Author's Best
Homepage | Fat Con. Map Shed
E-mail | fatty@planetquake.com
MAPOGRAPHY
Forthcoming
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.ROBERT 'FAT CONTROLER' CRUICKSHANK.
Skunkworks | 770k | 8-7-02 |
.bsp name: rcdm10 Size: large Layout: sprawl Style: brick/slime Gameplay: relaxed Y/X Ratio: .6 |
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A well built, large, and sweeping level, but not really my cup of tea. While the level looks great in Rorshach's Jackboot textures, the scale is simply to big for really intense and dramatic deathmatch experience. The design has a lot of elevation built into it, but few of the elevation differences are readily accessibly during DM play, stunting this level potential. Nonetheless, give it a look over, perhaps you'll be surprised!
Mortuus Simplex | 711k | 6-15-00 |
.bsp name: rcdm9 Size: tiny Layout: sprawl Style: brick/slime Gameplay: ball-to-wall Y/X Ratio: 0.0 |
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A flat little rehash of Doom II's very own Dead Simple. Nice texturing gives a new look to the old classic. Not to mention, this is a farily run quake'd version of Dead Simple. Give it a look over, as Fat Controller puts Rorshach's textures to good use.
My Brain Died Yesterday | 219k | 10-23-99 |
.bsp name: rcdm8 Size: small Layout: atrium Style: sandstone Gameplay: ball-to-wall Y/X Ratio: 1.4 |
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As the angles frolicked about the heavens, one lone mortal cried in anguish "My Brain Died Yesterday!." Fortunately for us, Fat Controller managed to 'brush' off his 8th assembly of 1's and 0's and present it in a nice downloadable form. This map is good. Fat Controller has been one of those 'almost there' authors. Starting with rcdm5, all his maps have looked good and had a good design, but something was lost in the execution. Recently though, I think he's got it. Rcdm7 was pretty damn cool in every way, and dare I say Rcdm8 is better?! Yep. Rcdm8 actually opened some untapped forgotten part of my memory; and what I saw was Doom2. Huh!? you ask? Well, the design actually reminds me a bit of how doom levels were arranged. Most of the elevation was handled with arrays of stairs and lifts, much the same way as the "dead brain." Yet it gets that room-over-room advantage doom never had. The hallways are tight, which keeps everyone 'in the open.' Hope you're not prone to motion sickness, because the constant bobbing makes for intense death-dances. Check this mother out, it's worth it.
Ministry of Love | 575k | 8-16-99 |
.bsp name: rcdm7 Size: medium Layout: sprawl Style: metal (stecki) Gameplay: strategic Y/X Ratio: .8 |
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This is an excellent peice by Fat Controller , clearly far above his previous work in every regard. The layout is excellent, the looks are hip and groovy, borrowing Stecki's texture set, and the play is 'fatty' and furious. It tend to remind be a bit of SpoG's Q2 map Moebius Trip, certainly how the side chambers are designed, but nonetheless, for Q1, Rcdm7 is a unique piece. The architecture is nice and curvy, so be prepared for high r_speeds with this one. Even so, a little chop is worth wading though, because the play is great, a ery intense in-your-face style. None of the chambers are very large, and the majority of encounters are up close in the hallways. Nice weapon load and placement to boot. Give it a shot.
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