Part II - The Game Environment
Quake III Arena has a very distinct atmosphere and environment. We will now take
the opportunity to cover some of the aspects of this environment.
The Main Readouts
Pictured below is what your screen will look like while you're playing a game of
Deathmatch in Quake III. You're probably wondering what all the numbers and
symbols along the bottom mean, so we'll explain them now.
Ammo Indicator: The number in the lower
left corner of the game screen indicates how much ammunition is left for the
weapon you're currently using.
Health Indicator: The number at the bottom
center of your screen indicates your health. When this is low you better find
some health replenishment pronto!
Armor Indicator: To the left of the health
indicator is your armor indicator. It is only visible if you actually have
armor. Armor helps dampen the effects of weapons fire on you.
Frag Indicator: In the lower left hand
region of your screen you will see two numbers. The number with a shaded
background is your current number of frags. The number to the left of that is
the number of frags the first place player in the arena has.
Messages: At the top of the screen several
text messages will scroll by as you play a Deathmatch. They can be messages from
other players or reports by the computer about the action (e.g. "Fred was
just fragged by Jane's rocket launcher").
There are, of course, other things that will
popup on the screen from time to time. But right now let's just concentrate on
Acceleration Pads And Jump Pads
These are really fun. When you move over a jump pad it shoots you up into the
air. If the jump pad is slanted it will shoot you in a certain direction. If
it's on the floor it will shoot you straight up. Acceleration pads shoot you in
a vertical direction to another location in the arena (kind of like a human
Gates And Teleporters
Just like in Star Trek, the teleporters and gates instantly transport you to
another location within the arena. The only difference between the two is that
gates allow you to see where you'll go before you step in. Be careful, as you
can be killed if you are standing on a spot someone is transporting in to.
Lifts And Platforms
Lifts are like elevators. You get onto one and they take you up or down to
another location. Platforms are in constant motion. You can ride platforms to
another destination in the arena (typically platforms transport you safely over
hazards like lava).
Lava And Slime
Yuk! It's best to avoid moving over these obstacles, as they quickly drain your
health and can kill you. This is especially true with deep pools of lava and
slime. If you fall into one of these you've got problems!
Fog And Water
These are atmospheric effects. Fog can limit your vision so be careful when
moving through thick layers of it. Deep pools of water can be swum in. To swim
down, look in the direction you want to go and press your move forward
button/key (W). To swim up, press the jump button/key (space bar).
Triggers can be activated by either buttons you press by walking up to them, or
floor plates you walk over. Triggers simply cause something to happen (like a
door opening or a bridge extending). The trigger's effect is usually nearby and
Voids and The Fog Of Death
The fog of death looks like fog but it's actually radioactive vapors that will
kill you if you're exposed to it too long. Voids look a lot like black holes. If
you fall into a void you're dead, and you loose a frag on top of that as a