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    PlanetQuake | Features | Articles | CTF Showdown: id vs. PQ (page 2)
   

CTF Showdown: id vs. PQ
A friendly challenge, a few well-placed rail shots...and an hour later, total ownage!
  — by Hellchick


Thanatar hops, skips, and jumps to evade doc's Lightning of Death

It was showtime. The guys restarted the game and we were off! Not being the world's best CTF player, I immediately took defense -- my team coordination skills can best be described with the phrase, "doesn't play well with others." q3wctf2 is a defense player's dream -- a well-placed sniper and a fully-loaded RL carrier are all you really need to control your base. I stuck firmly with defense, aided by Sluggo as our railing sniper, while the rest of the guys rotated through defense and offense.

id managed to sneak a capture in on us, getting the first point in the game. No problem; we had THE team. When you've got crt, the man who is known for owning, and Tungsten, the guy who ran the epicenter of all things CTF, captured.com, how can you go wrong? It wasn't long before our team, blue, scored its first capture. The second capture took more time -- id's defense was almost impenetrable. The one or two times I made a foray into the red base, I saw four of them -- usually Thanatar (Paul Jacquays) and Trillian (Graeme Devine) with a couple of others for backup. Their defense was rock solid.

But not quite as solid as our offense. Mad Dipper, Lee'Mon, Knower, and the rest of our offense managed to grab the flag for a second capture. It was 2 to 1. I noticed that crt was managing to bash Todd Hollenshead on a regular basis.

"I thought you didn't like Q3A, crt? ;)" Todd H. teased.
Death from above!!!

"I like it just fine, just needs some tweaks :)" crt shot back, unfazed. I think he bashed him again after that, twice as hard.

The score climbed slowly, reaching 4 to 1 about halfway through the game. We hit a plateau; every time our offense would grab the flag, their defense would take it back just seconds later, and vice versa. For nearly fifteen minutes the score stayed put, until id managed to grab another capture. At one point, the server seemed to be having fits -- "connection interrupted" splashed across our screens. Then id got their second capture. "No!" crt yelled. "I bet they pulled out a plug somewhere to get that capture!" I'm pretty sure he only said that in the heat of the moment. Pretty sure.

I myself opted for a change of scenery, jumping up to the high walkway and switching to my railgun. I'm not the most accurate shot -- until three months ago, I played Quake with a 33 kbps connection, so railing was useless -- but I figured that with the relatively low ping and my comfortable spot, I could probably pick off a few. Sure enough, Thanatar came running in. Ping! Dead shot. Of course, about two minutes later he got his revenge by sneaking up behind me and picking me off with his own railgun. Rat bastard.

Take our flag? You will take nothing and like it!
"Leave the big chunks, boys," Pappy-R hollered (well, as much as you can with text anyway). The blood spattered; the gibs flew. Donna Jackson, the id mom, made the mistake of sneaking into our base. It wasn't long before a blood-stained wall was our only reminder of her. But no sooner had I taken her out than superactionfunboy -- Kenneth Scott -- skates into the blue base and pays me back. Damn. When I respawned and made my way back to my post in defense, I saw Christian Antkow and Robert Duffy hanging out on the upper balcony. I didn't make it through alive.

The tension was mounting. The score climbed in excruciating slowness; it felt like we'd been playing for hours. But the length of the game was a testament to the skill of the teams: both id and PQ had some great players. By the time we reached six captures, id was trailing behind us with four. I heard later from Graeme that the tension and excitement in the id Software test room was as thick as it was in the GameSpy offices. When the score reached 7 to 4, we had only one capture left to go before victory was ours. And it didn't take long -- with only a scant three health points, crt went in for the capture and sealed our victory, making it all the way back to base without a single health pickup. Now that's some good game.

When we all got off the server, Graeme sent me a note telling me that he and the guys hadn't played a game like that in a long time, and that it was so much fun we had to do it again, if only for id to clear they're name. The rest of the team stopped by my office to say the same thing. And Todd H. sent me an email summing it up nicely: "Ouch. Next time perhaps we can mount a little better resistance."

As Pappy-R said, they may be able to beat the world, but they can't beat The Planet.


0wnage!



 


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