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    PlanetQuake | Features | Articles | PQ Turns Four
   

At Four, PQ Can Walk, Talk and Kick Ass
Now that we're all grown up and a funtastics four years old, where will we grow from here?
  — by Pappy-R

I asked the past contributors of PQ to kick in with what they thought were four landmark moments in PQ's four year history, and here's what they had to offer.

Let's get things kicking with Fargo's comments. Fargo has become an icon in the gaming community for his commentary and off the wall sense of fairplay. He holds nothing back, including his outright disdain for any of the fine mental institutions that want to interview him.

Through the years, Fargo has gotten alot of use out of those fatigues.

I've been the Creative Director at GameSpy for, sheesh, almost three years now, and was volunteering for more than a year before that. I was with PlanetQuake before it even launched -- originally (get this) I was supposed to be the "news guy." I tried doing news for a while. You can still see my old archives at http://planetquake.com/fargo/oldnews.shtm. I learned early on that writing feature articles was a lot more fun/rewarding, at least for me, so I focused on that and -- well, you can see what I'm up to nowadays at GameSpy.com.

When PlanetQuake grew big enough to be able to afford employees, I hopped a jet across country to California where I've been ever since. From late 97 on I helped run Planet Quake -- for a while I was the main guy. I did the Pic of the Day every day until my eyes bled. I also wrote commentary on the front page every day -- does anyone remember that? And the Mod of the Week -- I started doing that and did it for something like a year. How about that time back in '98 during the fourth of July, when PlanetQuake had an enormous sign on the front page that said "Gone to the Beach?" Heh, that was me.

Gradually I did less and less directly with PlanetQuake... I'd finally moved off almost entirely by the time we launched the current design. I miss the days of Planet Quake, because back then the online hardcore game community was very small, a very tight group of mostly friends. These days things are different -- they're not necessarily worse, but there's a lot of businesses involved, and the community is so much bigger, soit's harder to feel that closeness. Fortunately there are still cool people and cool games involved, you just gotta accept that there's all this politics and companies to deal with as well. :)

Four landmark events for PQ:

  • When Planet Quake teamed up with QuakeSpy to take the program shareware and go big with GameSpy. That was the real online gaming revolution of the last decade. If it weren't for that, we'd all still be wrestling with one crappy pay-to-play service vs. another. AMEN!

  • Fargo's Dr. Evil moments are fondly remembered and widely feared.

  • When we launched Planet Unreal. I mean, until then, PlanetQuake was a fluke, right? Certainly you couldn't build another community like that for another game, right? Naw. PlanetUnreal is an awesome sister-site to PlanetQuake. It sorta proved why Planet Quake worked -- give a game's talented fans some resources, support, and publicity and they make beautiful things happen. A great day for PQ and the whole network.

  • "M3" -- the Manhattan Memorial Marathon. Bastard decided to team up with Bluesnews and Pseudo (Pseudo has since gone defunct, but it was a pretty important part of the Quake community back in the day) to throw a big LAN party in downtown New York City over the three day weekend. This was in May, '97. It was the first time a lot of us met in person -- myself, Joost, crt, Bastard, Dweomer, etc. etc. We all bonded. At least for me it reaffirmed my commitment to the site and the community -- it was just too much fun. We all came away from that and new we had to go BIG.

  • The second redesign -- Febuary 98. This introduced the "Pic of the Day" and a lot of stuff that is now standard across all of our sites (and across a lot of websites that copied it. ;) Mix and I worked on this one. It was, uh, kinda hard for people to swallow at first but the new color scheme grew on people, and it was with that design that traffic grew and grew and grew... A lot of the stuff we experimented with didn't work, but the stuff that DID work set a new standard across our network. Phatness.

Thanks you for kicking in your two and a half cents there Fargo, now get back to making me grin with Planet Fargo. Next up on the block is shaithis who has come to be known as Fargo's competition in the highly acclaimed GameSpy Grudge Matches. Alot of people don't know this, but shai spent a small stint as PQ Site Director under the guise of "Crispy". Here's what shaithis had to say on this momentous occasion.

Next up, shaithis shares in the moment...


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