DEVASTATOR
WELCOME TO DEVASTATION QUAKE
WELCOME TO DEVASTATION QUAKE
HOMEDOWNLOADSSCREENSHOTSHOW TO PLAYCREDITSLINKS


Devastation Quake2 was brought to you by Team Devastation:

"SlapHappy"
Chris Kelly
(2D/3D Graphics)

[email protected]

"ColdFuzion / Efflixi"
Michael Arnold
(Sound Editing)

[email protected]



"section8"
Devin Kelly
(Programming)

[email protected]


Special THANKS to:


For help in coding and porting DevQ2 to various platforms:

Steffen Haeuser
Blane "Xardion" Dabney
James "Mr. Totoro" Lee
Aubrey "Painberry" Hesselgren of Matrix Quake2
Jammin from Clan 311
Richard Hess
Zoran Lazovski


For all testing, suggesting, and spreading word of Devastation Quake2:

Steve "sh4ms" Rowbottom
Andrew "mad" Nordstrom
Tommy "Phyzik" Jones
Steve "Teeb" Kennis
Tina "Derivative" Kennis
Seneca "KGB-Satan" Louck
James "General Mischief" Shride


PlanetQuake - For hosting our site, and for being the incredible game information source that it is.

The Q2PMP - An indispensable resource, for it's tutorials, tools, news, links, etc, etc, etc.  One stop shopping for everything game art.

This model's look is adapted from Games Workshop Space Marine Dreadnought of WarHammer 40K

The QTiP guys (plugin for 3D Studio MAX) -  Darin Petersen, Mike Cronin, Ben Throop for responding so quickly when I was running into complications.

Paul "THE MAN" Steed, Michael "Mag" Mellor - both of whom bothered to take the time to reply to my nagging emails

Quake Devels - A great coding tutorial page with a huge message board.

Inside3D - A good source to get the basics that you need to start programming a Q2 mod.

The Warzone BBS - A fantastic developing message board where you're bound to get all your questions answered.

All the developers out there with tutorials on their websites

id Software - For Quake2, and for showing us that it IS really fun to shoot eachother. ;P

TOOLS USED FOR GRAPHICS:
3DStudio MAX v.2.5 with the QTiP plugin,
Adobe Photoshop,
Paint Shop Pro,
Npherno's Skin Tool,
Quake2 Modeler

TOOLS USED FOR SOUND EDITING:
Sounds were edited using SoundForge 4.5c

TOOLS USED FOR PROGRAMMING:
Devastation Quake2 was developed and compiled using Microsoft Visual C++ 5.0.