PLEASE READ: This is no longer the most current version of this page, go here instead. Please update any links/bookmarks, as this page is bound to be taken down soon. I have decided to move my page away from planetquake, as I couldn't stand Gamespy's continued disinterest and commercial exploitation of hosted sites & their visitors anymore.
I'm into a retromapping craze which has me rediscovering Doom2 allover. After all the complexity that is Quake, trying to make the most out of a bunch of sectors & lines is somehow appealing.

If you are into doom editing you should check out my own doom editor / programming language here

Don't know which other Doom2 SP maps to play? Allow me to recommend you some.

Back to all the goodness that is Aardappel's Maps.


in progress SP map (jan 2001)screenshots
SP map(s) I am working on.
CD megawad map (dec 2000)screenshots
Map part of the Crucified Dreams DM megawad, as of yet unreleased. Features excessive curves both on the xy plane as well as arches.
10 sector entry (oct 2000) (3404k)
My entry to doomworld's 10 sector competition. Randomly generated hexagonal map, that managed to end up among the top 32 maps in the competition. Highly recommended.
Qboard Doom2 SP (nov '99) (372k)
Single player wad containing 3 SP maps by the Biff Debris, Lunaran & me (Aardappel). A retro wad organized by people on the Quake mapping messageboard Qboard, hence the name. Was originally planned to have way more maps, but here it is anyway. Some excellent work by Biff & Lunaran and a slightly mediocre contribution from me :)
b 0 o  (sept '99) (18k)
Doom2 DM map meant specifically for duels. It's very compact & vertical, has some sound cues to track / mislead your opponent, diversity in attacks and ambushes, balanced item placement. Makes for tactical but still very intense combat. Atrium style architecture dressed up in q2 textures, with moody lighting. b0o is map of the month at the Doom DM Resource. A well known mapper said "best Doom2 dm map ever" and others have been raving about it as well. Opulent reckons its worthy of his Great Deathmatch Wads page.
D M 4 - i s h  (aug '99) (18k)
Quake DM4 for Doom2. Removes all the room-above-room situations of the original while maintaining the exact connectivity.  Item placement is pretty faithful as well but adapted a bit to suit Doom "old deathmatch" mode. Tested vs bots & humans, plays well and navigates smoothly. No custom textures, so only a 18k download! Gets a good review at the Doom DM Resource. A funny demo (114k) of 2 people I know duking it out (note: recorded using zdoom 1.21).
an SP map :)  (jul '99)
Something I'm working on... if it ever materializes.