Jube: If Quake Expo 2007 comes to be, do you think you'll find yourself in the driver's seat for that one, or do you have plans to step down at some point?
MauveBib: I think I can say with a certainty that I won't be running the next Qexpo. All 3 Qexpos have now had different helmsmen, and I think the next one will be no exception. I can't reiterate enough that Qexpo is about the community, not the individual, so it's right that the leadership should change hands. To be brutally honest, I never intended to run Qexpo this time around. The planning was stagnating a little, as noone really wanted to take charge. I decided to make a website design to try to get people motivated into running Qexpo, and the next thing I knew I'm here talking to you. Luckily I had some great help as I've already mentioned. I'll gladly be passing on the baton to whoever takes charge for the next event, but that does't mean I haven't enjoyed it. It's a rewarding but exausting experience.
Jube: I noticed The Electronic Liberation Front has plans to release "Defeat in Detail 2" during Qexpo. Outside of that, is there anything else you're working on right now? Any personal plans for future development, either in Quake or other games?
MauveBib: Ah, DiD2, my great enemy. It's an RTS game that I've been working on since before the 2003 Qexpo. I'm absolutely determined to have it finished by the end of the Qexpo, even if I die of exaustion in the process. Every spare minute for the last few weeks has been spent working on either DiD2 or the Qexpo. Anyone who's spent a long time working on a game will understand just how much you grow to hate it after a while. When I actually play it, rather than work on it, I enjoy it though, so that has to be a good sign.
Outside of that, my development schedule is actually quite light for the foreseeable future. I've been doing some freelance coding for other mods, such as writing bots for Nexuiz. I've signed up to work on the AI for a big single player project in the pipeline, but that's some way off. I usually mod with my brother Harbish, and we had plans for another large scale game/mod of our own. Unfortunately the plans ended up a bit too big for us to really handle, so that's on the back burner for now. I've been playing quite a lot of FarCry lately, and I might try modding for that. On top of that, I've been working on improving my modelling lately, so I might focus on that more. Either way, I'll find ways of keeping myself busy.
Jube: Of course no interview would be complete without asking you THE question of the year. Quake 4 and Enemy Territory: Quake Wars, what are your thoughts on these two upcoming games?
MauveBib: I'm really excited despite myself. I've always been a fan of the Quake 1 universe, so ideally I'd have perfered to see new games expanding upon that instead, but like I said, despite that I'm really looking forward to the releases. Not only do they both look like great games, but it'll be great to have the eyes of the gaming world back on quake, where they belong.
Jube: Finally, no Jube interview would be complete without a goofy question... Which three Quakers would you most like to be stranded on a deserted island with and why?
MauveBib: First up would have to be Deej. His DJQuake is the funniest thing ever made, so he'd keep me entertained. Next up I'd have RenegadeC. Because he's so inventive with what he does with the Quake engine, I'd imagine he'd find a way of making some cool stuff out of 2 pine trees and a coconut. Lastly I think I'd have Pappy-R to feed me daily movie quotes to keep me saneish. Squiggle.
Thanks to MauveBib, the rest of the Quake Expo 2005 organizers, and the community at large for another great event! Here's a look at some of this year's Qexpo features. Visit Quake Expo 2005 for a full list of events and virtual booths!
Quake Expo 2005 Features
*Note: Not all booths had been updated at the time of writing. Please visit Quake Expo 2005 for a comprehensive list of booths and releases.