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	<title>QuakeWiki</title>
	<link>http://www.quakewiki.net</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Thu, 21 Jan 2010 10:51:07 +0000</lastBuildDate>
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	<item>
		<title>Quake Retrospective</title>
		<description><![CDATA[
Lewis Denby did a great job writing a Quake retrospective.
&#8220;It&#8217;s a 16-year-old shooter, yet I remember it as if it were just last week. I remember the pre-release buzz. Here was id Software&#8217;s follow-up to Doom, a spiritual successor that rendered the entire world and all its contents in an astonishing three dimensions. I remember [...]]]></description>
		<link>http://www.quakewiki.net/quake-retrospective</link>
			</item>
	<item>
		<title>Quake 1 QC Tips and Tricks</title>
		<description><![CDATA[Are you getting &#8220;Too few parameters&#8221; error for droptofloor() function?
Be sure to modify line 602 in defs.qc,
float(float yaw, float dist) droptofloor= #34;    // TRUE if landed on floor
with this one
float() droptofloor= #34;    // TRUE if landed on floor
Function droptofloor() is a float and should return TRUE or FALSE. Drops self to the [...]]]></description>
		<link>http://www.quakewiki.net/quake-1-qc-tips-and-tricks</link>
			</item>
	<item>
		<title>Quake Rants</title>
		<description><![CDATA[After cleaning up a bit the former PlanetQuake archives, there&#8217;s still a lot to do to optimize the sites.
I started the Quake Source project. It&#8217;s based on the idea of OpenQuartz. Quake Source will feature new, royalty-free textures, fonts and graphics. Thanks to Baker from QuakeOne.com, I found the GPL&#8217;s map sources released by ID [...]]]></description>
		<link>http://www.quakewiki.net/quake-rants</link>
			</item>
	<item>
		<title>Wiki Documentation</title>
		<description><![CDATA[I did a few upgrade tasks lately, in an effort to add Wiki features to the site. I&#8217;m going to add documentation for Quake, QC, maybe some programming additions. Going live with the Wiki features in 2010.
Also, I noticed a few DarkPlaces updates, Kleshik updates, probably after the discussion on Inside3D. I&#8217;m glad to see [...]]]></description>
		<link>http://www.quakewiki.net/wiki-documentation</link>
			</item>
	<item>
		<title>Flash Quake</title>
		<description><![CDATA[Here&#8217;s what I found via QuakeOne.com forums. A port of  Quake for Flash. Check it here: http://www.xgenstudios.com/play/quake-flash
]]></description>
		<link>http://www.quakewiki.net/flash-quake</link>
			</item>
	<item>
		<title>2010 Projects</title>
		<description><![CDATA[Welcome again to QuakeWiki.net! Check out the current projects on the left menu, or visit the archives.
Project 1
I took over OpenQuartz and started to create a fork of it. It will feature photorealistic textures, improved effects and GPL&#8217;d content.
Project 2
The second project is based on DarkPlaces engine and features powerful CSQC effects. It is a [...]]]></description>
		<link>http://www.quakewiki.net/2010-projects</link>
			</item>
	<item>
		<title>QuakeWiki is Live!</title>
		<description><![CDATA[QuakeWiki.net is finally live. For the moment it only hosts most of the PlanetQuake archives that are due for deletion on August 31st. I intend to add more info on Quake 1 programming, editing, mapping and more. Along with sources, links and references.
Welcome to Quake Wiki (quakewiki.net)
This domain hosts all Quake archives that are to [...]]]></description>
		<link>http://www.quakewiki.net/quakewiki-is-live</link>
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