Articles | Editorials
| Interviews | Classic PQ
Interview with COR Entertainment
February 19, 2005 Mogul
Mogul chats with the creative force behind Alien Arena!
World of PADman Interview
December 24, 2004 Mogul
World of PADman is one of the craziest and most incredible mods for Q3A!
Interview with Team Blur
November 10, 2004 Mogul
Team Blur is taking Q2 to the next level with Quake II Evolved!
Interview with Quaker-X
July 23, 2004 Pappy-R
One community member who's constantly taking the games and himself to the limits!
Punks Busted: Gumby
November 5, 2003 Terrynator
Gumby of PunksBusted.com talks a bit about the community-led PB ban list.
September 17, 2003 Madman
Tim Willits of id software took some time to talk about the design of Doom 3, and PQ's got the scoop!
September 18, 2002 Madman
We got a chance to talk to Jim Hughes of Raven Software about absolutely anything... except for Quake 4. Read on for commentary on the state of modding and more by an ex-community mapper!
QuakeCon 2001: EvilJohn
July 17, 2001 Ash
The QuakeCon 2001 goodness just isn't going to stop. Today we have the one and only EvilJohn, Executive Director of QuakeCon.
QuakeCon 2001: Tapper
July 17, 2001 Ash
With QuakeCon 2001 on it's way, PlanetQuake is all over it. First we interview Tapper, Director of Operations for the Mecca of Quake goodness.
Team Arena Map Pak 1
February 15, 2001 Pappy-R
id Software just released Team Arena Map Pak 1, a team effort from community members and id alike.
February 5, 2001 PainBerry
It's time to take a look at the creator of TargetQuake, an innovative side scroller modification.
January 26, 2001 Ash
After the 1.27 coding hussle, PlanetQuake sat down with one of the Code3Arena staff.
December 15, 2000 Hellchick
Team Arena is upon us, and things have gotten a quite a bit larger. id Software's Paul Jaquays gives PQ a little inside scoop.
October 11, 2000 Spyke
Lee'Mon never stops pimping himself!
Mr. Pants Gets Excessive
October 3, 2000 Spyke
The creator of Excessive Overkill dishes all.
Alliance Games Focus
October 2, 2000 Pappy-R
We catch up with the Alliance team as they gear up for v2.0!
September 28, 2000 Pappy-R
The SOG mod team lets us know what's going on with their Quake 2 mod!
Interview: Hardly Workin'
September 23, 2000 Pappy-R
The folks behind the machinima film Hardly Workin' work hard to let us know what's going on!
Interview: King of the Server 2000
September 7, 2000 Pappy-R
We get the scoop on King of the Server 2000 straight from the source!
Interview: Freakball Arena
August 25, 2000 Pappy-R
Pappy chats with 2 members of the Freakball Arena development team.
August 21, 2000 Pappy-R
Pappy sits down for a nice fatherly talk with everyone's favorite Content Manager.
Behind the Fortress
August 15, 2000 Hellchick
Hellchick talks with the Q3Fortress team during a visit
to QuakeCon 2000.
The Nehahra Project
August 9, 2000 Pappy-R
Pappy-R corners the guys behind the new Nehahra Project, a single player Quake 1 game and a great movie to go with it.
June 7, 2000 Hellchick
Hellchick talks to Silicon Ice, the team behind the upcoming action mod for Q3A, Urban Terror.
Weapons Factory Arena
May 24, 2000 Hellchick
WFA because the third most played Q3A mod one hour after release. Meet the team behind it!
Battle of the Sexes
May 2, 2000 Pappy-R
The guys behind Battle of the Sexes sit down with Pappy and dish the dirt on what they've got in store.
Hellchick Goes to id!
April 11, 2000 Pappy-R and Hellchick
Pappy-R does his best to extract what he can about Hellchick's trip to id Software. And it's not a pretty sight.
Inside the Thunderdome
April 5, 2000 Hellchick
Meet the guys behind this ultra-kickass Quake 2 mod, Thunderdome 2000!
March 29, 2000 Hellchick
Painberry and Zephro give Hellchick the dirt on their kickass mod, Matrix Q2.
March 23, 2000 Hellchick
The team behind the Quake 2 mod "D-Day: Normandy" sits down to talk about their work and their future plans.
January 28, 2000 Hellchick
Tritin Films talks about their work in the Quake movie scene.
January 26, 2000 Hellchick
The Shattered Realm team talks about their upcoming Q3A total conversion.
Steven "Massive Bitch" Irvine
January 21, 2000 LadyICE
Polycount's lead skin slave gets permission to speak out!
PQ's Little Helpers!
December 24, 1999 LadyICE
Meet the l33t guys behind our Levels of the Week and Mod of the Week reviews.
December 1, 1999 Dekard
Dekard talks with the creators of the best anti-cheat mods around!
Snipe this, Baby!
November 14, 1999 LadyICE
LadyICE gets inside the head of qor, creator of the Sniper mod.
Wrath and Mr. Rogers
November 5, 1999 Hellchick
Hellchick interviews the creators of the Darth Maul model!
November 2, 1999 Lowtax
Lowtax interviews Hellchick, the newest addition to the PQ staff!
Painberry and Capt. Torso Fall Apart Over Leper-Q2!
October 29, 1999 Pappy-R
Pappy-R interviews Painberry and Capt. Torso from Leper-Q2.
Your Ass is Mine!
September 21, 1999 Lowtax
Lowtax interviews Warzone from Assimilation.
