|Section: The News|
Friday, Mar. 27, 1998
Hello folks and folkettes its me again (yes the Dapak2 team member who rarely updates the page). As ztn said yesterday I've been hard working on a map for crt over at Rocket Arena 2. Ive been inspired by the Strogg base style, and have created some kind of Inner CourtyardTM. I would also like to thank ztn on some very useful and constructive comments that he voiced during its beta stages that helped me cut some r_speeds and increase its realism and style. And now for a screenshot...
I would like to express my sadness for Headshot leaving the Dapak2 team. Considering that
he was the co-father of the whole venture, the original dapak, and was the guy who let me
join the team, I have a lot to thank him for. So I wish good luck to Dennis in RealifeTM
and hope that not before long, after a well deserved break, he can return to his levels and make
some maps that truely Kick The P.A.
Thursday, Mar. 26, 1998
Hello, it's ztn here. There's a mapping
competition going on at GibCon '98 with the
several good prizes for you mapping types. Grrr...I wish I could enter but I have no time for
starting a new map right now. Bummer.
Wednesday, Mar. 25, 1998
As I promised, here's my new map:
"The Killing Machine"
Tuesday, Mar. 24, 1998
Well, what can I say...yet another victim of RealLife(tm).
What's up with everybody leaving and being "let go"...it must be El Nino. Ok, enuff
Monday (late), Mar. 23, 1998
Ugh, this update is not going to be an easy one... Ok, today is the day. I've been carrying this decision with me for quite some time now. I knew that it would happen and now I've reached that point: I'm leaving the dapak2 team.
Just to get this out of the way right now: this move is not based on any negative experiences I made while being part of the team, nor have I run out of ideas for maps. I enjoyed being here until the very last minute and I still enjoy making maps. It's just that I can't keep up the pace at which I've been doing it. During the last months I neglected my RealLife duties to an insane degree and I just can't continue this. I tried to cut down on the time I spent with editing/updating/mailing etc. several times, but to no avail. I really feel that I have to take this drastic step in order to get my act together. I'm running a little advertisment agency together with a friend of mine and have responsibilities there. I'm also planning to finish my studies in this life time, but being part of dapak2 I didn't see that happening anytime soon.
Looking back I feel that my time involved with this quake thing has been very successful and rewarding. I counted them today and I released 16 maps all together over the last 1 1/2 years, Dan and I put the original DAPAK together and we got tons of usually very kind and supportive email for which I'm very grateful. But the most important thing is that I met some awfully talented and inspiring people and made a few very good friends. I want to take the time and thank Dan, Sten, Copy, Jeff, Meanstryk, Joel and all those other fabulous people I got to know over the time for simply being there, doing a great job and making this community happen.
Fear not, this is not the end of dapak. The remaining three paksters decided to continue this web site for now. It will be used as a forum to release upcoming maps and to keep you informed on the progress of their work. The release of a real second pack is not decided yet, but my best guess is that with a tightly outlined concept and ideas for a server mod it *could* happen again. We'll have to wait and see, I wish them luck!
Two more things I'd like to mention: First, Steve Schlosnagle's server which shows up as Frog Labs in Game Spy is running grind along with a couple other maps now. You can download all the maps the server is running in a zip. Second there's still one more finished map I already made for the pack which is sitting on my hd. It needs some clip brushes here and there and a little face lifting, but when it's fit for release I think you'll read about it here.
Ok, that's it from me. Maybe you'll hear from me again in a distant future but for now all I can say is: it's been fun while it lasted.
Sunday, Mar. 22, 1998
Friday, Mar. 20, 1998
Here it is: download grind, a new Quake2 DM map. I want to thank Jeff Yost and the guys from the Ramshackle who helped me playtest this map and gave me valuable feedback. The same goes to ZTN and my inhouse testing crew. :)
As a result of the playtesting there's already a huge review up on the Ramshackle, head over there and read it.
Thanks to all the people who wrote in response to my question regarding merged maps. It's appreciated!
I added a link to Deconstruct to the cool sites section. There's a great tutorial on this site (how to section) on how to get started with modeling, highly recommended.
Wednesday, Mar. 18, 1998
Just a short update to let you know that I added a lot of links to the cool sites section, making it a little more useful. It now features links to mods and bots related sites as well as a few to the most useful editing resources, namely r u s t and QuakeWorkshop. They're both excellent, if you're into Q2 editing, these are for you!
Also I want to turn sunday's "possibly" into a "definitely". It's underway, and I think it'll be here around friday or so, watch out!
While I'm at it: did anyone of you ever play dapak10 or dapak11 for Quake1, those merged dapak maps for 12-16 players? Did they work for 6-on-6? The reason I'm asking is: I've got two maps here which might fit together nicely and I just wondered if it's worth the effort (since I for one won't have the opportunity to ever play them over a LAN)...ah, just a thought...
Sunday, Mar. 15, 1998
Uh, a couple things today... first: I thought about commenting on this for some time but then decided against it. And anyway, I couldn't have put it better than Mark Surfas did in his Open Letter to the Community on PQ.
Ok, this being said, I'd like to announce that hot on the heels of the recent release of spine you're possibly in for yet another release on this site soon. See, checking back regularly does pay off! To give you an idea what I'm talking about...it's got something to do with Quake2, and here's a little illustration:
Next thing I wanted to mention is that the people at Terrafusion are doing a bang up job at getting custom DM maps actually played over the 'net and providing an invalubale service for DM mappers. You should really check out their server at 18.104.22.168:27911, it's running Kick the P.A. along with two other maps this week. And from my experience there's very nice and talented folks playing there from time to time, so go check it out! Uh, and vote for your favorite map or something :)
Friday, Mar. 13, 1998
"ztn has been let go from DaPak.
And here's a screenshot from M$ Windoze. Don't we all love its little mischiefs?
Thursday, Mar. 12, 1998
Hello, it's ztn here. RealLife (tm) has been
kicking hard lately. I even haven't had a chance to update this site regularly. All my
days are like this:
I don't know much about macs, but the file is available in .sit format at the Boomstick, if that means anything... A big thank you to Jeff and Joel for having the reviews up so incredibly fast and making "wednesday" possible :)
On another cheery note: there's a server running Kick the P.A. and Gun for Q2. Steve Schlosnagle sent word that...
"PlanetQuake is having a
few problems with their server list as they update to Q2 Master server. You can point
GameSpy (or Qview!) at:
Sunday, Mar. 8, 1998
I just finished my second DAPAK2 map and it even got some testing already. After all the tweaking I'm pretty satisfied with the result. Just as the previous one it should be good for 2-8 players. I played it 1-on-1 and with up to 7 CRBots and the playing surface was supporting this range rather nicely.
Together with Sten's map which is pretty far also that's almost 3/8 of the pack. I also started yet another map in the waste theme and one CTF map. I'll keep you updated on the progress with screenshots as soon as I have something worth posting.
Oh, yes, the Qonference map... I got word from the organizers that they were forced to find a new location recently and ran in all sorts of problems because of that. Unfortunately this delays the release of the map once again, but in the email it says that they definitely want to have it out by wednesday, so stay tuned.
served since Feb. 21, 1998