Report from the front line...
by Cold Reign
It all began: on a Friday March, 12 at the Westin Central, a gorgeous hotel located in the northern most
part Dallas. This, however, wasn’t any normal day at the Westin... all the teenagers, and hundreds of
computers being carted in by bell-hops and then stacked against the walls gave that away immediately.
No Sir, this wasn’t normal, it was EXTREME ANNIHILATION.
EA was an official CPL event, set to last from Friday afternoon until Sunday evening, and it looked to be
deathmatch at its best!
The Set Up
Registration was supposed to start at 3:00pm on the dot, but I didn't get my name tag until about 4:15
(I'd been sitting there since 2:15), and the tables in the FFA (free-for-all) area were already filling with
the computers of the would be opponents.
The whispers of the people just setting up sounded more like a slight roar. IT HAD BEGUN!!!
The hotel itself was overwhelming, complete with beautiful carpets, huge couches for the smokers to
lounge in, our drinking water was served in nice glasses set on silver platters, and the chandeliers put the
icing on the cake. This was a very comfortable event to attend.
The event EA was set up very nicely, with plenty of room, and lots of power (a rarity for most LANs).
Networking was pretty good, with only minor problems connecting to the WHOLE room ... but nothing too bad.
There were dedicated networks machines running Half-Life, Half-Life team play, Mortyr, Tribes, and even
Need For Speed 3.
The booths were all laid out nicely, very professional looking, with lots of free goodies for the taking.
BSG (showing off the intensor chair), DiamondMM, and 3Dfx (yielding the Vodoo3) were the main booths present.
The tourney area was completely separated off, and of course was running on the latest Dell Pentium3 computers
(Dell was a big sponsor) and the 2 big screens were, well, big, and well positioned. It was very dark inside,
so the screens were easily seen from anywhere in the room.
One Two Three
EA jumped right into the competition, and the elimination rounds of the tournament began playing on base64,
in which most of the contestants were eliminated. Friday was when we got our first glimpses of Daikatana,
and the Daikatana tourney was played. For the most part, day one was spent setting up, and in tourney pre-lims.
The Quake II tourney was still in full swing, and the (unofficial) Q2CTF tourney began around nine-ish. There
was also an unofficial Half-Life tourney announced. The highlight of Saturday was when I was playing rail arena
and looked up from my screen to see QUAKE 3 being played on the big screens!!! The increased game speed, the
beautiful curves, and lighting, were all astounding.
One of the neatest features was the player id feature... The players names became visible ONLY when the
crosshairs were directly on the opponent, and were much more readable than those in Quake II. Look for
fast fury from Quake III...
The rest of my night was spent playing FFA, and looking down at the bottom of Dos Equis bottles, hehe.
The third (final) day was very tiring for me, as I'd been up all night carving a 3Dfx logo out of a bar of
Irish Spring (a contest that won me a Voodoo3 as soon as they come out - "Rok!"). Today would determine the
finalists, and would tell us who the EA KING of Quake II was.
The final matches were awesome... The competition was intense and everyone played very well (I think they
all wanted the $5000 and load of other cool stuff awarded for first prize). The final standings were as
The final match was played on match1. Immortal's performance was one of the best I have ever seen, his
shots were crazy accurate and he dominated the match throughout, the final score being 22-2. But it was
still worth watching every second. There is a recam of the match between RiX and immortal
here - I recommend going and getting
that one for sure!!!
The Wrap Up
Sunday was very cool. There were hundreds of door prizes including software, games, 3-4 hard drives, some
game controllers, an Intensor chair, video cards, and much more. The highlight of the door-prize give away
was when most of the raffle numbers being called weren't in anyone's hands, and they decided to just start
throwing the copies of Quake II out into the crowd instead of calling off all the numbers! It was fun to
watch the dog-piles!!!
immortal, RiX, and Makaveli were all awarded their trophies, and given their other prizes, and all three
were given a large applaud for their hard efforts. The EA staff did an excellent job through the whole
event, and it was (IMHO) a great success.
Well, that about concludes my write-up of the event, now I just can't wait for QuakeCon to roll around in
a few months...see ya there!
-- Cold Reign
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