page 4 - Hipnotic entities

info_command
description:
    Stuffs a command into the console to allow map designers to set server variables.
keys/values:
    "message"  is the command to send to the console.
info_rotate
description:
    Used as the point of rotation for rotatable objects.
info_startendtext
description:
    Start the end text if this level has any. It puts the player into intermission mode.
Items
description:
    item_artifact_empathy_shields
    item_artifact_wetsuit

    item_hornofconjuring
    protects player from harm, for a limited amount of time.
    Player takes no damage from electrical attacks and swims
    faster for 30 seconds.
    summons a monster for help.
comments:
    To make the item_hornofconjuring work correctly, you must give it a "target" which points to one (or more) func_spawns. The monsters spawned will be allied with the player. Also note that any item can have a "target" which will be activated when the item is retrieved.
Monsters
description:
    monster_armagon - Armagon, 2,000 - 3,500 HP
    monster_decoy - Player (decoy), 3,000,000 HP (!!!)
    monster_gremlin - Gremlin, 100 HP
    monster_scourge - Centroid, 300 HP
comments:
    You can set up the monster_decoy to run to path_corners.

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