QExpo 2003 wraps up for another year. You can catch some
closing ceremony words from FrikaC on the QExpo Site,
and here on PlanetQuake we'll take a final look at the expo with QExpo in Review.
Here's a list of some of the Classic Quake releases we've seen over the past week, but first a quick
chat with one of the organizers of this year's event, FrikaC.
Jube: How do you think that QExpo 2003 compared to previous QExpos as far as number of booths, enthusiasm for the event and quality of the released content goes?
FrikaC: The last Quake Expo had a few more booths than Quake Expo 2003, but it is
my feeling that there's been a general leap forward in both quality and content for the latest Expo.
Authors seemed better prepared for the Expo itself and many of them had multiple mods and
maps to show. Enthusiasm is a difficult thing to gauge. With the release of the Quake 2
engine source, a lot of the engine coding part of the Quake community have migrated up.
Even though this Quake Expo saw the release of quite a few engines, it seems as though
that portion of the Quake community was unhappy with the Classic Quake only nature of
Quake Expo. In addition, the excitement was more muted because last time everyone had
wild expectations and this time we knew exactly what to expect. The last Quake Expo
was more of a surprise to everyone involved.
In short, it's become old hat to most everyone involved and though they're probably all
enthusiastic about their projects and the debut of the expo, they generally appeared
more calm and more ready. It wasn't as wild and loud as last time, but everyone was
Jube: What would you consider to be this year's biggest QExpo highlights?
FrikaC: Well there's been so much released and done I couldn't really keep up with
most of it, it's been over a day since we shut the Expo down and I haven't really tried
half the things that were released. From the few things I've actually seen, I'm probably
most impressed with fteQW. It's an engine that basically combines all variants of Quake
into one, connects to Quake 2 servers and all sorts of odd and wonderful things.
I think the biggest highlight for me was DJQuake, Deej's hilarious comic strip about
Quake. It's the one thing I enjoyed looking at daily throughout the expo, it's a
shame Deej couldn't continue the series to the last day.
Jube: Will there be a Quake Expo 2004?
FrikaC: It's been talked about, however most people believe we should follow
our established pattern, skipping 2004 as we did with 2002. I personally wouldn't be
ready so soon for another expo, both pyschically and mentally. Putting on an expo is
exhausting work. For my projects I showcased, I started months in advance, way back
in January when we finally concluded the Expo would take place. To start again so soon
would be difficult for some modders, to be sure. On the other hand, I also worry about skipping 2004
as the Quake Expo seems to inject so much energy into Quake 1, and doing without it for
2 years seems like it could injure the community. I'd just have to say it's up in the air
at this point.
Jube: What's next for you personally? Any new projects planned or in the works?
FrikaC: I have a lot of Quake projects that were planned for a Quake Expo
release, but due to time constraints quite a few never made it. I plan to get back to
work on those and have them ready by Christmas. Most everyone I talk to wants me to
finish up Prydon Gate, my Quake RPG, but after working on it non stop for over a month,
I really need a good, long break. What I plan to be working most on is a mod I call
Pendinas which is something I've never seen as a mod for anything. If I had to compare
it to something, I'd probably say it's most like The Sims, but even that comparison
doesn't do it justice.
Jube: You gave a nice closing speech on the Quake Expo
site, but are there any other parting words you'd like to share with us?
FrikaC: The Quake Expo is something I never wanted to run. I was defaulted
into administering it when the original patriarch, CocoT left early on in the planning
of this year's event. There were some bumps along the road, but in the end I am proud
to have been a part of it.
Thanks go out to SantaClaws and Quest who did a large portion of organizing and
handling the entire event. Also thanks to nane, Horn, and CocoT who are the creators
of the first Quake Expo and contributors to this one.
QExpo in Review
Thanks to the organizers of Quake Expo 2003 and all of the event participants for breathing
new life into the Quake community! Visit the QExpo Site for
a full list of virtual booths and releases!
- Curse of Korweh by FrikaC, Prydon Gate Add-On with new features, spells and monsters. Devkit and editing guide available.
- Carved In Flesh Partial Conversion by [Kona]
- Dawn of Eternity @ Castle Necrosis
- Jeht, Galactix, Soldat and BattleMech @ Wazat's Booth
- Codename: Envenom by Renegade
- Quake Domination @ AI Cafe
- Team Fortress Stroggos & Nirvana 9 @ TFS
- Team Fortress Bots & Map Pack by Coffee.
- Pro-X @ Electro's Booth
- Tecno-X Mod for DarkPlaces
- Forethought Entertainment Mod @ FTE QuakeWorld
- Digits Quake by SA
- Respawning Monster Mod @ Castle Necrosis
- Ultimate Quad Capture & Quakability: Bot Arena @ CocoT's Booth
- Tanx v2.0.6 @ LTH's Command HQ
- CreatorsDream @ CreatorsDream Booth
- MultiWep & Scramble @ Datoyminaytah's QC mods
- Gold Rush Mod @ Gold Rush Booth
- JLmod @ JLsoft's 'JLmod'
- Oz Team Fortress 1.45 @ Oz TF Booth
- ajay's booth, Raptors, Raptors Return, Raptors 2, Bulldog Stadium, Lunkin's Journey and Lunkin versus Raptors.
- QBall @ QBALL2000
- Quake Extreme Mod & Hipnotic Extreme Mod @ Quake Extreme
- Starwars Deathmatch Mod @ Quake Terminus
- K-R-U-N Demo @ Slightly Interactive Technologies
- Cannon Fodder Quake & Assault @ The ELF Booth
- TROH: Neo Quake @ TROH:The Third Slipgate war
- Total Farce & Cheap Server @ Cheapy's Booth of Gargoyles
Quake Engine Updates
- Tenebrae 1.04 @ Tenebrae Booth
- DarkPlaces Engine & Mod Updates @ DarkPlaces
- Twilight Project Engine @ Twilight
- ToChris Engine @ ToChris
- QMB Quake Engine Updates @ QMB
- Dev Version of GQ Engine @ GQ
- Dead Cell and Twisted Fate @ ChAiNeR's Maps
- Nightly Duel & Satan's Den by E-werd
- Speedmapping Pack 41 @ Starbuck's
- Adventures of Mike Comic
- Comic Strips & Guest Comics @ DJQuake
- Quake Park Comics @ The ELF Booth
- FrikQCC Quake C Compiler
- 2D Camera Base Source, create your own 2d camera mods
- Asakicam @ Asaki's Arcane Antiques
- Quake Stats Manager @ QSM
- In-Game Footage of TransFusion
- Map Reviews @ Castle Necrosis
- Mod Reviews @ Koolio's Review Booth
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