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    PlanetQuake | Features | Articles | Review of 1998
   

>Review of 1998
PlanetQuake takes a look at the last 12 months...
  — by Gestalt

As 1998 draws to a close, the PlanetQuake staff take a look back at some of the events and games that shaped the year, as well as taking a look into the crystal ball to see what might be in store for us in 1999...


Quake II

It might have been released at the end of 1997, but Quake II really came into it's own in 1998...

As Fargo says, "The point release (the one that added all the deathmatch levels and made it, well, quite frankly, playable as a multiplayer game) didn't come out until early this year. And ... that was it! Quake II was the bomb."

A year after the game was released the (hopefully) final patch has now been released, and despite the flood of first person shooters over the last couple of months, the game that most of us are still playing is Quake II...

And that's probably largely down to the fanatical community of mod makers who have used Quake II to build real-time strategy games, Micro Machines style racing games, sports games, shoot 'em ups, beat 'em ups and arcade flight sims. And of course there's the downright weird mods like Catch The Chicken...

Fargo again - "Quake II's mods that came out during 1998 really blew me away. Rocket Arena 2 was amazing. LMCTF keeps getting better. Action Quake? Made me hunger for more! Every week there was something new to do with Quake II."

A quick look at the Quake II mod list on the GameSpy website shows there over 100 different mods running on various Quake II servers around the world, more than for most of the other games combined!


Mods of the Year

So with so many excellent mods to choose from, which are the favourites at PlanetQuake?

Fargo favours Rocket Arena II, especially team play on Q2DM1 (The Edge), and he's also a big fan of Action Quake...

Bastard is also a big fan of Rocket Arena II and Action Quake, though he adds "there are so many killer mods for Quake II that it's hard to single out just a few. Freeze Tag, Qpong, Generations, Weapons Factory, Cry Havoc... Variety rules."

Gestalt is still hooked on Zoid's Q2CTF after all these months. McKinley Revival is a classic, and all the maps have their charms, even the less popular ones like the poorly balanced Outlands CTF and the lag-prone Capture Showdown, which is now Gestalt's speciality map.

Another of Gestalt's favourites is "MAD - Rocket Wars", one of the mods available on the Disposable Heroes deathmatch pack by his own company The Coven. Replacing all the weapons (except the blaster and grenade) with different types of rocket including napalm, hallucinogenic mind gas, and even a nuclear warhead, this mod makes for tactical but frantic combat, and with a new version featuring CTF support due out soon, Gestalt will have the best of both worlds...

Probably the favourite mod at PlanetQuake though is QPong, a bizarre little mod from Team Reaction in which you push around a giant spikey ball, trying to steer it around (or through) the other team and into their goal. A bit like soccer then, but with added gibs.

Mix explains the attraction of it - "It was really something very different among the other Quake II mods, and has a visceral quality that just appealed to me. The action is non-stop - it's fun even with just two players, and to roll over someone _and_ score a goal was an experience to remember."

Fragmaster agrees - "Sweet christ, it's so much fun. It's the only way I play Quake II. I must admit part of the reason I like it is because I'm so damn good at it. :) There's so much more depth to QPong compared to other mods. If you haven't tried it yet, you're really missing out."

QPong won the PC Gamer mod design contest earlier this year, and it certainly deserved it with an original concept and addictive gameplay...


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