. P R O M I N E N C E .
. PEEKABOOM's Q1 DEATHMATCH MAP ARCHIVE .


Author's Best

Instant Impact | 4-20-99 |

Homepage | Concrete Park

E-mail | ziffon@planetquake.com

MAPOGRAPHY
Forthcoming


.JOERGEN 'ZIFFON' STENKVIST.


ReleasedMap Name | ReviewFile SizeDownload
| 12-1-99 |Walk the Walk242ksafe2.zip
| 4-20-99 |Instant Impact175ksafe1.zip

Walk the Walk | 242 | 12-1-99 |


.bsp name: safe2
Size: small
Layout: formulaic
Style: metal (stecki)
Gameplay: intense
Y/X Ratio: 1.0

Safe2: Walk the Walk is a pretty funky little map dolled up in Stecki's textures. The overall layout is good in principle, but a little aggravating to play because the navigation isn't very smooth. Even so, the level can still hold it's own. The item placement allows for competitive fighting and the design keeps the action fairly centralized. Check it out.

Instant Impact | 175 | 4-20-99 |


.bsp name: safe1
Size: medium
Layout: formulaic
Style:red brick
Gameplay: intense
Y/X Ratio: 1.5

Instant Impact is a small little level that turned out 'very' nice. The level doesn't pretend to be anything it isn't. It simply makes the claim that anyone can make a fun deathmatch level without using excessive visuals, custom textures, or spooky lighting. Safe1 is just a well designed, polished deathmatch level with good flow, balanced weapon placement, and straightforward design. Excellent, but under-appreciated work.