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FTE
FTE is a free set of projects developed under or using the resources of the informal group “ForeThought Entertainment” (FTE) that are available in binary and source code. The FTE client, supports Quake, NetQuake, QuakeWorld, Quake II, Quake III Arena, Hexen 2, Nexuiz and others. The FTE Server supports NetQuake, QuakeWorld, Quake 2 & Quake 3: Arena.
Based upon the Quake & QuakeWorld source code, with source code extracts from other QuakeWorld clients such as ZQuake & FuhQuake, while also containing technology from both Quake II & Quake III Arena.
Darkplaces
DarkPlaces is a Quake modification LordHavoc has built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and LordHavoc began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality.
The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls…
Behind the scenes the code has changed a great deal, and the engine was greatly changed while maintaining compatibility with normal quake modifications.
DirectQ
DirectQ is a port of Quake to native Direct3D 9. The primary focus is on replicating the original look and feel of software Quake, but it also has significant usability and rendering improvements.
Qrack
ezQuake
Combining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay.
Fitzquake
Fitzquake is a modified glquake based on the source code released by id Software. Its primary focus is fixing a lot of the rendering bugs which made GLQuake inferior to the software renderer. Its secondary focus is adding conveniences for mappers and general users.
Fuhquake
FuhQuake is a win32/linux QuakeWorld client that aims not only to have a plethora of gameplay and console improvements, but to also incorporate stunning visual effects and eyecandy. Created by Fuh a Norai.
Tomazquake
Joequake
JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical effects included. JoeQuake’s main aim is to provide pleasant demo watching for .dem files. JoeQuake also supports better graphical quality including 32bit textures, colored lights, smoother animations etc.
zQuake
Proquake
ProQuake is a faithful GLQuake/WinQuake style Quake client incorporating several common sense features Quake should have had from the start such as ping in scoreboard, precise aiming, loc support.
ProQuake would become the standard Quake client for online play, although further development stopped in late 2002. However, as time went on the client aged and was in need of newer features and as a result unofficial updates began in 2007. In December 2007, J.P. Grossman handed off the ProQuake project and the unofficial ProQuake project became the official continuation.
Telejano
http://telejano.berlios.de/
Telejano is a modified Quake engine. Derived from the TomazQuake engine, Telejano is bigger, badder, and better. Adds in so much more new effects that it is over 1000 kilobytes in size: More than twice the size of TomazQuake. It may not have as much super-effects as Tenebrae, but I don’t think the Quake monsters would keep the wall/floor that squeaky clean
The first major feature of Telejano is to enhance Quake, Quake Mission Pack 1&2, user-made maps, and user-made mods, without having to recompile/remake them. You simply extract Telejano files to your Quake directory and enjoy more realistic stuff like: fire particles, light fx, sparks fly when a bullet hits the wall, explosion effects, water caustics, water makes waves, lava balls leave smoke trails, launched rockets leave smoke trails, blood looks more real, coronas on fire torches, fire on lava, surface fog, LocalMenus make setting up eyecandy easy, and much more cool effects.
The second major feature of Telejano is that everything that is old, is replaceable with the new. This means that you can get Telejano to load any skybox, hi-resolution texture, and model replacement (md2,md3 models ). Again, all this can be done without having to recompile/remake a map or mod. Simply said, Telejano enhances everything Quake without losing compatability.
QMB
http://qmb.gluonporridge.net/
Makacu
Q2K4
Agguire’s
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For the record, the link to Tomazquake is: http://tomaz.snowcold.net/
An archived copy of Q2K4′s website: http://www.bfeared.com/library/quake/archive/quakedev/frag.machine/
And that website contains a collection of files from engines too: http://www.bfeared.com/library/quake/engines/quake/
Thanks @DanielPharos, I’ll add them to the page.