Using the standard entities in Quake
The following list of entities was taken from the Quake Map specs. Click on an entity to see an explanation of its use. Note that the keys/values listed are not the entire valid ones, but the important ones, which may require an explanation.

Entities
air_bubbles
ambient_comp_hum
ambient_drip
ambient_drone
ambient_fluoro_buzz
ambient_light_buzz
ambient_suck_wind
ambient_swamp1
ambient_swamp2
ambient_thunder
event_lightning
func_bossgate
func_button
func_dm_only
func_door
func_door_secret
func_episode_gate
func_illusionary
func_plat
func_train
func_wall
info_intermission
info_notnull
info_null
info_player_coop
info_player_deathmatch
info_player_start
info_player_start2
info_teleport_destination
item_armor1
item_armor2
item_armorInv
item_artifact_envirosuit
item_artifact_invisibility
item_artifact_invulnerability
item_artifact_super_damage
item_cells
item_health
item_key1
item_key2
item_rockets
items_shells
item_sigil
item_spikes
item_weapon
light
light_flame_large_yellow
light_flame_small_yellow
light_flame_small_white
light_fluoro
light_fluorospark
light_globe
light_torch_small_walltorch
monster_army
monster_boss
monster_demon1
monster_dog
monster_enforcer
monster_fish
monster_hell_knight
monster_knight
monster_ogre
monster_ogre_marksman
monster_oldone
monster_shalrath
monster_shambler
monster_tarbaby
monster_wizard
monster_zombie
misc_explobox
misc_explobox2
misc_fireball
misc_noisemaker
misc_teleporttrain
noclass
path_corner
test_fodder
test_teleport
trap_shooter
trap_spikeshooter
trigger_changelevel
trigger_counter
trigger_hurt
trigger_monsterjump
trigger_multiple
trigger_once
trigger_onlyregistered
trigger_push
trigger_relay
trigger_secret
trigger_setskill
trigger_teleport
weapon_grenadelauncher
weapon_lightning
weapon_nailgun
weapon_rocketlauncher
weapon_supernailgun
weapon_supershotgun

Hipnotic entities
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