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    PlanetQuake | Features | Articles | PQ Turns Four
   

At Four, PQ Can Walk, Talk and Kick Ass
Now that we're all grown up and a funtastics four years old, where will we grow from here?
  — by Pappy-R

Buckle up buttercup, this guy is in control!

We're lighting some candles and breaking out the party hats today kids. Planet Quake is four years old, and that's a pretty damned good reason for us to be excited. The PQ and GameSpy staff along with readers old and new should be very proud today. To be four in this business is a serious accomplishment. To not have fallen by the wayside or have had to change your goals and direction in four years is an awesome feat that few have accomplished when you're talking about the gaming fan support realm. To have started at one site and grow into what GameSpy has become is just incredible, and I for one am so damn glad to be a part of it. For an extra treat, and if you missed it Thursday, check out the piece done by Fargo for the two year anniversary of Planet Quake, The Two Year Revolution. This piece will give you the history of PQ in the first two years. The start and growth of the Big Fuzzy before it was the Big Fuzzy.

I guess I'll take my time now to fill you all in on my bit of PQ history, which spans only the last 13 months and six days. I was an avid visitor of the Blue Planet since about November '96, about a month into the site's run. I along with many have watched it grow and never thought I'd be a part of since I was sitting up in the Canadian wilderness getting heavily involved with the tight Canuck community that was forming around Quake and QuakeWorld. Man, it seems so long ago in gaming years. In early September '99, the then PQ Site Director, Lowtax put out a call for a news person to fill in some time on PQ and like so many others, I applied for the job. I got a mail from Lowtax on September 7th saying that if I was interested in what PQ was offering, I had the job. I had to think this over for about 1.2 milliseconds (which is pretty good ping for the LAN in my head), and I said I'd start first thing the following morning. As luck would have it, nothing having to do with Planet Quake is without its omens because I was setting up a LAN at my place for a few close friends to kick it with when I got the news of my PQ gig.

The 'Chicker kicks ass and this is one of her sedate moments. "Yes ma'am!"

A couple short months later, A lady called Caryn "Hellchick" Law who had done some writing for a little site known as 3D Action Planet came on board as the new PQ Site Director where she worked side by side with LadyICE as Content Manager after Lowtax left. What was I doing through the changes in the power of the site? News damn it! I was all about the news. LadyICE has also since moved on to become Site Director of another very hot and happening Planet, Planet Half-Life. That brought the PQ staff to include Hellchick at the helm, myself on news and kicking in some articles whenever I pleased, Spyke was running along with the PQ Mailbag and PQ in Review (which is his baby) and the ever dominating GoG's, Cobby and Love2Play were our Forum police. Cobby has since become a goddess with powers over more forums than I have memories of the 70's and Love2Play has been kicking butt in those forums as well and handling the PQ Tech Tips. Lee'Mon was brought on to handle throwing the Editorial thing around and has since brought the generations fiction series to life, much to everyone's enjoyment. Then I realized I had saved enough money to buy off the powers that be, and have Hellchick removed as PQ Site Director and given some menial task at the GameSpy head office. Actually, she became the Genre Producer for all sites action under the 3D Action Planet banner. Ash was brought on for some news relief for me, but don't get me started on this guy.

Now that's out of the way, we can get back to me. I was offered a trip to California to meet the people behind GameSpy and the original butt kicker, PlanetQuake this past March and I took the first flight I could. This was a very cool opportunity to finally meet the people I'd been reading great stuff from and watching as they advanced the gamer support area online in leaps and bounds. While down at the new GameSpy offices, I did indeed meet the minds behind the "Green Guy" and was offered the chance to come on board full time. Most people who saw my news thought I was already GameSpy fulltime, but I assure you, that was done out of love for the community and a sick need to post the freshest news available. I still have that sickness, but the "powers that be" won't send me off to re-hab for it..oh well. So I came on board the mighty GameSpy as News Writer, Content Writer and Hosting Manager for PQ and in the following months I have to say that I thought Hellchick and I kicked some serious booty. It was a match made in binary heaven. Our ICQ log is hard to understand, with both of us spouting the same ideas at the same time. It was that smooth, and I hope it showed. In early August of 2000, yes not that long ago, Hellchick was offered a promotion to the position she holds currently (Action Genre Producer...remember?) and I was offered the helm of the mighty ship that was PlanetQuake. DUH! I took the job and here I sit.

Cobby is head of all things forum, but couldn't pay me enough to NOT post this pic.

Being in this position is extremely rewarding. Having the chance to bring great stuff to a community that appreciates it is beyond cool, and I'm sorry Mark, but "phat" doesn't even quite cover it. Here's a few moments I recall fondly in gaming history, that brought me to Planet Quake and the community it serves. I remember sitting at my kick ass (it was then) 486 DX thinking just how cool this whole First Person Shooter (FPS) concept was, and how I almost soiled myself a few seconds later when I opened a door in Doom, only to be face to face with that Imp. I remember hooking up with a buddy by modem in Doom 2 and being overwhelmed by the fact that I could see him running around the level, but not too far before I killed his ass, sorry Jim. I remember 'mouse look' in Quake and the true 3D world we all enjoyed right along with the massive multiplayer aspects of the web, LANs and tournaments. I remember the community starting up and sites like Blues, Redwoods and Planet Quake making me more aware of just how cool this all is, and that people were making mods and skins and their own maps! I remember my first column (Pappy's Place) sponsored by the Eat It! clan and all the smaller sites and such I've done along the way. It's an incredible community, and one that continues to impress and surprise me. I thank you all for coming together like this and I'd like to thank the early, yet still phat gamers that created Planet Quake, GameSpy and all the other Planet sites that support so many other games and series of games. I'd like to extend thanks to id Software for kicking ass and giving us what we love, the definitive FPS. Each Quake has brought us more than we originally bargained for and I love each one for it's own special style. Enough squishy, warm moments, now let's get on with the party and talk to some of the people that have made PQ what it was at one time or another in it's four year history.

Next up, the old school PlanetQuake staff join in...


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