by Sumfuka and Gestalt
Clan Nine vs Memento Mori
Clan Nine had already lost the first game before they even started. They were
already convinced they were going to lose, and championship favourites Memento
Mori worked hard not to disappoint them...
The game opened with Memento Mori racing to an incredible 44-8 lead after just
five minutes on their favourite map, q2dm1 - The Edge. The megahealth room and
grenade launcher were locked down with ruthless efficiency, leaving Nine outside
in the cold much of the time.
Memento Mori displayed excellent team work, with two or three of their four
players holding down key areas of the map, juggling weapons and ammo as they
resupplied each other. With the map firmly under their control, some MM players
went for two or three minutes at a time without dying. By half time they were
already a commanding 50 frags ahead, and this stretched out to a humiliating
100 frag lead just five minutes from the end!
Nine managed to pull themselves together for a counter attack, but it was
already much too late. Three of their players teamed up to take back the
level, but it wasn't enough to save them. Final score, 148-55.
Game two was on q2dm3 (Frag Pipe). In true fashion we saw Nine come out with
guns blazing, determined to force a deciding match. They did that, taking the
first rail and quad. After a couple of minutes Nine led 16-8.
Fierce battles continued across the level, as both teams tried to control the
double shotty area and the railgun. There was an amusing moment when one of
the MM guys tried to jump across to the railgun, but landed in the slime instead.
He had enough health to survive the hot bath, but was squished by the moving
blocks. Doh! 31-28.
MM managed to grab a quad in the middle of the game, but it was neutralised
when two Nine players spotted him at the yellow armour and generously tossed
up some grenades to him. More battles focused around the quad and we saw
extraordinary railgun skills from both teams. At half time the score drew
Memento Mori grabbed the second invulnerability, and we saw Nine use the quad.
Usually the 666 > quad, but in this case they didn't meet each other, and Nine
grabbed more frags. With the next 666, the MM player decided to go lava swimming.
In the final minutes of the game Nine consolidated their hold on the double shotgun
and Quad region. They blazed out winners, 115-101.
Memento Mori would normally be congratulating themselves on another victory at
this point, as they are used to playing two map matches with the frag difference
deciding the winner. But the rules at EuroQuake mean a third deciding match is
The decider took place on q2dm2 - Tokay's Towers. Nine went out early, grabbing
their favourite spot - the long lift to the railgun and red armour. And MM grabbed
their favourite spot - the quad pool. They used the quad with deadly efficiency,
racking up 31-17 after just a few minutes.
With quad after quad MM surged ahead, always guarding it with at least two armed
players. Although Nine had the red armour and railgun, it simply wasn't enough fire
power against the quad rocket wielding MM players who came to clean out the area.
In the mid-game Nine changed their strategy. Two of them attacked the rocket launcher
and stepped off the small lift to ice the Memento Mori guard. However they didn't hang
on to the quad for long enough. MM took the red armour and held it despite brave attacks
with hand grenades from the under-armed Nine players. 115-68.
MM simply continued to dominate the level. They were obsessive about the quad, and
would use the BFG to secure it under pressure. Shot by shot they streaked ahead,
proving to be the better of two world class clans. Final score, 158-91.