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> Player's Guide
> Server Guide
|"So... what exactly
is Assimilation 2?" you ask.
First and foremost, Assim 2 isn't NOT
Assimilation 1 rebuilt for Q3. It is a whole new mod, but still has its
roots in the original Assim.
Assim has always been meant to be about
strategy, but the original didn't turn out exactly the way I had planned
when all was said and done. It was fun sure, but I wanted more. Assim 2:
The Preview Edition is a glimpse at what "more" means to me. Assim 2 is
what Q3 could/should have been.
The Assim 2 preview sports three brand
new game play modes and one revised game mode. The three new ones are:
Elimination, Pickup Teams, and Assimilation. Elimination is last man standing
mode where the goal is to be the last man left alive. Pickup teams is essentially
team elimination where the goal is to be the last team alive. In Assimilation
mode the goal is to capture the other players by "assimilating" (fragging)
them onto your own team. The revised mode I mentioned is id's tournament
mode.. while the concept remains the same (winner stays, looser goes to
the end of the line) it has been rewritten from the ground up to provide
a much more enjoyable experience.
Assim 2 also features a full featured match
system for facilitating clan matches or tournaments. Players, or teams,
can be eliminated from the game if they can't keep up with the rest of
the pack resulting in a final showdown between the top two players, or
Finally, the preview features tons of ways
to allow server opertators to achieve a very unique feel for their server.
With customizable starting weapons, starting health, and starting armor
and the ability to remove any and all items
from a map you never know what you're
getting yourself into when you join an Assim2 server. One server might
be running instagib, and rail guns only. While another might be running
1000 health and 2000 armor with a full weapon load (which is quite fun
Game Play features:
Server will execute /mapscripts/<nextmap>.cfg
before loading <nextmap> -- very useful for keeping things fresh by
changing the gameplay based on the map that's being load.
Full featured rounds, matches, and games system.
Players/teams are eliminated if they no longer have a chance at winning.
Team play modes (with the exception of CTF)
support seven teams (Blue, Cyan, Green, Purple, Red, White, Yellow).
Three new game play modes:
Assimilation -- players are assimilated to
their killers' team. Players are restored to their original teams when
only one team remains.
Elimination -- The goal is to be the last
player left alive. Players are respawned when one (or zero) player(s) remain.
Pick Up Teams -- (aka Team Elimination) same
as Elimination but now you have friends.
New scoring system for DM/Team DM matches
-- each kill is worth 2 points, but each time you (or a team mate) dies,
you (or your team) loose(s) a point.
id's Tournament mode has been rebuilt from
the ground up. I think you'll like it much better now.
Players now get a 25% speed boost when using
the gauntlet. This adds tons of strategy to the game.
In CTF you get 7 points for capturing the
flag, and 1 point for every 10 kills. Should make things a bit more interesting.
Adjustable starting weapons, starting health,
and starting armor.
Servers can ban the items, ammo, power ups,
health, and weapons of their choosing from a map.
Self damage modes (none, health & armor,
Team damage modes (none, health & armor,
Falling damage (on/off)
Off hand grappling hook
Nearly full bot support -- bots won't grapple
on most (all?) id maps
.. and much more of course!
Improved scoreboard (with support for seven
User definable weapon order (see player's
guide for info)
Enhanced ease of use in the skirmish/create
server menus -- the bot skill is saved so you don't have to reselect it
every time, and random bots are chosen for new players slots (saves a lot
of time menu clicking).
Offhand grappling hook! Check the Setup->Controls->Weapons
... you'll have to play to discover the rest
Full featured voting menu
A weapon upgrades system similar to the one
from the original Assim.
... and of course lots of stuff I'm keeping
as a surprise :)