Name
(Click for Homepage)
Version |
Description/Features |
Download
|
Keygrip
2
v2.0.54
|
A Quake II Movie
and Demo Editor with the following features:
-
Supports all Quake
2 demos, from 3.05 to 3.17, including server recorded demos
-
Multiple demo interface
allows you to have an almost unlimited number of demos open at once.
-
Highly advanced demo
server works directly within Quake 2 to preview and edit the demos.
-
One of the most powerful
find/replace tools found in any application
-
Easy to use and FAST
camera studio, built directly into the demo server, allows you to recam
demos and create spectacular movies in a matter of minutes.
-
Wide variety of camera
transitions and effects make any movie look like it was done by a pro.
-
Tested and retested
by a large beta team to assure the highest possible quality
-
Full windows help
file describing every feature and dialog in detail
-
Easy to understand
tutorial gets new users up and running fast!
-
Full sound editing,
mixing, and previewing
|
Here
(1.4M)
The following are
required downloads if you are running Win95
Winsock
2 Update (963K)
Comctrl32
Update (499K)
|
NiSplit
v0.9
|
A tool allowing
users to create Unreal-style flybys in Quake II. Grab the technical demo
to see what it can do.
|
Here
(175K)
NiSplit
Technical Demo (1.6M)
|
DEMentED
2
Free Registration
|
The first ever
Quake II Demo/Movie editor has been released! There are way too many features
to list, but you can be sure that this tool is awesome. If you can't get
the program to run, you'll need this .DLL(168K,
put it in your WINDOWS\SYSTEM directory).
|
Here
(1.6M)
|
StrangeSaver
v2.5
|
A Screensaver
that can run Quake, Quake II, Half-Life, Quake III Arena and Sin demos
as well as Unreal flybys and movies as screensavers. Nifty!
|
Here
(22K)
|
StrangeUtil
v3.0
|
An Mp3 decompressor
for any mod using the .pak format. It Extracts mp3s, converts them to wavs
and puts them back in the .pak file again.
|
Here
(94K)
|
SplitDem
v1.02
|
As explained
on the LavaCam
download page:
If Quake2
records a demo that spans more than one map, only the first map in the
resulting .DM2 file can be played back. With our little utility all the
demos can be split into separate files. Copy the splitdem.exe into the
directory with the .DM2 file that requires splitting, then in a DOS window
type 'splitdem <filename>', where <filename> is the filename of the
demo file. The output files are <mapname>.dm2, if a file already exists
a number is added to the end of the filename, so all demos will be retrieved.
|
Here
(25K)
|
Q2Timer
v1.11
|
A timer for
Quake II that gives you your speed running time through each level, like
in Quake. A must download for all Quake II speed runners.
|
Here
(192K)
|
Film
At 11 Source Code
v0.96 beta
and
v2.0
|
The v2.0 source
has preliminary QWD support. Its not anywhere near actually functional,
and is meant for developers ONLY. Both versions require Borland Delphi
3.0. Version 0.96 includes the source for FILMAT11.DLL, which requires
Microsoft Visual C++ v4 or later.
|
v0.96
Beta Source (86K)
v2.0
Source (25K)
|
Film
At 11
v0.95
|
Quake Movie/Demo
Editor. Has the following features:
-
Load/save Quake .DEM
files
-
Split demos up into
smaller chunks
-
Splice smaller chunks
back together again
-
Split multi-level demos
into multiple files so they'll play back properly
-
Delete messages or groups
of blocks
-
Inspect all blocks and
messages
-
Text search for keywords
in messages
-
Demo compression
-
Modify time stamps on
blocks
-
Edit messages
-
Insert new messages
-
Cut/paste blocks and
messages
-
"fixes" 1.07 demos so
they will play back on 1.06 clients
-
*3D Preview
-
*Seperate windows for
sounds, models and entities
-
*You can insert sounds/models
to any demo
|
Here
(246K)
|
Keygrip
v1.06
|
Quake Movie/Demo
Editor. Click here
for manual (requires Adobe
Acrobat). Here are the system Requirements:
-
Pentium 100 or
Faster
-
24MB RAM (32mb
or more recommended)
-
50-100MB Scratch
disk space (5MB or so for install)
-
Windows 95 or
Windows NT 4.0
-
WinQuake 1.0
-
16-bit color in
Windows
Here's a brief
description of what's new in v1.06:
The new version
includes many enhancements, most notably a built in demo server. This server
allows you to preview the demo in real time with VCR like controls. You
can even control the playback from WITHIN quake.. see a good frag? rewind,
watch it again, in frame-by-frame..More importantly, this gives serious
demo editors a very simple and accurate way to make cuts. The demo server
also includes the ability to allow freedom of view and freedom of movement.
This means that you can FLY AROUND inside the demo while it is playing!
