In case you haven't noticed, Quake is one of the most popular games ever made. However, id Software's newest game wasn't exactly thought up overnight... far from it. Quake was one of the most hyped, anticipated and long-awaited game of the nineties. Quake players probably caused the release of the infamous QTest (A limited deathmatch "test" of Quake. Served as a preview sorta.) and possibly, some say, the premature release of Quake.
So... when did all this Quake hype start? Read on....
That's right: 1990. The idea for Quake, though radically changed, has been around for seven years. Quake's concept changed very much through out its development. The idea was changed, twisted, changed again, revamped, and changed AGAIN until we ended up with the Quake we all know and love.
Coming Soon from id Software
As our follow-up to the Commander Keen trilogy, id software is working on "The Fight for Justice": a completely new approach to fantasy gaming. You start not as a weakling with no food--you start as Quake, the strongest, most dangerous person on the continent. You start off with a hammer of thunderbolts, a ring of regeneration, and a trans-dimensional artifact. Here the fun begins. You fight for justice, a secret organization devoted to vanquishing evil from the land! This is role-playing excitement.
And you don't chunk around the screen. "The Fight for Justice" contains fully animated scrolling backgrounds. All the people you meet have their own lives, personalities, and objectives. A 256-color VGA version will be available.
And the depth of play will be intense. No more "whack whack here's some gold." There will be interesting puzzles and decisions won't be "yes/no" but complex correlations of people and events.
"The fight for justice" will be the finest PC game yet.
-- Commander Keen .zip file, 1990
The expectations for Quake where probably set a bit high. For the most part, I will just let the material speak for itself.
Quake features a Thor-like character who, armed with a massive hammer, likes nothing better than to bludgeon his victims to death.
id is hoping to include some real physics in the game, so that characters will twist and tumble through the air when they fall from a great height, or be knocked flat on their back from a heavy blow. In-game sprites will also be depicted in 3d, unlike the flat two-dimensional characters that inhabit the Doom games.
The current Quake character ("Skippy" as I like to call him) is as close to a Thor-like character as Richard Simmons is. The real physics thing was a good idea.. can you imagine how cool it would of been? Jumping off a ledge, landing on your back and struggling to get up, etc. Quakeguy can jump off a building, grunt, lose a few health points and move on.
There will almost definitely be a multi-player link-up, as well as a VR tie-in with a major manufacturer. the last point is probably the most exciting, as many of the VR exhibitors at CES used doom to show off their respective helmets' abilities. by producing a game with a specific headset in mind, id software could finally kick-start the VR market in a b-i-g way. prices of VR-headsets are already in freefall - five manufacturers were showing off cheap sub-$200 helmets at the show - so a game designed to work with them would be an instant hit and could even be part of a bundling deal.
-- PC Format, August '94
VR Support? That is soooooo early 90's :) VR not only would be too expensive, but it would just be a novelty. There's no way an inexpensive VR headset could support... say.. GLQuake type resolution. According to John Carmack,
"We briefly had a vr headset working, but never in a production form."