|Projects | About | Roster | Links|
|Every time a quality
project is released from Fragbait Studios, you will find a logo here for
quick access to the project's site.
Fragbait Studios began as a local group of dedicated Classic Quake players in El Dorado, KS. As time passed, our computer skills and desire to create grew. We began to dabble in level editing and demo recording. About half way through the Quake 2 era, we actually released a small demo called "Up, Up, and Away!!" It was a simple demo, put to music and shot using Keygrip 2, that featured the highest jump possible on an id level in Quake 2.
That demo landed us on Blues News, and our web page hosted on my dial-up ISP took over 2000 hits in two days. We were hooked. There was nothing more fun than creating something quality for the Quake Community. The fun, while creating, and while others enjoyed our work, was amazing.
As time went on, skills continued to improve (especially considering the college educations present now) and we've continued our goal from the beginning: To create quality projects to be enjoyed by the Quake Community, and have a damn good time doing it. =)
After those days we've grew considerably in size and remained local to the Wichita, KS metro area (for the most part). Since the original demo, we have created a number of interesting things for the Quake Community, including Fragbait.org for the local gaming scene. However, it is now, with SpeedQuake, that we have finally made something of high enough quality and outrageously fun to become part of the GameSpy Network, hosted by none other than PlanetQuake.
It is a very bright era for Fragbait, and it only adds fuel to the collective fire for us to create even bigger, better, and more for the Quake Community.
We hope to be around for the duration, thanks for reading the page.
-- Travis "Ash" Bradshaw
|Listed here are the
Fragbait Studios members that have contributed to PlanetQuake release
projects. A complete list of Fragbait Studios members can be found on
Fragbait.org at this url.