy-R
Pappy-R interviews Painberry and Capt. Torso from Leper-Q2.
Your
Ass is Mine! September 21st, 1999
by Lowtax
Lowtax interviews Warzone from Assimilation.
Kick!
September 16th, 1999
by Lowtax
Lowtax interviews
Doyoon from Kick.
crt
September 2nd, 1999
by Cozmo
crt chats
about the id master list fiasco, Gamespy, and much more.
Escape
August 17th, 1999
by Lowtax
Loki's Minions
talk about "Escape".
Devastation July 26th, 1999
by Lowtax
Team Devastation
from the kickass Q2 mod, Devastation
Disruptor February 24th, 1999
by Gestalt
id level
designer Christian "Disruptor" Antkow talks to PlanetQuake about
his work at id, level designing with Quake III Arena, and more!
All American February 10th, 1999
by Gestalt
American
McGee, a level designer with id until he was "let go" last year,
just a day before the announcement of Quake III, talks to PlanetQuake
about how he found his way into the industry, his work at id,
and what he's been doing since leaving the company.
Disposable Hero February 3rd,
1999
by Sluggo
Sluggo of
Mod Central turns the tables on Gestalt
to talk to him about his work with The
Coven, an independent games developer that has just released
its first commercial project - Disposable Heroes, a Quake and
Quake II deathmatch pack.
The Dungeoneer January 27th, 1999
by Gestalt
Paul Jaquays
takes time out from his work on maps for Quake III Arena to talk
to us about the ups and downs of designing levels for id's new
game, as well as his long history in the games industry, which
started with a Dungeons and Dragons fanzine, and took in Coleco,
Interplay, Electronic Arts and TSR along the way.
Eight Days A Week January 20th,
1999
by Gestalt
Katherine
Anna Kang, id's "Director of Business Development" talks about
her job, what it's like working at id Software, and of course
Quake III Arena!
PI December 23, 1998
by Gestalt
Caspar of
Pels Interactive talks about his site, interviews, Quake, DynaBlaster
and more...
Ahhh...Quake Arena! Ay-a! November
18, 1998
by crt
John Carmack,
id co-founder and programming genius, took time out during last
weekend's PGL finals to talk with us about Quake III Arena.
There's No Pain November 4, 1998
by Gestalt
In the third
of our series of interviews with members of PlanetQuake's small
developers network, Jonathan Ruff and David Biggs of RMD
Software talked with me about their PainRift mod, as well
as the company's history and some of their plans for the future,
including a sequel to the popular "After The Fall" Quake TC and
"RMD Studios".
Eye of the Beholder October
28, 1998
by Gestalt
In the second
of our series of interviews with members of PlanetQuake's small
developers network, Jason Girard and Leonard Van Gelder of Endor
Productions talk about Entron : Freedom's Edge, Beholder and
beyond...
Darkness Falls October 7, 1998
by Gestalt
Jason McIntosh,
President and CEO of Ward Six
Entertainment, and the producer of their forthcoming commercial
TC "Dawn of Darkness", takes time out from his work to talk to
us about the project and a hint of things to come...
Modern Warfare September 16, 1998
by Cold Fusion
Cold Fusion
talks to VB69er and SeaBasS of the Modern
Warfare team about their upcoming Quake II mod.
It's Evolved September 2, 1998
by Gestalt
Stephen
Karl, founder of Team Evolve, takes time out to talk to Gestalt
about the past, present and future of the team behind the highly
popular PainKeep Quake deathmatch pack, including a sneak peek
at their forthcoming Quake II add-on, Zaero - due in stores any
day now...
Hard Boiled August 26, 1998
by Cold Fusion
Cail and
Bartender, two of the men behind Action Quake II, were cornered
by Cold Fusion. Find out what they had to say about Action Quake
II and their various other projects - Paranoid, ATL and Staying
Alive...
You Bastard! August 12, 1998
by Gestalt
Founder
of PlanetQuake, master of the Beatdown, Mark "Bastard" Surfas
talks to Gestalt about the birth of PlanetQuake, the good, bad
and ugly of the Quake community, GameSpy, the future of the Beatdown,
and how he got the name "Bastard" in the first place...
Morning
Gory July 1, 1998
by Ellusion
Ellusion
re-opens his level review site, Lotus
Look, with an interview with Greg Barr, a talented Quake mapper
recently hired by Raven. Find out more about the man and his maps,
then download his latest work, Morning Gory...
Come Get Some June 17, 1998
by Fargo
A look at
Duke 4Ever with George Broussard. This interview was conducted
at E3, shortly before 3D Realms decided to switch to the Unreal
engine. Although the engine has changed, the game remains the
same, and this interview includes some mouth watering hints at
what we might expect from the latest addition to the Duke Nukem
series when it emerges some time early next year...
Soldier of Fortune June 3, 1998
by Gestalt
Neil Manke,
creator of many classic Single Player Quake maps, has just returned
with a new "Soldier of Fortune inc" map for Quake II. Neil takes
time out to talk to PlanetQuake about his maps, Soldier of Fortune,
Coconut Monkey, and the future...
Dakota Captured! May 27, 1998
by Gestalt
Dakota,
the man behind Captured.Com, talks about CTF, Half-Life, SiN,
the future of teamplay, and PQ's pimping power...
Leukus Arts March, 1998
by Fragmaster
An interview
with DoomGod Hank Leukart, author of The Holy Doom FAQ and the
Doom Hackers Guide. What ever happened to the once almighty ruler
of the Doom World? What does he think about today's current shooters?
Why did he leave and is he coming back?
Miller Time Feb, 1998
by Fragmaster
Scott Miller
of Apogee\3DRealms talks about being "controversial," g.o.d. (not
that kind), the PGL, upcoming 3DRealms games, the 80's, and the
industry in general. Also, more information than you needed to
know about Disc Golf and a lot of other strange stuff.
A Jail of Two Cities Feb, 1998
by Fragmaster
An interview
with Jailbreak creator Dave "WhiteNoise" Wallin. Think Dave came
out of nowhere to create one of the most popular Quake II mods
around? Not quite. A veteran of the TC scene, Dave has worked
on many popular (and not so popular) TC's, including a certain
little "foxed" TC some of you old-timers should remember. Dave
talks about his past, Jailbreak, editing, Mira Sorvino, and much,
much more.
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