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Editorial Index

Recent Editorials:

I WANT my CD key!
12/13 - id's decision to use a CD key is justified

Report Card to the NIMF
12/1 - A response to the NIMF's report on violence in video games

Violence and Gaming
11/16 - Quake responsible for youth violence?

A Purist's Rules for FPS Multi-Player Design
11/5 - Keeping FPS' clutter-free

Rebuttal to Essobie's Editorial
10/15 - Grapple Controversy-Part Deux
The Woes of Being a Multi-Gamer
10/12 - Game Loyalty?
CTF != The Grappling Hook
10/7 - Q3 Arena sans grappling hook?
Jailbreak and Free Lunches
10/4 - Do mod makers "owe" people anything?
Pixels and Texels
9/13 - A look at the future of video cards
Yes, Camping is Evil!
9/2 - A response to "The Evils of Camping"!
Give Me Cable or Give Me Death!
8/31 - Will we all be LPBs one day?
Does Age Equal Maturity?
8/25 - A look at the age factor in gaming.
HeadHunting
8/23 - Mods and intellectual property
To Smack or Not to Smack
8/12 - Trash talking and the FFF!
The Evils of Camping
8/9 - We love to complain!
Trends in the Gaming Industry
7/13 - A look at the shift to multiplayer only games
32-bit Graphics Shows 3dfx's True Colors
7/12 - A continuation about the Voodoo3...
Is She 7 or 17?
6/30 - About the Voodoo3...
Doom 2000 and Q3A
5/26 - Fragmaster speaks his mind
The L33T D00D Multiplayer Tutorial
5/11 - Addressing their needs
Sue 'em All...
4/15 - The id Software Lawsuit
(more)

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Comments or ideas? Mail the Editorial Board

Oh Fargo ... your box is so ... big!
Fargo demonstrates the ideal Game box to CD size ratio. Don't mess with him. He's really taking this stuff seriously.


PC Game Boxes
They just aren't big enough, dammit!
  — by Fargo

What's the deal with PC Game boxes? Why are they so damn small, and so much alike?

It's my job to keep the PlanetQuake games library in order. After all, someone has to alphabetize all 36 copies of Quake that we have. In the process I get to open up a lot of game boxes, and let me tell you, sometimes it's downright disturbing.

For instance, one recent game was released in a box that was only about the size of an unabridged dictionary. Upon opening the box I was relieved that no space inside was wasted by a manual, just five or six handy registration cards and a few advertisements I'd been looking forward to. However, I was shocked to discover that my CD case was only protected by a massive cardboard sleeve merely twelve times the volume of the CD case itself. After the five minutes it took to remove the CD, I was forced to ask: Is it enough?

The answer, of course, is no. God forbid the PC industry stoops to the level of the console market, where uniform-sized boxes are barely large enough to hold their contents and stack neatly on shelves for easy viewing. I'd like to address a public letter to the PC games industry: We consumers demand bigger boxes!

My Shelf: A Sad Display of Not Enough Wasted Space

Just take a look at the shelf in my room, here. I can nearly fit 12 whole boxes on one single shelf. At this rate, there will be enough room in my house for things like books. Unsatisfactory. For crying out loud, the tops are almost level! Thank God they're mostly air.

Just for contrast, here's the entirety of PlanetQuake's game library, where we've packed about 80 CD's and most of the relevant instruction manuals into this single case. That won't do at all. This illustrates an important point: What would we do without those massive game boxes?

A Perfect World

Here me now, Game Publishers! The PC Games industry has no standards for a reason: To make it difficult for stores to display your products efficiently! Take advantage of that. We, the consumers, know damn well that the size and flashiness of a box is a precise indicator of the quality of game within. I demand holograms and foil packaging! I want huge boxes. I want to borrow my friend's SUV in order to purchase the latest hot title. Take a look at this handy diagram I drew outlining the proper way to market your CD:

Without this clever packaging, I'll never know how good your game really is. Besides, I only have so much money to spend on games each month. So, ideally, software stores should only have enough space to display two, perhaps three games at any given time. (And at least a couple of those should be Half-Life.)

Well, I've spoken my piece. Thanks for listening.

-Fargo

Speak out in the PlanetQuake Forums!

Email your feedback!
The views expressed in this editorial are not necessarily those of PlanetQuake, its staff, cheerleaders or agents in dark suits. Complaints should be directed to P. "BackPack" Danadage, Man of Action.

If you want to try your hand at writing an article or editorial, send it to [email protected]! All contributions are welcome.

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