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Keeping Up With the Bugs.
January 12, 2002 Abomonog
Can't they get it right the first time?
Quake 3 Arena will live a long life.
November 3, 2001 Abomonog
Many people just can't afford to keep up with technology anymore.
Hits at Any Cost?
June 8, 2001 IsmiteU
Where are the ethical bountries in gaming news?
February 7, 2000 PainBerry
Is it possible in any Quake game?
Is Quake 3 Art?
January 8, 2000 DamageInc
An insightful community member looks at the merit of Quake 3 as true Art.
The Cart Before The Source
December 5, 2000 Lee'Mon
Has the trend towards professionalism begun cutting mods off at the root?
Shafted by Father Time
November 14, 2000 Banshee
A member of Alliance Games gives his thoughts on when a mod gets Shafted by Father Time (and bad scheduling of release dates).
More of What's Wrong With 1.25
October 4, 2000 Niptlar and Yoshokun
A guided tour of why, how and where 1.25 goes wrong.
Oops I(D) Did It Again
September 26, 2000 Lee'Mon
id Software had released another Point for Q3A. Can those who asked for changes cope when they actually get them?
A House That id Built
September 4, 2000 Hellchick
The mod community has gone from making the weapons shoot faster to making total conversions that border on completely new games and sending out press releases about their newest projects. Is it in danger of losing its perspective?
A Whole New World
August 29, 2000 Lee'Mon
Lee'Mon played Doom once already; he hopes the new game will prove it can be so much more.
You Can Never Go Back
August 21, 2000 Plummer
id Software have made the announcement; their next product is a new DOOM game. But can it live up to its predecessor?
Where, Oh Where...
July 24, 2000 Lee'Mon
It's been a while since Q3A was released. So where are all the really cool mods we've never seen before?
Girls' Day Out
July 17, 2000 Hellchick
Hellchick discusses the QuakeCon 2000 event schedule and why women gamers should not be singled out for special attention.
Maps Where Maps Are Due
July 10, 2000 RiO
RiO says that realistic maps belong with realistic mods - trying to put them in a vanilla game of Q3A is pointless and ruins the playing experience.
The Genesis of the Storytelling Engine
June 26, 2000 Sven
Will the new DOOM technology come with a great single player game, or will it simply be another engine for the community to make those great single player games?
The Flames of Fandom
June 19, 2000 Lee'Mon
Fans are good, but can you be too much of a fan?
Pro Mode: A Return to Quakeworld?
June 12, 2000 Pappy-R
Should the Pro Mode mod be the standard for Quake III Arena competitions?
Quake Dead? Not Hardly
June 5, 2000 Hellchick
SAS of Barry'sWorld proclaims that Quake is dead and must make room for teamplay. But the long-running series is hardly dead.
Good Mod, Bad Mod
May 29, 2000 Banshee
What goes into the making of a good mod? An amateur mod author gives us his take on it.
Spheres of Influence
May 22, 2000 Lee'Mon
Gamers are changing the face of the industry by influencing a game through its entire development process. What's the result?
Long Live LAN!
May 16, 2000 Oswald
What makes a LAN party so much fun?
What Makes a Good Map?
May 8, 2000 RiO
Unfortunately for us, there's a lot of bad maps out there.
Roots? You're Talking About the Tree
May 1, 2000 Sven
Deathmatch started long before Quake.
"Missin' Pack"? I Think Not!
April 25, 2000 Lee'Mon
Is the negative feedback on the upcoming Q3A mission pack justified?
It's a Great Time to be Single
April 17, 2000 Sven
Quake 2 is a great single-player foundation -- the community should be using this to create new and innovative maps, mission packs, and more.
A Return to Netiquette
April 10, 2000 Lee'Mon
Have we become a community of arses?
On "The Games Kids Play"
April 3, 2000 Schnapple
Schnapple gives his assessment of 20/20's piece of games and violence and their interview with id's Todd Hollenshead.
Keep Quake Alive!
March 20, 2000 Pirate
Is the classic that started it all in danger of being forgotten?
Q3A Is A Wonka Bar
March 13, 2000 Ash
Unlike Hollywood celebrities, id Software and other important people in the Quake community are approachable, and that's what makes it special.
The Price of Freedom
March 6 , 2000 Lee'Mon
Pure server, the release of the source code...how do we keep the game security without taking away the fun?
Q3A = SDK? I Hope Not
February 28, 2000 Juan Golbez
A rebuttal to Schnapple's editorial.
On the Q3A Platform
February 21, 2000 Schnapple
Schnapple tells us that Q3A isn't a game, it's a platform for game development.
Talkin' 'bout My Generations
February 14, 2000 Lee'Mon
Lee'Mon tells Generations fans why the project never will come to be, and that they should move on.
Why Are We Here?
January 31, 2000 Lee'Mon
Lee'Mon talks about mod authoring and pulling yourself up by your bootstraps to a real job.
The Need for Speed
January 17, 2000 Seka
Seka tells us how id games like Quake are responsible for more powerful computers.
The "Foxed" and the Hounds
January 11, 2000 Leemon
Could your mod fall under the corporate axe?
The Boy Who Cried "TC"
December 28, 1999 Leemon
Has the term "TC" been taken too far?
Report Card to the NIMF
December 1, 1999 Leemon
A reaction to the NIMF's opinion on video games and violence.
