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Editorial Index

Recent Editorials:

I WANT my CD key!
12/13 - id's decision to use a CD key is justified

Report Card to the NIMF
12/1 - A response to the NIMF's report on violence in video games

Violence and Gaming
11/16 - Quake responsible for youth violence?

A Purist's Rules for FPS Multi-Player Design
11/5 - Keeping FPS' clutter-free

Rebuttal to Essobie's Editorial
10/15 - Grapple Controversy-Part Deux
The Woes of Being a Multi-Gamer
10/12 - Game Loyalty?
CTF != The Grappling Hook
10/7 - Q3 Arena sans grappling hook?
Jailbreak and Free Lunches
10/4 - Do mod makers "owe" people anything?
Pixels and Texels
9/13 - A look at the future of video cards
Yes, Camping is Evil!
9/2 - A response to "The Evils of Camping"!
Give Me Cable or Give Me Death!
8/31 - Will we all be LPBs one day?
Does Age Equal Maturity?
8/25 - A look at the age factor in gaming.
HeadHunting
8/23 - Mods and intellectual property
To Smack or Not to Smack
8/12 - Trash talking and the FFF!
The Evils of Camping
8/9 - We love to complain!
Trends in the Gaming Industry
7/13 - A look at the shift to multiplayer only games
32-bit Graphics Shows 3dfx's True Colors
7/12 - A continuation about the Voodoo3...
Is She 7 or 17?
6/30 - About the Voodoo3...
Doom 2000 and Q3A
5/26 - Fragmaster speaks his mind
The L33T D00D Multiplayer Tutorial
5/11 - Addressing their needs
Sue 'em All...
4/15 - The id Software Lawsuit
(more)

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Comments or ideas? Feedback?

It's Our Game And We'll Capture If We Want To
A rebuttal to last week's editorial
  — by Ian Hamilton

I have to say that I was rather irritated by the recent editorial criticizing the dominance of Capture the Flag mods in the FPS community. The editorial started out all right, making a valid point that many mods created and servers run nowadays are CTF-oriented, but then moved on to a barely concealed "CTF mods are unoriginal and the people who play them suck" attitude. It is true that there is quite a bit of CTF happening in the community and that it is apparently the most popular style of modification out there, but people have a right to play what they want. Criticizing their choice of mods because it's been around awhile, or because the choice is popular, is puerile. "Not enough people play what I like, wah!"

All Downhill From Here

The author states, "I think that some people continue playing CTF because they've gotten so used to it that they suck at anything else. I just hope that everybody wakes up from the daze they've been in and realize that there are better things to play then CTF." First of all, playing CTF well requires deathmatch skills, communication skills, teamwork skills, and knowledge of the strengths and weaknesses of the various items, special features, and weapons. Name for me another teamplay mod or Tribes mode that requires anything more than that, please. If you're good at CTF, you'll have at least a fighting chance elsewhere. Second, everyone is certainly entitled to an opinion. I think the author needs to realize that the same applies to everyone else, too. People who play CTF are not necessarily "in a daze." I play it because I like it. I also like Action Quake 2, for that matter. No single person's opinion is law. I personally find Weapons Factory a little more fun than regular CTF because of the added strategy that classes bring.

Correction

Also, the singling out of LMCTF as being unoriginal is definitely misplaced, because LMCTF was released BEFORE Zoid's Q2CTF. As for the snazzy new features and the continued development of LMCTF, who is to say that someone has to stop working on a mod just because it's done? Besides, LMCTF has some of the best modifications to make CTF more interesting and customizable than any other mod I've seen. One thing I learned in my Journalism class was that you do your research BEFORE you write the editorial.

Unoriginal? Says who? Who cares?

When a good mod like CTF comes out, people invariably find ways to improve on it. There are features people want added, modes of play people dream for, and even some features they want disabled, so they modify it to suit their tastes. Faster grapple. More techs. Team-specific triggers. Sound commands. Classes. How is this bad? How is this being lazy? A news flash: people create mods because they want to. They don't get paid for it, and they are not forced to "have a new mod out by Monday" by anyone. People create what they create because they wish to see it made.

To call someone a "lazy SOB" because they want a few new techs in their CTF game or want it to be more difficult to recover the flag is childish and unacceptable. True, in making a CTF-based mod, the mod maker is not making anything entirely new, but that's not what they want to do. They do not claim to be making a whole new mod. If anything, this kind of tweaking shows plenty of creativity. "Originality" can mean conceiving of improvements as well as conceiving of entirely new products.

Does Tikki believe, then, that id Software is "unoriginal" for updating its games, authorizing expansion sets, and tweaking the code to satisfy the players instead of focusing entirely on new games at all times? Without expounding on existing material, we'd be stuck with incomplete, unoptimized games and mods that would alienate would-be players.

Who's the lazy one here?

It is true that more CTF-style mods have been made than any other. But, if anything, that is a testament to the versatility and popularity of CTF, not to its stagnation, as suggested. Also, I can certainly understand that there are other great mods out there, like AQ2, Freeze Tag, and Qwar2, to name but a few. However, if CTF is popular, then it is popular, deal with it. Don't think a mod is receiving the attention it deserves? Run a game of it yourself! Want something new? Go ahead and make it! No one's stopping you or saying that you have to just talk about it and stay inactive. Just please don't criticize people for making modifications of something they already like in order to make it more enjoyable. After all, I certainly didn't see any new ideas in Tikki's editorial.

-- Ian Hamilton

Feedback




The views in this editorial are not necessarily those of PlanetQuake, its staff, cheerleaders or legal counsel.

If you want to try your hand at writing an article or editorial, send it to crsipy@planetquake.com. All contributions are welcome.


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