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GameSpy:
14851 users in the last hour. HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Thu, 04 Jun 2009 11:05:29 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

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PlanetQuakeHTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Thu, 04 Jun 2009 11:05:29 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

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Recent Site Updates:
Tritin Films:
5/17, 08:41
Project Update
Rocket Vs Rail:
5/17, 06:47
A Rocket VS Rail Server Is Up!
Gloom Awakening:
5/17, 06:34
Two Great New Maps!
King of the Server:
5/17, 05:32
KOTS v5.1
/\/\atchMod:
5/16, 21:18
MatchMod 2000 1.0 , Released
Speed Demos:
5/16, 19:36
Classic Quake lives!
Tertiary Concepts:
5/16, 10:43
Should the Cathedral see ftp?
CQA:
5/15, 23:14
We need help!
Q3A: Coliseum2:
5/15, 22:28
Server Admins apply for FINAL!
Future Wars:
5/15, 20:12
FW 1.2 re-released!
Turkey Manor Design:
5/15, 11:40
Skin competition announced!
Shattered Art:
5/15, 10:16
Pic of Q3 \ UT Deadpool model!
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Choose Your Own Adventure December 18, 1998
  — Dan Miller

Sparked by the recent Quake III Arena IRC chat involving Brian Hook, Disruptor and Zoid, Dan Miller asks if id could be making the game TOO configurable, and if that could hurt it.

Play That Funky Music December 11, 1998
  — Dan Lichtenberg

Dan returns with a look at game soundtracks, and asks why they seem to be so underdeveloped compared to other aspects of the game.

One Tin Soldier December 4, 1998
  — Dan Lichtenberg

A look at characterization and storyline in FPS games, and whether it all really matters in the end...

Live Long and Prosper November 27, 1998
  — Mitchell S. Honnert

A response to last week's editorial "The Community To Come", this week Mitchell Honnert takes an all-together more optimistic look at things, and suggests that the future of the online gaming community is safe...

The Community to Come November 20, 1998
  — Marc Hawke

Marc Hawke takes a look at the effect the FPS glut over the next few months may have on the Quake community. With all these great games to choose from, how will any of them form a community on the scale that Quake did, and will they take talent and players away from the existing Quake community?

The Life of a Coder November 13, 1998
  — Russell Bornschlegel

Russell responds to last week's editorial "The Life of Riley" from the programmers' point of view.

The Life of Riley November 6, 1998
  — Andrew Smith

Andy Smith takes a slightly tongue-in-cheek look at the difference between console programmers and PC programmers, and asks why over time console games get better and better on the same hardware, whereas PC games always require more and more hardware...

Gimme Gimme Gimme October 30, 1998
  — by Matt "Valeyard" Dillahunty

A look at the "I want it all and I want it now" attitude of some gamers and the pros and cons of the online gaming community...

Death, Taxes and Patches October 23, 1998
  — by David "Huntred" Moon

Another month, another Quake II patch... Death, Taxes and Patches takes a look at the culture of the patch, and what can be done to bring an end to it.

Real Life October 9, 1998
  — by mr bump

A look at realism in computer games. Is realism the "holy grail", or is too much realism a bad thing?

The Ugly Truth About Camping September 25, 1998
  — by Rantage

A response to last week's editorial "The Lone Gunman", "The Ugly Truth About Camping" takes a look at whether camping is anti-social or just another tactic, and the attempts of the "Rule Nazis" to impose their own values on the game.

The Lone Gunman September 18, 1998
  — by Chikler

Chikler draws a thin line between sniping and camping and states the case for sniping being an art where camping is merely anti-social...

The Death Of The Quake Community? August 21, 1998
  — by MuuMuu

MuuMuu, creator of Quetiquette - the Quake etiquette guide - takes a look at the rise of the llama and the decline in respect in the Quake Community. Are these people ruining it for the rest of us?

Making Your Mind Up August 7, 1998
  — by Essobie

A look at air acceleration in Quake II. First it was semi-realistic, then it was QuakeWorld style, then it was back to normal, and now it's going to be up to the server op to decide... Why is leaving it up to personal preference even worse than messing with it in the first place?

