HOW TO PLAY DEVASTATION QUAKE2
It is recommended that you read this entire page to familiarize yourself with Devastation
Quake2. However, if you've played before, you may want to do one of the following:
Skip to Client Controls section- For a list of all OPTIONAL commands to
use when playing the game.
Skip to Server Controls section - For a list of extra commands for
configuring a server.
Skip to Devastators & Desecrators section - For a description of
what a Devastators and Desecrators are.
When you join a game, the server will be running one of the following game modes. You can
find out which mode is running at any time by looking at the top of your scoreboard
(pressing F1). Listed below are the modes:
FREE FOR ALL
= (gamemode 0 & friendly fire ON) - Regular deathmatch. Desecrators and/or Devastators
are spawned in random locations and are obtainable by any grunt. Shoot anything and
everything that moves.
GRUNTS = (gamemode 0 & friendly fire OFF) - Grunts cannot damage
damage fellow Grunts, and Devastators cannot damage Devastators. Messagemode2 works
between grunts, and also between Devastators, allowing for planned attacks/ambushes etc.
Desecrators and/or Devastators are spawned in random locations and are obtainable by any
grunt. Desecrators only follow humans, so Devastators should beware.
= (gamemode 1) - ALPHA Team vs. BRAVO Team. Desecrators and/or Devastators are spawned in
random locations. Each team has their own set of Devastators and/or Desecrators of which
only grunts from the corresponding team can obtain. Teams battle it out for the most total
frags. Suiciding DOES NOT count against the overall team frag tally.
= (gamemode 2) - ALPHA Team vs. BRAVO Team. Similar to Action Quake2 teamplay, the game is
round (battle) based. When you first join a server, you will be a spectator. From there,
you must join a team (if you aren't put on one automatically by the server). Each team has
a certain number of Devastators and/or Desecrators allowed for the match. An Equipment
menu will appear where players can choose who takes what equipment into battle. Beside
each selection is the (number in use/number allowed). IF THE MAXIMUM NUMBER OF THAT
PARTICULAR ITEM IS IN USE, YOU WILL NOT GET IT NEXT BATTLE. Watch the messages to be sure
it didn't say that all of that item is ALREADY IN USE. Selections are as follows:
DevastatorCG - You will spawn into the battle with a Chaingun Devastator.
DevastatorRL - You will spawn into the battle with a Rocket Devastator.
Desecrator - You will spawn into the battle near a Desecrator which will follow and
protect you. You'll have some weapons and a little armor to start.
Grunt - THIS IS THE DEFAULT when all else is used or nothing is chosen. You will spawn
with a plethora of weapons, and a good amount of armor.
Once there are players on both teams, there is a 20 second pause while players select
their equipment from the equipment menu. Equipment can be rechosen at any time during the
game by pressing TAB.
After the 20 seconds, a 5 second warning countdown occurs, and then the battle begins. You
will be spawned in approximately the same area as your teammates equipped with what you
chose from the equipment menu. From there you must locate and destroy the entire opposing
team. (Desecrators need not be destroyed, only their owners). Once a team is completely
wiped out, the battle is over, and the team with at least one survivor will be the victor.
A point will be awarded to the victorious team for each battle won.
When you are killed, you are DEAD for that battle, and you will become a spectator until
the battle is over. You cannot talk to anyone that is alive while you're dead. (why?
because you could inform your teammates of the location of enemies, since you are a
Console variables can be modified by the server admin by simply typing the name of the
variable followed by a value. The names of Devastation Quake2's console variables (so far)
are as follows:
gamemode "0" with Friendly Fire ON = Deathmatch Free-For-All (FFA), everyone can
damage everyone else.
gamemode "0" with Friendly Fire OFF = Devs vs. Grunts. Teamplay. Exactly what it
gamemode "1" with Friendly Fire ON/OFF = Annihilation Teamplay (Devs/Grunts vs.
Devs/Grunts) 2 teams.
gamemode "2" with Friendly Fire ON/OFF = Elimination Round-based Teamplay
(Devs/Grunts vs. Devs/Grunts) 2 teams.
devcg [value] = (Where [value] is a number from 1-16) Specifies how many DevastatorCG will
be available on the level for pickup. The map must me restarted for the new setting to
devrl [value] = (Where [value] is a number from 1-16) Specifies how many DevastatorRL will
be available on the level for pickup. The map must me restarted for the new setting to
des [value] = (Where [value] is a number from 1-8) Specifies how many Desecrator's will be
available on the level for pickup. The map must me restarted for the new setting to take
voting 0 = Clientside voting disallowed.