Must see to believe!
|
Here
(969K)
|
ReMaic
v4
|
Allows people
to go back in demos and refilm them without all the lag as if they filmed
it over the net. No more choppy movement and bad camera work! View the
Documentation
for Remaic. Requires Perland
LMPC.
|
Go
Here for various download options
|
ReMaic
Studio
v1.2
|
Like above except
but faster and easier to use than the regular ReMaic, also has a GUI.
|
Go
Here for various download options
|
AutoCam
v1.32
|
AutoCam automatically
creates ReMaic screenplays for demos recorded for a certain level based
on a data file for that level. If you want to add a camera to your demos
but you don't have the time or patience to make a ReMaic screenplay, try
AutoCam. Requires Remaic and Perl
(5.9M).
|
Here
(17K)
|
QdQFront
v1.3
|
A front-end
for tying together some of the various utilities that QdQ and other ReMaicers
use to refilm and process their demos and movies.
|
Here
(45K)
|
QdQ
Stats
v1.6
|
From the text:
QdQ runs
are made by glueing together recordings of individual demos. Because we
want these to form a continuous run through the game, we must start new
levels with the correct statistics relative to those with which we finished
the previous level. By default, Quake resets statistics to their defaults
whenever you use the map and record commands. Our patch lets you change
what these defaults are so you can start with the correct stats for a later
level.
|
Go
Here for a list of download sites for various QdQStats versions
|
QdQvel
v2
|
This mod provides
the user with information about how fast they are going. It includes a
graphical bar display. It is intended for use when practising techniques
to increase one's velocity by zigzagging or bunny-hopping, or wall-hugging.
|
Here
(126K)
|
DM2Tool
v1.1
|
Meant to be
a DemTool like tool for Quake II with the following features:
-
Compressing demos by
applying simple or optimal delta compression (-delta or -bestdelta, respectively)
-
More compression by
removing entities in the player's back (-fov)
-
Playing multiple demos
in a row (-chain)
-
Get rid of the grenadecounter
output (-grenadecounter)
-
Stop entities from moving
in q2timer's intermissions (-intermission)
-
Output a report of your
demos' most important statistics (-report)
|
Here
(44K)
|
DemTool
v2.6
|
From the text:
This is a little
feature-packed utility by Stefan Schwoon that handles most of the processing
and tidying jobs we need to do to our demos in the course of a movieproduction
(apart from the refilming, which is handled by ReMaic.) Many of the functions
are QdQ-specific, but here are some of the things it will do that should
have a wider utility:
-
Compress a demo by removing
entities that are behind the view (-v) or during the finale (-e), or by
lowering the framerate (-f).
-
Extract a timed part
of a demo (-:).
-
Print a running timer
on a demo (-t).
-
Output a brief report
concerning a demo (-s).
-
Fix the bug that stops
some demos recorded on START and HIP1M3 from playing back (-n).
-
Produce *.ls LMPC-text-listings
from Quake demos significantly faster than LMPC does (-w).
-
Make toast (-well_OK_everything_but).
|
Here
(38K)
|
Demix
v1.2
|
From the Demix
Page:
Demix is
a program used to edit Quake demos (.dem files). It enables you to do some
sorts of entity manipulation, especially transferring entities from one
demo into another. (Demix is a compound from "demo" and "mixing", you see.)
This opens the door to a wide range of possibilities - you can extend the
lifetime of entities, produce fake multiplayer demos (i.e. add new actors
to existing demos) and other things.
|
Here
(59K)
|
QuakeMovie
v1.4a |
A patch for Quake
that helps you film movies and demos, it's main emphasis is on camera work. |
Here
(789K)
Source
Code (234K) |
Demoplay
v2.4
Shareware
|
An easy to use
Quake Engine Games demo player.
|
Here
(1.3M)
|
Little
Movie Processing Center
v3.2.9
|
A tool capable
of editing demo's of many different games, most importantly Quake and Quake
II
|
Click
Here for a full list of various versions for different platforms
|
Quake
2 Demo Opener
v1.03
|
An easy to use
utility capable of playing Quake 2 demos.
|
Here
(130K)
|
|
Quake
II Cinematic Making Tutorial
|
Here's a rather
large, but detailed tutorial on how to make your own Quake II Cinematics
|
Here
(130K)
|
Quake
2 Movie Player
v1.03
|
A frontend forlaying
Quake 2 demos and movies.
|
Here
(1.4M)
|
DemoDLL
v1.02
|
DemoDLL allows
viewing of Quake2 demos in-game, as well as multiplayer viewing, unrestricted
camera movement, and chase-cam support
|
Win32
DLL (174K)
Source
(267K)
|
DemoPlayer
v1.5
|
A demo player
with a cool GUI for easy use.
|
Here
(1.7M)
|
CarnageCam
for Unreal
v1.0
|
This is a great
util to help you film in-game Unreal cutscenes
|
Here
(81K)
|