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Reviews: 4th September 2008: Review 1 [Reviewed by Tronyn]
The gameplay is fairly tough throughout - good use of Quoth monsters, lots of fights in close quarters and dangerous ledges over lava. There are six secrets, and lots different places to go throughout the map - the layout is very interesting and complex, good sense of place and progression. Also, the map's horizontally focused layout makes the map reminiscent of Doom as well, and the lighting is great - excellent spotlighting throughout. Basically, anyone who likes Q1SP owes it to themselves to play this map; it's one of the most entertaining maps in recent years, and it's consistently dark and dramatic.
Overall Score: 18/20
Reviews: 4th September 2008: Review 2 [Reviewed by Tronyn]
The architecture is highly uncharacteristic of base also - it's almost like Necros' epic evil Runic style, but with base textures. There are pipes (and moving machinery which is great), but the feel is very strange and unusual for a base map - much weirder scifi/evil, very appropriate in Quake. Construction, lighting and texturing are also all good, and the layout is a logical progression through several vertical levels. Gameplay is very different from the previous map - there are far fewer monsters, but they are generally stronger and you are given far less supplies, making the map actually more challenging in general. Watch out for those gaunts!
Overall Score: 17/20