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THIS IS A DRAFT VERSION
Some sections are still being written, and some editing still needs to be done. The guide will work in its current form. Thanks for your patience!

Introduction


Quake III Intro
Online Gaming
Q3 Requirements
Installing Q3
Deathmatch Intro
Weapons/Items
Game Environment
Q3 Controls
Singleplayer Game
Online Deathmatch
GameSpy Guide
Tactics/Strategy
The Console
Quake 3 CTF
Tweaking Q3
Custom Maps
Programming Q3

Quake 3 Resources
Afterword

Part I - What Do I Need To Play Quake III?
Before we actual jump right into the world of Quake III Arena we must take the time to examine our toolbox and make sure we've got all the necessary requirements for running Quake III in a playable manner.


System Requirements
The official Quake III system requirements are listed below:

MINIMUM SYSTEM REQUIREMENTS
· 3-D Hardware Accelerator with full OpenGL® support*
· Pentium® 233Mhz MMX® processor with 8 MB Video Card or Pentium II 266Mhz processor with 4 MB Video Card or AMD® 350Mhz K6®-2 processor with 4 MB Video Card
· 64 MB RAM
· A 100% Windows® 95/98/NT 4.0 compatible computer system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card and input devices)
· Windows 95/98/NT 4.0 (with Service Pack 3) operating system
· 25 MB of uncompressed hard disk space for game files (Minimum Install), plus 45 MB for the Windows swap file
· Quad-speed CD-ROM drive (600 K/sec. sustained transfer rate)
· 100% DirectX 3.0 or higher compatible sound card
· 100% Microsoft-compatible mouse and driver
· 100% Windows 95/98/NT 4.0 compatible joystick (optional)
Multiplayer Requirements:
· Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported
· Internet play requires a 100% Windows 95/98/NT 4.0-compatible 28.8 Kbps (or faster) modem

* A 100% full OpenGL compliant 3-D video card is required. Quake III Arena uses
OpenGL to support 3-D hardware acceleration. Quake III Arena has been tested
on many but not all of the major cards incorporating the chipsets listed below.
For the most recent list of cards and drivers supported, please visit www.activision.com.

· All 3dfx chips
· nVIDIA Riva 128 and 128ZX
· Matrox G200 & G400
· ATI Rage Pro & Rage128
· nVIDIA Riva TNT and TNT2
· Intel i740
· S3 Savage 4
· nVIDIA GeForce 256


What If My System Doesn't Meet All The Requirements?
The most important components for successfully running Quake III are your video/3D card, your processor, your RAM, and your modem speed. The most critical are your video/3D card and your processor because if you can't even run Quake III at an acceptable frame rate you shouldn't bother worrying about your modem.

I've tested Quake III Arena on a Pentium 166 (non-MMX) system with 80 megs of RAM and a Voodoo Graphics (a.k.a. Voodoo 1) 4mb card. The results, even with the settings turned down to their lowest, were not very promising. So in reality I would recommend at least a Pentium II with a recent 3D card that preferably has 8 megs. As of this writing a Voodoo 3 card with 16 megs of video RAM can be found for as low as $100.

If you're really not sure how your system is going to perform with Quake III then download the Quake III demo, which can be found at FilePlanet. The demo doesn't have all the features of the full version but it's free and you can at least see how Quake III would perform on your system.


What Do I Need To Play Quake III On The Internet?
Assuming you've got the computer hardware to run Quake III at a decent framerate, you now must determine how it will play over the Internet on your computer.

If you've got a Cable, DSL, or some other form of high speed Internet connection you can drop any worries you've got about connection speeds. You've got all the power you need to run Quake III at killer speeds over the Internet!

If you are using a standard modem (like a 28.8 or a 56k) to connect to the Internet you're going to have to do some verification first. Quake III will work with a 28.8k, but you're probably better off with a 56k. In reality, what's more important is the quality of the ISP you're using to connect to the Internet.

ISP stands for Internet Service Provider and it's the company your computer dials into to connect to the Internet. If you have a poor quality ISP - illustrated by events such as frequently dropped connections, poor connection speeds, or constant busy signals - then Quake III may not work well.

Also, if you're using a service such as AOL to connect to the Internet then you may have trouble connecting at high speeds. Many AOL users have reported poor connection speeds with previous Quake games. I've also heard reports of players getting acceptable connection rates over AOL. The moral of the story is this: AOL may or may not work with Quake III. Download the Quake III demo first and try it out. Also, make sure you have the most recent version of the AOL software.

If you're thinking of moving from AOL to another ISP some well known national ISPs are ATT Worldnet and Earthlink. You may also want to try a local ISP. You can also use the GameSpy ISP Alliance to find ISPs in your area that have been certified as "gamer friendly." You can be sure that any one of these ISPs is a quality connection.


I'm Looking To Upgrade Or Buy A New PC. Help!
If you're looking to blow a little, or a lot, of coin on a new kick ass machine then check out GameSpy's Hardware guide. They'll give you the quick scoop on all the latest hardware and offer suggestions for gamers on budgets, all the way up to those Mr. Burns types who've got money to burn!

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This site is copyright (©) 1999 by Rogue1701. Quake II, Quake III Arena and its logos are copyright (©) by id Software.
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