Bring Back The Rush July 31, 1998
  — by Severen

Severen takes a look at weapons balance (or lack thereof) in FPS games. Should be trying to balance all the weapons, or was the dominance of the rocket launcher in Quake a good thing?

Enough Sequels! July 24, 1998
  — by Jamis Eichenauer

Clones and sequels have taken over the computer games industry just like they did the movie industry... Time for a new idea?

Testing, Testing... July 17, 1998
  — by Gestalt

A look at the problems Quake II and Unreal have had since their (premature?) release, and at how we can avoid it happening again...

Patchwork Quake July 10, 1998
  — by Gestalt

With the release of yet another patch for Quake II, mostly fixing problems introduced in the last patch and creating at least one interesting new bug in the process, Gestalt asks if it's time to call it a day...

Five Steps To Heaven July 3, 1998
  — by Twitch

In the aftermath of John Carmack's "We changed our mind" .plan, Twitch throws in his two cents on what it takes to make a successful multiplayer FPS...

Rumours June 29, 1998
  — by Christopher "shaithis" Buecheler

Muckraking and rumour mongering in the Quake community...

Quake I Forever June 26, 1998
  — by SumFuka

SumFuka of QDevels takes a look at why people want to turn Quake II back into Quake again... Quake is dead, long live Quake II. Embrace your new master and stop moaning about the rockets. :-p

Add On Packs: Pro or Con? June 19, 1998
  — by Fargo

Our last PQ Poll revealed that 70% of PQ visitors hadn't bought the Q2 Mission Pack, and almost 10% hadn't even heard of it. With Team Fortress II now set to appear as a Half-Life Mission Pack, Fargo takes a look at the subject in a vain attempt to submerge me in feedback mail...

Quake Arena June 16, 1998
  — by Fragmaster

Fragmaster makes a quick recovery from the shock announcement that Quake III is to be come .. Quake Arena (ahem), and takes a look at id's latest U-turn.

Hardware II June 12, 1998
  — by Gestalt

A follow-up to last week's "Hardware", featuring comments from members of Raven and Monolith...

Hardware June 5, 1998
  — by Gestalt

With comments from members of Epic, Shiny, 3D Realms and Raven, Gestalt takes a look at the ever rising system requirements for the new breed of First Person Shooters. Should we be expected to keep up with the latest hardware, or should we be expecting miracles from the programmers?

Does Size Matter? May 29, 1998
  — by Tungsten

Tungsten takes a look at teamplay mods and asks if big is beautiful. Why do we limit ourselves to four-a-side skirmishes in CTF tournaments when Quake II can handle dozens of players?

Just Because I'm Paranoid May 22, 1998
  — by John Bye

As StarCraft finds itself on the receiving end of a law suit after allegedly sending Blizzard information from players' system registry, John Bye asks if Big Brother is really watching...

Great Expectations? March 20, 1998
  — by John Bye

A followup to John's controversial Ultima Online in Court editorial. Is buggy software "okay" or even "expected" these days? Is poor quality assurance testing the reason for Quake II's bugs? Includes responses from readers and people from the industry alike.

Ultima Online in Court March 13, 1998
  — by John Bye

Angry Ultima users are suing Origin/EA for misleading advertising and game hype. John Bye takes a brief look at the case, and how it might impact the rest of the industry... especially in regards to the misleading box copy for Quake II.

Fun Names? March 2, 1998
  — by Witzbold

Witzbold's take on the Quake II "fun name" debate. Why are they important? How are they different from animated names? Should they be added back in? Why?

How the Mighty have Fallen Feb 10, 1998
  — by Witzbold

Witzbold looks back at the hype that surrounded the birth of online gaming services, and where they are today. A fascinating -- and critical! -- look at the where the industry stands.

Thresh, Gamers Extreme, and the PGL Jan 27, 1998
   — by Joel Downs (Gamers Extreme)

A rebuttal from Gamers Extrme, answering allegations that Thresh's involvement with GX should disqualify him from competing in the PGL (Professional Gamers' League.)



(more recent editorials)

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