Quake Expo 2005
Now serving both Quake and Quake II!
Quake Expo 2005 is officially open for business, running from August 10th to August 20th, 2005. This celebration of Quake and Quake 2 features virtual booths showcasing the latest in community development for these games. In addition to the booths, during the ten day Expo several events have been taking place such as speed mapping and modding, a CodeRED: Alien Arena Tournament, a Nexuiz free for all and much more! The event only happens once every two years, so don't miss out on this great opportunity to see what's brewing in the Quake and Quake 2 communities.
Jube: First, on behalf of Quake fans everywhere, I'd like to thank you for Quake Expo 2005. It's such a great way for developers to showcase their work, and the perfect stomping grounds for fans to try out new things.
So Mr. Bib, we've seen your name splashed all over the Qexpo site. Are you a lonegun running this year's event, or do you have a crack-ninja team working behind the scenes?
MauveBib: Qexpo is, and always has been a team effort, by the community, for the community. Whilst I am running a lot of the front-end work, I've had some invaluable help. My biggest thanks have to go out to SantaClaws for the php code for the site, and to Echon for so generously hosting us. Other thanks have to go to Wazat, GhostFace, Harbish, Urre, Zwiffle, and probably many more people I've forgotten to name. The crack-ninja is staying out of sight for now, he needs his medication.
Jube: What prompted you to add Quake 2 to the venue this year?
MauveBib: It was very much a community decision. As in previous years, Qexpo was organised mainly in the Inside 3d Forums. In the planning thread, someone threw out the idea of including Quake 2. I was immediately very much for this. I saw it as a chance to unite the two communities, since there had been some animosity in the past. Qexpo has always been about bring the Quake community closer together, and getting us excited about modding again, and I felt it could only be beneficial for everyone to bring Quake 2 into it. However, as I said, it was a community decision. A poll was set up, which ended up very much in favour of the merger.
Jube: Did you have any reservations at all about running Qexpo at the same time as QuakeCon 2005?
MauveBib: I don't recall who suggested the dates, but they were set several months back at least. I only found out about the clash with QuakeCon about a month ago, by which time it was really too late to reschedule. The dates this year are already a bit later in the year than the previous Qexpos, mostly due to a degree of disorganisation in the planning of the event. But that aside, I do kind of like the idea of having it at the same time. QuakeCon focuses on the modern side of id Software's work, this year mostly on the forthcoming new quake games, whereas Qexpo is about the older games in the series. It's almost a poetic justice that the biggest events in both calandars fell on the same days. That aside however, it probably has pushed us down the order in a few of the news sites. Next time we'll book the dates well in advance.
Jube: I know the event isn't over yet, but what are some of your favourite booths so far?
MauveBib: That's a tricky one. So many of the booths have really got into the feel of the Qexpo, changing daily and keeping us entertained with regular releases. Special mention has to go to Sajt, FrikaC and Wazat for really getting into the Qexpo spirit with great booths and fantastic releases. My favourite release so far has to be Ajay's mod Lunkin's Journey. He's been working on it for as long as I can remember, and to create a huge solo project like he has is a fantastic achievement.
Jube: Does working the Expo require much booth moderation? Are people pretty straight up or do you get the odd goofball trying to sneak in illegal material or using their booth for their own personal non-Quake related use?
MauveBib: Surprisingly little actually. Saying that has probably cursed me, I'm half expecting to check the site now and see that we've been hacked by evil gnomes. No, seriously there have been no problems like that this year. The 2001 site did get hacked after the Qexpo ended, which was annoying, so hopefully that won't happen this time. I've checked through the filestore directories, and I've not seen anything amiss, so I don't think anyone's using the site as an illegal trading post. The most admin work I've had to do is to tell people off for renaming their booths to get them to the top of the alphabetical list.
Jube: How does this year's participation compare to previous Expos so far? What about the online events, is the action up to par in that department?
MauveBib: I was a little worried in the run up to the event that we wouldn't get the sort of numbers we had at previous Qexpos. Quake and Quake 2 are old games, and attrition tends to occur to the fanbase. The number of new people coming in to the games doesn't make up for the number leaving. However, I was pleasantly surprised at the numbers. We have 77 registered booths so far, and that number is increasing every day. 61 of those have bothered to put something in them, and the others are slowly filling up. The 2003 Qexpo had 62 filled booths, so I think we're doing ok numbers wise.
In terms of the online events, I think they've been going well too. We've tried to have a larger variety of events this year than the standard speedmodding and speedmapping. I decided to try to add some events that could be entered by both quake and quake 2 people, such as speed modelling. Time will tell whether this is a good idea... I also should thank the CodeRED: Alien Arena team, who are running a contest on their game that actually has a prize!
Jube: Do you see the Qexpo tradition continuing, and perhaps even including Quake III Arena some day?
MauveBib: Absolutely. I don't think the time was right for adding Quake 3 for this Qexpo, since the Qexpo is about the older game in the series. However, with the upcoming release of the two new quake games, as well as the imminent Quake 3 engine source release, I think Quake 3 can soon be officially classed as an older game. Of course, it's not up to me, it's up to the community, but given how successful the Quake 2 merger has been, I think we could well see Quake 3 in future Qexpos.
Next: Qexpo 2007, future id Software games and this year's expo releases!