One of the key elements of All-Star CTF is the
integration of several, high-quality, level episodes. Some of the episodes, like the CTF
Expansion Project, are already available. The screenshots on this page are of levels in
new episodes currently being developed. Naturally, the appearance of any particular level
may change dramatically before the release of All-Star CTF.
Xeno CTF will be an episode
filled with custom CTF maps designed by some of the best level designers in the industry
and in the Quake community. Below are a few screenshots of some of the levels included in
ThunderWalker CTF is one of the oldest modification of Threewave CTF and is the most popular.
All-Star CTF will include the premiere of version 4.0 of ThunderWalker CTF, which will
include another episode of custom CTF levels. Like the previous ThunderWalker episode,
this second collection of maps will contain some of the best custom CTF maps created by
the Quake community.
This is a sneak preview of two of the levels that might be included in
CTF Plus! is
the combination of CTF+ and Gatherers CTF into a single CTF mod. Essentially, original
'CTF+' was a server side only modification, while the 'Gatherers CTF' enhanced the client
side of CTF. Both were designed bring CTF lovers the best of both worlds in CTF. While
both increase the quality in look and feel of CTF, both not only keep the same play of the
old CTF, but give it a little life as well. CTF+ was created by Ron
"the_DM" Mercer and
Gatherers CTF was created by Nathan Grennan and Chris Jones.
The CTF Plus! team has also been working on
their own episode of quality levels. They have gathered some impressive talant from the
CTF community and may have the episode ready for release with the first release of
Like most of the projects in
All-Star CTF, Expert Quake is continually evolving. The first release of All-Star CTF will
include the current version of the Expert Quake and Expert CTF server, and a few levels
designed by the Expert team should be a part of Xeno CTF. Expect to see even more from the
Expert team in the near future.
J. Distler, a prolific level
designer, is a key member of the Expert Quake design team.
"The Expert Hook is fully independent of weapons fire. Fire while
hooking, hook while firing. In this shot, I'm firing a hook in the middle of a stream of
has performance enhancements. I am neither glowing due to the flag nor muzzleflashing due
to the nailgun. The hook only creates links as it gets further from the player, never
creates links on short hooks, and updates the position of the links 1/3 as often.
||The Expert CTF
status bar includes each team's flag status and each team's score _in captures_.
Individual score is separate from team score in Expert CTF. "Grahame" is the
name of the player I am looking at, which is always in the status bar, and distinguishes
between targets only degrees apart."