Showdown: id vs. PQ
A friendly challenge, a few well-placed rail shots...and
an hour later, total ownage!
hops, skips, and jumps to evade doc's Lightning of Death
was showtime. The guys restarted the game and we were off!
Not being the world's best CTF player, I immediately took
defense -- my team coordination skills can best be described
with the phrase, "doesn't play well with others."
q3wctf2 is a defense player's dream -- a well-placed sniper
and a fully-loaded RL carrier are all you really need to control
your base. I stuck firmly with defense, aided by Sluggo as
our railing sniper, while the rest of the guys rotated through
defense and offense.
managed to sneak a capture in on us, getting the first point
in the game. No problem; we had THE team. When you've got
crt, the man who is known for owning, and Tungsten, the guy
who ran the epicenter of all things CTF, captured.com,
how can you go wrong? It wasn't long before our team, blue,
scored its first capture. The second capture took more time
-- id's defense was almost impenetrable. The one or two times
I made a foray into the red base, I saw four of them -- usually
Thanatar (Paul Jacquays) and Trillian (Graeme Devine) with
a couple of others for backup. Their defense was rock solid.
not quite as solid as our offense. Mad Dipper, Lee'Mon, Knower,
and the rest of our offense managed to grab the flag for a
second capture. It was 2 to 1. I noticed that crt was managing
to bash Todd Hollenshead on a regular basis.
thought you didn't like Q3A, crt? ;)" Todd H. teased.
like it just fine, just needs some tweaks :)" crt shot
back, unfazed. I think he bashed him again after that, twice
score climbed slowly, reaching 4 to 1 about halfway through
the game. We hit a plateau; every time our offense would grab
the flag, their defense would take it back just seconds later,
and vice versa. For nearly fifteen minutes the score stayed
put, until id managed to grab another capture. At one point,
the server seemed to be having fits -- "connection interrupted"
splashed across our screens. Then id got their second capture.
"No!" crt yelled. "I bet they pulled out a
plug somewhere to get that capture!" I'm pretty sure
he only said that in the heat of the moment. Pretty
myself opted for a change of scenery, jumping up to the high
walkway and switching to my railgun. I'm not the most accurate
shot -- until three months ago, I played Quake with a 33 kbps
connection, so railing was useless -- but I figured that with
the relatively low ping and my comfortable spot, I could probably
pick off a few. Sure enough, Thanatar came running in. Ping!
Dead shot. Of course, about two minutes later he got his
revenge by sneaking up behind me and picking me off with his
own railgun. Rat bastard.
the big chunks, boys," Pappy-R hollered (well, as much
as you can with text anyway). The blood spattered; the gibs
flew. Donna Jackson, the id mom, made the mistake of sneaking
into our base. It wasn't long before a blood-stained wall was
our only reminder of her. But no sooner had I taken her out
than superactionfunboy -- Kenneth Scott -- skates into the blue
base and pays me back. Damn. When I respawned and made my way
back to my post in defense, I saw Christian Antkow and Robert
Duffy hanging out on the upper balcony. I didn't make it through
our flag? You will take nothing and like it!
tension was mounting. The score climbed in excruciating slowness;
it felt like we'd been playing for hours. But the length of
the game was a testament to the skill of the teams: both id
and PQ had some great players. By the time we reached six
captures, id was trailing behind us with four. I heard later
from Graeme that the tension and excitement in the id Software
test room was as thick as it was in the GameSpy offices. When
the score reached 7 to 4, we had only one capture left to
go before victory was ours. And it didn't take long -- with
only a scant three health points, crt went in for the capture
and sealed our victory, making it all the way back to base
without a single health pickup. Now that's some good
we all got off the server, Graeme sent me a note telling me
that he and the guys hadn't played a game like that in a long
time, and that it was so much fun we had to do it again, if
only for id to clear they're name. The rest of the team stopped
by my office to say the same thing. And Todd H. sent me an
email summing it up nicely: "Ouch. Next time perhaps
we can mount a little better resistance."
Pappy-R said, they may be able to beat the world, but they
can't beat The Planet.