<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>QuakeWiki &#187; Articles</title>
	<atom:link href="http://www.quakewiki.net/articles/feed" rel="self" type="application/rss+xml" />
	<link>http://www.quakewiki.net</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Wed, 14 Jul 2010 21:28:24 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>How to convert a 3DS model to Quake 1 MDL format</title>
		<link>http://www.quakewiki.net/how-to-convert-a-3ds-model-to-quake-1-mdl-format</link>
		<comments>http://www.quakewiki.net/how-to-convert-a-3ds-model-to-quake-1-mdl-format#comments</comments>
		<pubDate>Fri, 16 Apr 2010 10:51:20 +0000</pubDate>
		<dc:creator>Chip</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.quakewiki.net/?p=431</guid>
		<description><![CDATA[This is a tutorial on how to convert a 3DS/MAX model made in 3d Studio Max to Quake 1 .mdl format. Programs used: 3D Studio Max 9, Paint Shop Pro 9, Quick3D, qME 3.1 Courtesy of st3ady.]]></description>
		<wfw:commentRss>http://www.quakewiki.net/how-to-convert-a-3ds-model-to-quake-1-mdl-format/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quake Retrospective</title>
		<link>http://www.quakewiki.net/quake-retrospective</link>
		<comments>http://www.quakewiki.net/quake-retrospective#comments</comments>
		<pubDate>Thu, 21 Jan 2010 10:43:57 +0000</pubDate>
		<dc:creator>Chip</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://www.quakewiki.net/?p=244</guid>
		<description><![CDATA[Lewis Denby did a great job writing a Quake retrospective. &#8220;It&#8217;s a 16-year-old shooter, yet I remember it as if it were just last week. I remember the pre-release buzz. Here was id Software&#8217;s follow-up to Doom, a spiritual successor that rendered the entire world and all its contents in an astonishing three dimensions. I [...]]]></description>
		<wfw:commentRss>http://www.quakewiki.net/quake-retrospective/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quake 1 QC Tips and Tricks</title>
		<link>http://www.quakewiki.net/quake-1-qc-tips-and-tricks</link>
		<comments>http://www.quakewiki.net/quake-1-qc-tips-and-tricks#comments</comments>
		<pubDate>Sun, 03 Jan 2010 21:33:29 +0000</pubDate>
		<dc:creator>Chip</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[qc]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tricks]]></category>

		<guid isPermaLink="false">http://www.quakewiki.net/?p=120</guid>
		<description><![CDATA[Are you getting &#8220;Too few parameters&#8221; error for droptofloor() function? Be sure to modify line 602 in defs.qc, float(float yaw, float dist) droptofloor= #34;    // TRUE if landed on floor with this one float() droptofloor= #34; // TRUE if landed on floor Function droptofloor() is a float and should return TRUE or FALSE. Drops self [...]]]></description>
		<wfw:commentRss>http://www.quakewiki.net/quake-1-qc-tips-and-tricks/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
