Map Name : CRDM3 - Mechanical Storm
BSP Name : crdm3.bsp
Game : Quake
Author : Darren "DaZ" Weekes
I've always wanted to use the Head Hunters 3 "Vendetta"
textures in Quake map, they convert very well and it would be
a shame not to put them to good use.
My major inspiration for this map would have to be an old abandoned
cement works near where I live, a huge industrial landmark that
looks very cool. The other inspiration would be Unreal Tournament
2003, not on the visuals side of things but on the maps detail
level, its not at a state yet where I can check the r_speeds (How
fast the map runs) but I imagine they are gonna be at least as
high as CRDM2. Still I think the tradeoff is well worth it here,
insidentally CRDM3 will be using hi-res TGA textures in the same
way as CRDM2 did...