A Coreean site just posted some leaked screenshots of Doom 4. There are no indications, so far, that these images are either fake, or from a different game. The images show where the game will take place, which is Earth. A grungy atmosphere, life-like, resembling a survival horror type of game. Doom will “not be
Not too many information about this one, but worth a quick peek: Started out as a raycast game TC years back for the Mac, but was converted and rebuilt to a quake TC in Darkplaces. Current discussion about this conversion here: http://quakeone.com/forums/quake-mod-releases/works-progress/7715-cool-new-tc-demo-near-complete-need-quakec-programmer.html http://quakeone.com/forums/quake-mod-releases/works-progress/7723-tc-retroblazer.html http://forums.inside3d.com/viewtopic.php?f=2&t=4374 Great weapon details, great textures and great overall atmosphere with
Kot-in-Action Creative Artel is a small video game developer, a privately owned entity dedicated to creating and producing fun to play and challenging video games. Read all the details here. Kot-in-Action Creative Artel was born and the two team members began working on their first commercial title called “Steel Storm”, which was planned as an
Quake Expo is a community event for developers, players and enthusiasts of Quake 1, Quake 2 and Quake 3, held to celebrate the games, present ongoing or finished projects to the general public, organize multiplayer events, speedmodding contests and come together to discuss various aspects of the games. Quake Expo 2011 was held June 19-25,
I found an old archive of all QuakeSrc.org tutorials and decided to upload them for safekeeping. The tutorials are available at https://www.quakewiki.net/quakesrc/. Feel free to browse them all.
This morning at QuakeCon: QuakeCon 2010 Tear Down – Day 3 Several outlets host media coming out of QuakeCon. Enjoy the show! Flickr Vimeo YouTube
Straight from Blue’s News! Return to Castle Wolfenstein and Enemy Territory source code has been released. “The id Software FTP directory offers a little QuakeCon gift from id Software, as it now hosts the public C source code for Wolfenstein: Enemy Territory, Return to Castle Wolfenstein single player, and Return to Castle Wolfenstein multiplayer (all
Not related to Quake, but to a nice horror survival engine, Penumbra: Overture goes open source. I’ve only played the second part of the series, Black Plague, but this addition to the open-source market is remarkable. Here is a link to the public repository for the Penumbra game and the HPL1 engine: http://github.com/FrictionalGames Here’s a
I did a few upgrade tasks lately, in an effort to add Wiki features to the site. I’m going to add documentation for Quake, QC, maybe some programming additions. Going live with the Wiki features in 2010. Also, I noticed a few DarkPlaces updates, Kleshik updates, probably after the discussion on Inside3D. I’m glad to
Welcome again to QuakeWiki.net! Check out the current projects on the left menu, or visit the archives. Project 1 I took over OpenQuartz and started to create a fork of it. It will feature photorealistic textures, improved effects and GPL’d content. Project 2 The second project is based on DarkPlaces engine and features powerful CSQC
QuakeWiki.net is finally live. For the moment it only hosts most of the PlanetQuake archives that are due for deletion on August 31st. I intend to add more info on Quake 1 programming, editing, mapping and more. Along with sources, links and references. Welcome to Quake Wiki (quakewiki.net) This domain hosts all Quake archives that