For help in coding and porting DevQ2 to various platforms:
Blane "Xardion" Dabney
James "Mr. Totoro" Lee
Aubrey "Painberry" Hesselgren of Matrix Quake2
Jammin from Clan 311
For all testing, suggesting, and spreading word of Devastation Quake2:
Steve "sh4ms" Rowbottom
Andrew "mad" Nordstrom
Tommy "Phyzik" Jones
Steve "Teeb" Kennis
Tina "Derivative" Kennis
Seneca "KGB-Satan" Louck
James "General Mischief" Shride
PlanetQuake - For hosting our site, and for being the
incredible game information source that it is.
The Q2PMP - An indispensable resource, for
it's tutorials, tools, news, links, etc, etc, etc. One stop shopping for everything
This model's look is adapted from Games Workshop Space Marine Dreadnought of WarHammer 40K
The QTiP guys (plugin for 3D Studio
MAX) - Darin Petersen, Mike Cronin, Ben Throop for responding so quickly when I was
running into complications.
Paul "THE MAN" Steed, Michael "Mag" Mellor - both of whom bothered to
take the time to reply to my nagging emails
Quake Devels - A great coding
tutorial page with a huge message board.
Inside3D - A good source to get the basics
that you need to start programming a Q2 mod.
Warzone BBS - A fantastic developing message board where you're bound to get all your
All the developers out there with tutorials on their websites
id Software - For Quake2, and for showing us that it IS really fun
to shoot eachother. ;P
TOOLS USED FOR GRAPHICS:
3DStudio MAX v.2.5 with the QTiP
Paint Shop Pro,
Npherno's Skin Tool,
TOOLS USED FOR SOUND EDITING:
Sounds were edited using SoundForge 4.5c
TOOLS USED FOR PROGRAMMING:
Devastation Quake2 was developed and compiled using Microsoft Visual C++ 5.0.