The Importance of Complexity and Diversity in Today's Games
November 23rd, 1999 Requiem
FPS complexity challenges our skills.
Gaming and Violence
November 16th, 1999 Dru
Is Quake, along with other games in its genre, really responsible for acts of violence committed by today's youth?
A Purist's Rules to FPS Design
November 5th, 1999 Ryan "Novus" Harris
Keeping the clutter out of FPS'.
Rebuttal to Essobie's Editorial
October 15th, 1999 Andrew
Grapple Controversy-Part Deux
The Woes Of Being A Multi-Gamer
October 12th, 1999 Brian "Rozzer" Forsyth
CTF!=The Grappling Hook
October 7th, 1999 Essobie
Q3 Arena - minus the grapple hook.
Jailbreak and Free Lunches
October 4th, 1999 Steve Karstensen
Do mod makers "owe" people anything?
Pixels and Texels
September 13th, 1999 Roscoe Sincero
A look at the future of video cards.
Yes, camping is evil.
September 2nd, 1999 Assasin/Annihilist[LSD]
A response to "The Evils of Camping"
Give Me Cable Or Give Me Death!
August 31st, 1999 Hellchick
Will we all be LPBs one day?
Does Age Equal Maturity?
August 25th, 1999 Dissonance
Is age a defining factor in online gaming?
August 23rd, 1999 Monsto
Monsto from the "Headhunter's Team" talks about Tinman's port of Headhunters to Tribes.
Hitler Go Home!
August 17th, 1999 Fargo
To what extent should services like FilePlanet and GameSpyder monitor the content they link to?
To Smack or Not to Smack
August 12th, 1999 Hellchick
Trash talking and the Female Frag Fest.
The Evils of Camping
August 9th, 1999 Fiend
Action Quake 2 and camping.
Shifting Trends In The Gaming Industry
July 13th, 1999 Chris Smith (Dragon Master)
id switching to the multiplayer only games has triggered an interesting move in gaming trends.
32-bit Graphics Shows 3dfx's True Colors
July 12th, 1999 Roscoe Sincero
A continuation of the last article.
Is She 7 or 17?
June 30th, 1999 Roscoe
A look at what your getting and not getting with the Voodoo3.
Doom2000 + Rebuttal
June 3rd, 1999 EpsCylonB and John Brownlee
A response to the Doom2000 editorial and a responce to that...
Doom 2000 and Q3A
May 26th, 1999 Fragmaster
Fragmaster speaks his mind.
The L33T D00D Multiplayer Tutorial
May 11th, 1999 Lowtax
It's about time we addressed their needs.
April 15th, 1999 Lowtax
The 100 Millionth Editorial Written About The Stupid id Software Lawsuit.
PC Game Boxes
April 9th, 1999 Fargo
They're just not big enough, damn it!
It's Our Game And We'll Capture IF We Want To
April 2nd, 1999 Ian Hamilton
In defense of CTF and its community.
Capture The ZZzz...
March 26th, 1999 Tikki
Why are CTF mods so dominant in the first person shooter world? Can somebody chage the record please?
Breaking The Cycle
February 26th, 1999 WizardMan
A look at attitudes to newbies in the online gaming community, and the kind of treatment they have to face from the viewpoint of a genuine AOL ex-newbie.
Hard And Fast
February 19th, 1999 Ted J. Vessenes
A look at what makes QuakeWorld and Quake II different and how Quake III Arena may bring it all together.
Best Of Both Worlds
February 12th, 1999 Paul Campbell
Paul Campbell, aka [NME]MrBassMan, takes a look at the whole QuakeWorld vs Quake II debate and puts the European Quake II community's side of the argument. How does all this affect Quake III Arena? Are id being swayed by a small but vocal minority of American QuakeWorlders? Will Quake III Arena just be QuakeWorld with fancier graphics, will id succeed in bringing us the best of both worlds, or will they just cop out and leave it all up to the server ops?
Nice Guys Finish Last
February 5th, 1999 Dan Lichtenberg
A look at attitudes towards newbies, and etiquette and good manners in the Quake community, or rather the lack of both.
Just For The Fun Of It
January 29th, 1999 Anacrime
Do some people take Quake TOO seriously? It's just a game...
The Decline Of The Quake Empire
January 22nd, 1999 Chris "Mankovic" Stanton
Is the Quake community decaying? Are we in danger of being over-run by llamas, arrogant players, whiners and people who don't RTFM? Mankovic gives his $0.02...
Never Touch The Core
January 15th, 1999 Paolo "Nusco" Perrotta
Nusco of the Holy Wars team takes a look at the hardcore gamers and the great unwashed masses and asks which is more important to a game's success...
January 8th, 1999 Gestalt
Gestalt takes a look at violent computer games and the witch hunt against them.
June 16, 1998 Fragmaster
Fragmaster makes a quick recovery from the shock announcement that Quake III is to be come .. Quake Arena (ahem), and takes a look at id's latest U-turn.
Taking The Demon By The Horns
January 1st, 1999 Mitchell S. Honnert
A new editorial from Mitchell Honnert asks if id will become the Microsoft of the gaming industry, comparing id's Quake III Arena to Microsoft's assimilation of features into it's operating systems that has landed it in hot water recently. Will id leave features out of Q3A to avoid upsetting third party developers, or will they take the demon by the horns?
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