Well despite the hectic pressures
of life outside Quake 3 we've managed to make some real progress
over the past weeks.
Our website troubles have finally ended (hopefully). We're settling
in nicely to our new home here at Planet Quake, and the new look
website will hopefully be more appealing than the previous design
(or lack of).
However, the most important
news regards our two newly filled positions of modeller and mapper.
Our new modeller, Demon Princess, has been working on the Light
Warrior-Priest model. It's looking great, and hopefully it will
be done soon so we can share it with you.
Lukas de Kock has just joined the team as mapper, and at the
moment we're working on the design side of things with him.
One of the things that Equinox has prided itself on from the
start, is our distinct visual style (absent in the alpha test
unfortunately). Both Demon Princess and Lukas look set to continue
this design ethic with flair and enthusiasm, as their current
work, and examples of past work show. You can expect some great
things from them in the future.
I've begun working on the HUDs,
and other small visual changes while I wait for the influx of
new material (models and maps), and the ever-busy Crepitus has
been cleaning up the code and working on the new website design.
We still have positions open
for anyone wanting to join the team. If you're interested drop
me a line at ([email protected]) with examples of previous
work, and I'll get back to you as soon as possible.
At the moment we're looking for someone to help with the skinning
of Demon Princess' models and someone to help create sound effects
and/or music. However anyone with skills in any field will be
considered, so please feel free to offer us your expertise and
We'd still love to hear from
anyone who has played the alpha test. Your feedback and criticisms
are helping to make Equinox a better game. Thanks!