Part II - Weapons And Items
This section presents a brief overview of all the weapons and items in Quake III
Arena. Note that the manual and help system that comes with Quake III can server
as a quick reference if you forget something. In the manual consult pages 9-14.
In the help system, information about weapons and items can be accessed by
clicking "Game Manual" and then "The Arena Eternal."
The table below lists out each weapon in Quake III Arena, the keyboard key to
activate it, and a brief description. Note: When you start out a game you only
have two weapons with you - the gauntlet and a machine gun.
| Basically it's just a small rotating
blade attached to your hand! While it looks and sounds deadly it's only a
weapon of last resort. If you have to use this you're in big trouble!
|Ahh, the good old reliable
machine gun. It packs a good punch but it takes several hits with this to
bring opponents down. Use this weapon when you're in close proximity to an
|An excellent close up weapon, the shotgun
delivers one power punch. There is a short delay between shots for
reloading, so don't use it for rapid firing. This is one of my personal
|This gun fires a grenade
that detonates when it either hits someone or a few seconds after it lands
on the ground. Fire this puppy into a crowded room and watch players
||One of the most popular Deathmatch weapons
of all time. The rockert launcher has range and power. But since rockets
move slowly they can take a while to hit targets, and it's not easy to hit
them at long range unless they're standing still. Don't fire this when
you're close to other players or obstacles - you're just as likely to kill
yourself as them!
||This gun delivers a bolt
of lightning that's useful for lighting your opponents up. Use it at close
||Rail guns fire depleted uranium slugs at
super fast speeds. Anyone who gets hit with this bad boy is almost
guaranteed to be obliterated. However, it takes a fine aim to hit targets
and reloading between shots takes time. Good for long range or extreme
close up kills.
||Kind of like a laser gun,
the plasma gun fires pulses of plasma energy. This is a very good rapid
fire weapon, but I've found it's easy to miss targets because the large
pulses obscure targets from view. Still, not a bad weapon to have on hand.
||As the name implies, this is a big freaking
gun! It fires powerful bursts of energy and has a good reload time (unlike
the old BFG in Quake II). Use this when everyone in the room has to be
fragged right now!
Besides ammunation, you can pick up armor, health
spheres, and special powerups.
The red armor is the strongest armor and provides 100 points of
protection (up to 200 points). Its power decreases by 1 point as every second
goes by though. The yellow armor gives you 50 points of protection and
like the red armor it can reach a maximum of 200 points and it also decreases by
1 point each second. Finally, the green armor units give you 5 armor
There are 4 different kinds of health spheres. The green health sphere
gives you 5 health points. If you get a green sphere and you're already at 100
health or more you will get the 5 points but any increase above 100 will
decrease by 1 point every second.
Gold health spheres give you 25 points of
health. A good solid value! Orange health spheres provide 50 health
points. Nice! Finally, the Blue health spheres (also called Mega health
spheres) give you 100 health points, but your health will gradually decrease
down to 100 at 1 point per second.
There are several nice littler bonus powerups that are available through out
multiplayer games. Here they are:
Battle Suit: This sphere of protection
will guard you against damage from everything but the fog of death and endless
voids (which are discussed later). So don't get too cocky.
Flight: When you have this powerup you can
quickly shoot yourself through the error with little effort simply by pressing
the crouch (C) or jump (space bar) commands.
Haste: Think of this as the speed powerup.
When you've got it you can move very fast.
Invisibility: This powerup, quite
obviously, renders its owner invisible. Neato!
Quad Damage: A common powerup that gives
you weapons double the damage power when you've got it. Make use of it quickly,
because its power fades fast.
Regneration: The regeneration powerup
steadily increase your health to 200 points or to whatever level it can reach
before it wears out.
No, this isn't your toothbrush or favorite pillow. Personal items, also called
carried items, are things you can pick up and carry with you to be used later.
There are only two carried items in Quake III so it's easy to remember them.
Items are used by pressing the Enter key.
Basically a shot of health that can be used anytime. Save this until you need
that little extra boost to get back to full health.
When you activate this item it will transport you to a random point in the
arena. Only use this when you need to quickly get out of sticky jams. Of course
there is a chance it could teleport you into an even worse situation!