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    PlanetQuake | Articles | Interviews | Big Fuzzy Focus: True Combat (Beta 1.0)
   

Big Fuzzy Focus: True Combat (Beta 1.0)
Superrealism a reality?
— by Pappy-R


 - click for full size image
Home sweet home

Introduction

True Combat has been in the spotlight before for what they brought to Quake III almost exactly two years ago. In fact the first Focus on True Combat was posted excactly two years ago today. Spooky huh? Not really, True Combat isn't about spooky, it's about a very different terror, but terror none the less. The fear of what kind of sniping bastage is waiting around that building. The fear of what's on the other side of that smoke, and the fear that hits your gut when you hear the deafening click of an empty weapon, and it's yours. True Combat puts you there.

A lot has changed in True Combat, and we're not just talking about new features, models or cutting edge coding. The team, including the leadership has changed, and while that's hurt other projects with a loss of focus and/or direction, these guys have their ships sailing in one direction. Now let's put them through their paces and see just what's behind this new, and very hot edition of True Combat by shooting our ten questions at Race, model, skin and animation guru for the project

Interview

Pappy: Tell us a bit about the project.

Race: TrueCombat is a realism mod that is a balance between Simulator and Fun, pretty hard to do but I think we nailed it :) Changes to the base game Quake 3 are huge, some call mods of this scale total conversions and not many have the balls to attempt a project like it :) TrueCombat changes a massive amount of stuff but for a quick rundown we have... real world weapons with real world physics, damage, penetration, recoil, iron sights, also lens flares, free climbing, a kickass mission system, flash blend fx, bombs and lotsa other crazy stuff.

Pappy: Have you been encouraged by the Betas you've released or Alphas you've tested under a closed atmosphere?

Race: Sure, if the beta 0.45 community was not there beta 1.0 would not be here now, we don't get paid, we need encouragement or we just put down tools and sulk. :)

Pappy: How long has the project been in development, and using this as a guide, how long do you expect it to take before it's a completed work you can sit back from and smile?

Race: TrueCombat has been in development for about 3 years but alot of that was wasted time. It took around 18 months from public "beta 0.45 build 12" to public "beta 1.0" but again alot of that time was idle development due to major changes in the team. How long before the project is finished is anyones guess, as long as there is a healthy community there should be healthy development.

Next: More questions, answers and pics!


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