September 16, 1999 Lowtax
Lowtax interviews Doyoon from Kick.
September 2, 1999 Cozmo
crt chats about the id master list fiasco, Gamespy, and
August 17, 1999 Lowtax
Loki's Minions talk about "Escape".
July 26, 1999 Lowtax
Team Devastation from the kickass Q2 mod, Devastation
February 24, 1999 Gestalt
id level designer Christian "Disruptor" Antkow talks to
PlanetQuake about his work at id, level designing with Quake
III Arena, and more!
February 10, 1999 Gestalt
American McGee, a level designer with id until he was "let
go" last year, just a day before the announcement of Quake
III, talks to PlanetQuake about how he found his way into
the industry, his work at id, and what he's been doing since
leaving the company.
February 3, 1999 Sluggo
Sluggo of Mod Central turns the tables on Gestalt to talk
to him about his work with The Coven, an independent games
developer that has just released its first commercial project
- Disposable Heroes, a Quake and Quake II deathmatch pack.
The Dungeoneer January
January 27, 1999 Gestalt
Paul Jaquays takes time out from his work on maps for Quake
III Arena to talk to us about the ups and downs of designing
levels for id's new game, as well as his long history in
the games industry, which started with a Dungeons and Dragons
fanzine, and took in Coleco, Interplay, Electronic Arts
and TSR along the way.
Eight Days A Week
January 20, 1999 Gestalt
Katherine Anna Kang, id's "Director of Business Development"
talks about her job, what it's like working at id Software,
and of course Quake III Arena!
December 23, 1998 Gestalt
Caspar of Pels Interactive talks about his site, interviews,
Quake, DynaBlaster and more...
Ahhh...Quake Arena! Ay-a!
November 18, 1998 crt
John Carmack, id co-founder and programming genius, took
time out during last weekend's PGL finals to talk with us
about Quake III Arena.
There's No Pain
November 4, 1998 Gestalt
In the third of our series of interviews with members of
PlanetQuake's small developers network, Jonathan Ruff and
David Biggs of RMD Software talked with me about their PainRift
mod, as well as the company's history and some of their
plans for the future, including a sequel to the popular
"After The Fall" Quake TC and "RMD Studios".
Eye of the Beholder
October 28, 1998 Gestalt
In the second of our series of interviews with members
of PlanetQuake's small developers network, Jason Girard
and Leonard Van Gelder of Endor Productions talk about Entron:
Freedom's Edge, Beholder and beyond...
October 7, 1998 Gestalt
Jason McIntosh, president and CEO of Ward
Six Entertainment, and the producer of their forthcoming
commercial TC "Dawn of Darkness", takes time out from his
work to talk to us about the project and a hint of things
September 16, 1998 Cold Fusion
Cold Fusion talks to VB69er and SeaBasS of the Modern
Warfare team about their upcoming Quake II Mod.
September 2, 1998 Gestalt
Stephen Karl, founder of Team Evolve, takes time out to
talk to Gestalt about the past, present and future of the
team behind the highly popular PainKeep Quake deathmatch
pack, including a sneak peek at their forthcoming Quake
II add-on, Zaero - due in stores any day now...
August 26, 1998 Cold Fusion
Cail and Bartender, two of the men behind Action Quake
II, were cornered by Cold Fusion. Find out what they had
to say about Action Quake II and their various other projects
- Paranoid, ATL and Staying Alive...
August 12, 1998 Gestalt
Founder of PlanetQuake, master of the Beatdown, Mark "Bastard"
Surfas talks to Gestalt about the birth of PlanetQuake,
the good, bad and ugly of the Quake community, Gamespy,
the future of the Beatdown, and how he got the name "Bastard"
in the first place...
Come Get Some
June 17, 1998 Fargo
A look at Duke 4Ever with George Broussard. This interview
was conducted at E3, shortly before 3D Realms decided to
swithch to the Unreal engine. Although the engine has changed,
the game remains the same, and this interview includes some
mouth watering hints at what we might expect from the latest
addition to the Duke Nukem series when it emerges some time
early next year...
Soldier of Fortune
June 3, 1998 Gestalt
Neil Manke, creator of many classic Single Player Quake
maps, has just returned with a new "Soldier of Fortune inc"
map for Quake II. Neil takes time out to talk to PlanetQuake
about his maps, Soldier of Fortune, Coconut Monkey, and
May 27, 1998 Gestalt
Dakota, the man behind Captured.Com, talks about CTF, Half-Life, SiN, the future of teamplay, and PQ's pimping power...
March, 1998 Fragmaster
An interview with DoomGod Hank Leukart, author of The Holy Doom FAQ and the Doom Hackers Guide. What ever happened to the once almighty ruler of the Doom World? What does he think about today's current shooters? Why did he leave and is he coming back?
February, 1998 Fragmaster
Scott Miller of Apogee\3DRealms talks about being "controversial," g.o.d. (not that kind), the PGL, upcoming 3DRealms games, the 80's, and the industry in general. Also, more information than you needed to know about Disc Golf and a lot of other strange stuff.
A Jail of Two Cities
February, 1998 Fragmaster
An interview with Jailbreak creator Dave "WhiteNoise" Wallin. Think Dave came out of nowhere to create one of the most popular Quake II mods around? Not quite. A veteran of the TC scene, Dave has worked on many popular (and not so popular) TC's, including a certain little "foxed" TC some of you old-timers should remember. Dave talks about his past, Jailbreak, editing, Mira Sorvino, and much, much more.