New forum12/1/2005Progress on the "next" qbism release is obviously slow, but the qbism forum has been upgraded and moved to a more stable server.
Timefrag2 hasn't been worked on for a year or two... or three? So the most recent development version has been released, or more accurately dumped as-is, for interested coders. More detail and download link is on the forum.
Also see the forum for an updated texture resynthesizer release for the GIMP, version 0.13. It's great for making seamless map textures!
Texture resynthesizer plug-in for GIMP1/12/2005I've ported Paul Harrison's texture resynthesizer from Linux to Windows. It's a plug-in for the GIMP image editor version 2.2. This is the latest and fastest release (version 0.12).
The resynthesizer makes textures seamless in an uncanny way, especially evenly distributed or organic patterns as might be used for mapping.
Early screenshots of a QbismFusion project5/24/2004Mauro_Xavier has posted screenshots of a stand-alone project on the Qbism forum site.
Looks good!
New pics5/1/2004Game menu, another cool map in-game shot, and the meticulous Crusader. He seems at home in Decidia! If you want to play with these yourself: Decidia Crusader
Updated readme and LCC project file4/28/2004The "readme" is updated to reflect two items: Low-end lightmap clamping to allow dynamic lights in dark areas, and single-player (lack of). More detail in theQbismFusion readme.
The LCC-Win32 project file in the source distribution was out-of-date. The issue was corrected yesterday, so the QbismFusion4X_src download is fine now. If you try to compile on LCC and it complains of missing files, please download the source again or just download qbqf.prj from the CVS site.
Coming soon... new screenshots and announcement of a new game project revival of TiMeFRaG, QbismDark or something...
QbismFusion 4.X Release. New forum - qbism.com4/23/2004Here is the completed release of this QbismFusion series, labelled 4.X to match the corresponding version of Qfusion. It's stable, including loading of complex gtkRadiant/q3map2 format bsp files (Quake 3, RTCW, ...), multiplayer internet and LAN, shaders, md3 multipart models, player bots, and demo recording. Go to qbism.com to see the full readme and new features.
Follow the simple instructions a couple posts down and you'll have a fully playable example.
New game engine forum site: qbism.com Go here to discuss QbismFusion or whatever. The forums are functional but under development, please post, help test it, give your comments... One idea is to combine the glory of the old 3D Engines List with the forum element. Not just a list, but feedback. A cool ability of the forum is a cut-and-paste javascript or rss feed of topics you select. Try this- topics anywhere
Thanks to those few but valuable posters on the old board, I hope you'll migrate to the new one!
MS Visual Studio project files1/28/2004MS Visual Studio project files, .vcproj, are uploaded to CVS repository. They're located in the same directories as the LCC-Win32 project files. Thanks to Alan for sending me these! [2/15/04 clarification: the project files are for version 7.10.]
oops... I've also added a missing static library to CVS. lcc_lib/zlibstat.lib
TiMeFRaG TiMeFRaG part 1 Part 1 - required. TiMeFRaG game using the (old) Qbism Game Engine. In-progress development snapshot/ demo. TiMeFRaG part 2 Part 2 - required. TiMeFRaG part 3 Part 3 - required. TiMeFRaG source TiMeFRaG. GPL license.
glQuake qbism-00-12-05 Enhanced glQuake replacement with source and docs. Smoke trails, ProQuake, prediction. qs-lcc-00-01-27 Early version, basic glQuake ported to lcc-win32. Commented source.