voting 1 = Clientside voting allowed (see also "vote" in the Client Controls
autoteam (For Annihilation & Elimination modes ONLY)
autoteam 0 = Players select team via menu upon connection
autoteam 1 = Players automatically join team with lesser players. If teams are even, join
team with lesser score.
winlimit (For Elimination mode ONLY)
winlimit [value] = Where [value] is a number that specifies how many battle wins dictates
a match victory, and consequently a map change.
logging 0 = No logging will occur, and log.txt will NOT be generated.
logging 1 = Statistical logging wil occur for each time a server is run. The output will
be written to "log.txt" in the /devq2 directory. Useful for server admins to
find out who's got da skillz.
The contents of log.txt can be read as the following:
-,(map bsp name), (map name)
(win limit), (time limit), (frag limit)
(player team), (player name), (score), (devs killed), (des killed), (grunts killed),
(frags with dev), (frags with des), (frags with grunt)
(NOTE: all players will be listed line by line...)
*, (time and date of level end)
Toggles appearance of BFG in any level. The default is 0. Meaning the BFG WILL appear in every level. When changed it will take effect after the map is changed.
Toggles 4 second invulnerability on player respawn. In case people complain that they don't live long enough.
NOTE: ALL Client controls are optional, they can be bound to keys or typed in the console.
"vote [flag] [value] ..." = A Clientside vote for the players to decide on what
type of game will be played. To initiate a vote, bring down the console (using the ~ key)
and type "vote", followed by a flag, followed by a value.
gamemode = Specifies the type of game to be played. (legal values 0,1,2)
ff = Specifies Friendly fire on or off. (legal values 0,1)
devcg = Specifies how many DevastatorCGs will be available on the level. (legal values
devrl = Specifies how many DevastatorRLs will be available on the level. (legal values
des = Specifies how many Desecrators will be available on the level. (legal values 0-8)
ex1. (in the console)
vote gamemode 0 ff 0 devcg 2 devrl 0
This command will initiate a vote to change the gamemode to 0 with friendly fire off
(Devs. vs. Grunts), as well as having NO DevastatorRLs and 2 DevastatorCGs available on
ex2. (in the console)
vote devcg 3 devrl 4 des 3
This command will initiate a vote to have 3 DevastatorCGs, 4 DevastatorRLs, and 3
Desecrators available on the level.
Once a vote is initiated by a player, every other player has 30 seconds to type
"yes" or "no" in the console to acknowledge the vote. A vote must have
50% of all the total players to pass. After the 30 seconds another vote may be initiated.
yes = Agrees with the currently initiated vote.
no = Disagree with the current initiated vote.
id = Toggle Player Identification. Player Identification simply displays on your hud the
name (and model/skin) of the player that's cirrently in your targeting reticle.
Teamplay messagemode2 chat symbols - (For Annihilation & Elimination modes
Within messagemode2 (say_team) chat phrases players can automatically send status
information about themselves by included special symbols within the phrase. Here's a
listing of the symbols:
%A = Your current Armor count.
%H = Your current Health count.
%W = Your current weapon.
%E = Your current equipment (Grunt, DevastatorCG, DevastatorRL, Desecrator Operator).
%L = Your Current location (the current closet item).
%N = Who you're currently targeting with id (you must toggle id on).
So an example would be to type in the console:
say_team "My status is %h/%a, I am near a(n) %N, as a %E"
Could be interpreted as:
say_team "My status is 100/25, I am near a(n) Mega Health, as a Desecrator
A toggle that when set to on, the player will not pick up and become a Devastator lying in
the field. This is useful for those who enjoy playing strictly as a grunt, and like
Devastator hunting. Default = off.
Similar to pickupDev, a toggle that when set to on, the player will not pick up and activate a
Desecrator. This is useful for those who strictly as a grunt, and enjoy the joyous world of
Desecrator hunting. Default = off.
A toggle that when set to off will Disable the annoying text messages that appear
on the hud, such as "Cannot use Desecrator with a Devastator". This is useful for people
who already know the rules of the game, and don't require textual queues.
* What is a Devastator?
A Devastator is a human controlled, slow moving, heavy assault vehicle with 2
very...big...guns. There are two types of Devastators so far: DevastatorCG and
DevastatorRL. Details on both are as follows:
Armor - Designed for assault/support, the thick hull of a Devastator is capable of
sustaining 5-7 times the damage a normal quake player can.
Dual Chainguns - (DevastatorCG) - The chainguns on the DevastatorCG were designed for
anti-vehicular combat, meaning they'll put a world of hurt on non-vehicles (i.e. you!).
