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Quake Expo 2011
Quake Expo is a community event for developers, players and enthusiasts of Quake 1, Quake 2 and Quake 3, held to celebrate the games, present ongoing or finished projects to the general public, organize multiplayer events, speedmodding contests and come together to discuss various aspects of the...
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Rogue Milestone 0.1 “White Box” Ready!
Last months were filled with joyful Quake related events. If you’ve been reading Inside3D forums or QuakeOne.com, you know what I’m talking about. I really like seeing new projects take off, new faces, old faces, and releases upon releases. Quake’s arena has been so active that conflicts...
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Working on the HUD
I wanted to break a little from the regular QuakeC sessions, so I wanted to give another shot to the HUD. The first one – the one you saw in the previous shots, both here and on Inside3D – was an alpha version. It was there just for the positioning. It doesn’t scream “look at...
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ChipQuake – The Beginning
I kept on working and developing the QuakeC source with some new features, which, in order to be tested, needed a test map. So I used QuArK to build a new map with custom effects and entities. I give you… sp_Temple! sp_Temple is a basic map with some geometry, some lighting,  and some new entities....
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ChipQuake Project
Last night I kicked off my long-awaited (by me) project. I dubbed it ChipQuake, until it starts to shape up into something I can properly name. There is no screenshot yet, as the project is yet in early development changes. Recent activity on Inside3D made me take a decision, a decision to finally start...
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OpenQuartz 2 Updates
What’s new with OpenQuartz 2? I’ve been sorting out some files and started documenting everything. Starting from the /gfx/ folder to the data paks. I’m doing this for an easy CSQC integration with the current source. I want to integrate CSQC with QC, QuakeWorld QC, Frikbot and Gyro....
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Quake Retrospective
Lewis Denby did a great job writing a Quake retrospective. “It’s a 16-year-old shooter, yet I remember it as if it were just last week. I remember the pre-release buzz. Here was id Software’s follow-up to Doom, a spiritual successor that rendered the entire world and all its contents...
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