MAPS

My (rather small) collection of Quake maps, all released between late 2000 and mid 2001. If Worldcraft stops crashing I might add to this list...

 
FORWARDS COMPATIBLE

A small Rubicon-themed map. Followup to 'Backwards Compatible'. In progress.

 
ScreenshotsReviewsDownloads
  • fc9.jpg
  • fc5.jpg
  • fc6.jpg
  • fc4.jpg
  • fc8.jpg
  • fc7.jpg
      • EXODUS

        A very blue map, using id metal and id blue textures, coupled with coloured lighting and a shameless amount of curves. Quite short. Watch your ammo.

         
        ScreenshotsReviewsDownloads
      • ex2.jpg
      • ex1.jpg
      • DARK DAYS

        My personal favourite map. Again done in Moonlite Assault textures, indoors this time, some non-linear gameplay going on too.

         
        ScreenshotsReviewsDownloads
      • dd2.jpg
      • dd1.jpg
      • dd3.jpg
      • CRUEL INTENTIONS

        A large castle-like structure clothed in Moonlite Assasult textures. Plenty of my favourite architectural style here (copy'n'paste pillars!), and some wide open areas may lead some users to experience high r_speeds. Some nasty ogres near the beginning can be safely ignored until later.

         
        ScreenshotsReviewsDownloads
      • cc3.jpg
      • cc2.jpg
      • cc1.jpg
      • cc4.jpg
      • BACKWARDS COMPATIBLE

        I used a dank industrial look for my second map, provided by metlslime's Rubicon textures. The map is a little cramped for some people's liking, and some areas are a little bland. Still, there's some nice custom bad guys and a big 5 secrets.

         
        ScreenshotsReviewsDownloads
      • bc2.jpg
      • bc1.jpg
      • bc3.jpg
      • AD INFINITUM

        Ad Infinitum is a small concrete-styled map based around a central atrium. It was my first released map, and by my current standards looks terrible, but I still think it has reasonably good gameplay.

         
        ScreenshotsReviewsDownloads
      • adin1.jpg
      • adin2.jpg
      • All content The Lieutenant 1999-2004