They deal nearly 1.5 times as much damage per bullet than a regular chaingun, and have a
limitless supply of ammo, so one can rack up the frags very quickly.
Dual Rocket Launchers - (DevastatorRL) - The missile racks on the DevastatorRL here
originally intended for anti-aircraft firepower. Unfortunately, now they'll be pointed at
you. Firing in volleys of two, the rockets travel at about twice the velocity of the
handheld RL's projectiles.
Amphibious - The Devastator also has a built in life support system, so a player can't
drown while in it.
Critcal Damage Indicator - When the Devastator has sustained a considerable amount of
damage, a warning light will appear on the HUD (heads up display) and an alarm will sound
for every hit sustained thereafter.
* So how do I get into
Devastators will spawn at the start of each map at random location. (In Elimination mode,
you will chose to be one in the equipment menu.) They will appear as a revolving
Devastator torsos and will remain there for 60 seconds then spawn at another random
location, unless it is picked up.
These things are WAY too powerful, no fair! Well OF COURSE they have drawbacks! READ!
Slow - Most importantly is their speed. The Devastators trudge along at roughly half the
normal player's speed. So if those little quake runts find cover, you can kiss them
goodbye for a while.
Size - Armor stacked to that magnitude tends to make for a bigger target. A Devastator is
nearly twice as thick and slightly taller than a normal player. In other words, there's
not too many things to hide behind, besides walls.
Mass - Carrying all that armor and firepower obviously makes a Devastator extremely heavy.
Consequently, with each step taken a loud and resounding footstep will be heard from afar.
Also, the shear weight of a Devastator restricts jumping severely.
No Pickups - Once inside a Devastator, the player cannot collect any items. That's right,
no health, no armor, no weapons, no powerups, NOTHING. So whatever damage is done will
never be repaired. So if you're face to face with one, get a shot off while you can, it
Overheat - (DevastatorCG) The DevastatorCG's chainguns tend to heat up after several
seconds of continous firing. Firing for too long results in an overheat where the weapon
will automatically shut itself down while it cools, during which it will not fire.
Slow firing rate - (DevastatorRL) While the DevastatorRL's missile rack fires extremely
fast rockets, the rate at which it fires is significantly slower than the handheld RL.
This will give some people the chance to escape between volleys.
* Destroying a Devastator
Upon destruction, the player who delivered the killing blow to the Devastator will be
awarded with 5 frags a grunt, 2 frags to a Desecrator activator, or 2 frags to a
Devastator. The Devastator item will be dropped at the site of the destroyed Devastator.
So if you want one, blow it up, and grab that Devastator! NOTE: In Elimination (gamemode
2), the Devastator item will NOT emerged from a destroyed Devastator.
Suiciding (self destructing) - Self inflicted deaths while in a Devastator (i.e. falling,
getting crushed, typing "kill" in the console, etc.) will result in -5 frags to
* What is a Desecrator?
Basically a mini tank. It will follow its activator and target any enemy within a certain
range of itself.
After it targets an enemy, it will pause while it "charges up" its weapon. If at
the end of the charge up the target is still in range and in the Desecrators line of
sight...well, there won't be much left of him/her. The impact also explodes cause massive
damage to the area around the target. A frag will be awarded to the activator if a grunt
is killed by the blast, and 2 frags will be awarded for Devastators or Desecrators that
While the Desecrator is extremely powerful and well armored, like the Devastators, it has
faults. Read on.
Mainly the fact that it is VERY dumb. It won't be able to figure its way around corners or
other types of turns. The activator will have to literally "guide" its every
movement to get it to follow closely. Also, Desecrators take a 3 costly seconds to reload
after firing a shot. This gives a lot of time for grunts to scramble for cover. And
finally the Desecrator cannot climb ladders, limiting its mobility on certain maps.
As a note to activators, you REALLY don't wanna be in the way of a shot when it fires. As
a note to everyone else, you REALLY don't want to be standing in the shadow of a falling
When the Desecrator is destroyed, 5 frags are awarded to a grunt, or 2 frags Devastators
or other Desecrator activators. Be warned, Desecrators take a BEATING.
What happens when the activator is killed? The Desecrator will collapse and become
available to any user for pickup. And no, the activator cannot be a Devastator. So many
times it's quicker and easier to kill the activator than the machine itself. NOTE: In
Elimination (gamemode 2), the Desecrator will become available to any grunt on the same
That's it! So why are you
just sitting there?!? Dammit marine! Get your ass in gear and witness the DEVASTATION!